Added margin system to enemy rendering, fixing alignment issues
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8
index.js
8
index.js
@ -1033,11 +1033,13 @@ window.onload = function () {
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// Draw enemies
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// Draw enemies
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for (let i in Game.enemies) {
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for (let i in Game.enemies) {
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let margin = .25 //A ratio of the width of a tile. .25 margins with 32 px tiles leave a 8 px margin on all sides, with the body being 16px x 16px
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let enemy = Game.enemies[i]
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let enemy = Game.enemies[i]
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let rx = (enemy.x * mt) + mt / 8
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let rx = (enemy.x + mt) + mt * margin
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let ry = (enemy.y * mt) + mt / 8
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let ry = (enemy.y * mt) + mt * margin
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let w = mt - (mt * margin * 2)
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ctx.fillStyle = enemy.icon
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ctx.fillStyle = enemy.icon
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ctx.fillRect(rx, ry, 16, 16)
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ctx.fillRect(rx, ry, w, w)
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// health bars
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// health bars
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let hx = rx - 6
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let hx = rx - 6
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