Towny Economy Costs
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@ -21,6 +21,7 @@ towny = {
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},
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-- See "Town data structure"
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storage = {},
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eco = { enabled = false },
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towns = {},
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chat = {
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chatmod = minetest.settings:get_bool('towny_chat', true),
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@ -103,7 +103,10 @@ function towny.create_town(pos, player, name)
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return err_msg(player, "A town by this name already exists!")
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end
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-- TODO: Economy
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if towny.eco.enabled and towny.eco.get_player_balance(player) < towny.eco.create_cost then
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return err_msg(player, string.format("You don't have enough %s to start a town! You need %s.",
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towny.eco.get_currency(), towny.eco.format_number(towny.eco.create_cost)))
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end
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-- New town information
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local p1 = vector.add(pos, {x=tr / 2,y=th - 1,z=tr / 2})
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@ -144,6 +147,11 @@ function towny.create_town(pos, player, name)
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towny.regions.memloaded[id] = regions
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towny.mark_dirty(id, true)
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-- Remove money
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if towny.eco.enabled then
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towny.eco.charge_player(player, towny.eco.create_cost)
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end
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minetest.chat_send_player(player, "Your town has successfully been founded!")
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minetest.chat_send_all(("%s has started a new town called '%s'!"):format(player,name))
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@ -451,7 +459,12 @@ function towny.claim_plot(pos,player)
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return err_msg(player, "You are already a member of this plot.")
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end
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-- TODO: enconomy
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local cost = plot_data.flags["cost"] or 0
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if cost > 0 and towny.eco.enabled and towny.eco.get_player_balance(player) < cost then
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return err_msg(player, string.format("You don't have enough %s to claim this plot! You need %s.",
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towny.eco.get_currency(), towny.eco.format_number(cost)))
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end
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tdata.plots[p] = {
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owner = player,
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members = {[player] = {}},
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@ -460,6 +473,11 @@ function towny.claim_plot(pos,player)
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towny.mark_dirty(t, false)
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-- Remove money
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if towny.eco.enabled then
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towny.eco.charge_player(player, cost)
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end
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minetest.chat_send_player(player, "Successfully claimed the plot!")
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towny.regions.visualize_area(c[1], c[2], pos)
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