prevent towns from being created/expanded into areas protections

This commit is contained in:
Evert Prants 2019-01-17 01:08:15 +02:00
parent d467d8cd61
commit 88935ed573
Signed by: evert
GPG Key ID: 1688DA83D222D0B5
4 changed files with 33 additions and 9 deletions

2
towny/depends.txt Normal file
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@ -0,0 +1,2 @@
areas?
protector?

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@ -1,2 +1,3 @@
name = towny
description = A township system for Minetest servers.
optional_depends = areas,protector

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@ -1,3 +1,6 @@
local modareas = minetest.get_modpath("areas") ~= nil
local protprev = minetest.settings:get_bool("towny_prevent_protector", true)
local tr = towny.regions.size
local th = towny.regions.height
local main_is_protected = minetest.is_protected
@ -14,6 +17,21 @@ local function region_equal(v1, v2)
(math.floor(v1.z) == math.floor(v2.z))
end
-- Find any conflicts with protection mods
-- Do not allow placement of towns in any areas-protected regions, no matter if the user has
-- build permission there or not.
function towny.regions.protection_mod(p1,p2)
if not protprev then return false end
if modareas then
if #areas:getAreasIntersectingArea(p1, p2) > 0 then
return true
end
end
-- Clear of any other protections
return false
end
-- Test to see if there's already a protected node in a region
function towny.regions.already_protected(p1, p2, name)
local found = false
@ -162,7 +180,7 @@ function towny.regions.align_new_claim_block(pos,name)
elseif (pos.x <= p1.x and pos.x >= p2.x) and (pos.z <= p1.z and pos.z >= p2.z) then
if pos.y > p1.y then
new_pos = vector.add(p1, {x=0,y=th,z=0})
else
elseif pos.y < p2.y then
new_pos = vector.add(p1, {x=0,y=-th,z=0})
end
-- Z
@ -230,10 +248,3 @@ function minetest.is_protected(pos, name)
return main_is_protected(pos, name)
end
--[[if minetest.settings:get('towny_prevent_protector') == 'true' then
minetest.register_on_placenode(function (pos, newnode, placer, oldnode, itemstack, pointed_thing)
local town = towny.regions.get_town_at(pos)
if not town return end
end)
end]]

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@ -108,6 +108,11 @@ function towny.create_town(pos, player, name)
-- New town information
local p1 = vector.add(pos, {x=tr / 2,y=th - 1,z=tr / 2})
local p2 = vector.subtract(pos, {x=tr / 2,y=1,z=tr / 2})
if towny.regions.protection_mod(p1,p2) then
return err_msg(player, "This area is protected by another protection mod! Please ensure that this is not the case.")
end
local id = minetest.sha1(minetest.hash_node_position(pos))
local data = {
name = name,
@ -174,12 +179,17 @@ function towny.extend_town(pos,player)
return err_msg(player, "Something went wrong!")
end
local p1,p2 = towny.regions.ensure_range(p1)
if towny.regions.protection_mod(p1,p2) then
return err_msg(player, "This area is protected by another protection mod! Please ensure that this is not the case.")
end
table.insert(towny.regions.memloaded[town].blocks, p1)
minetest.chat_send_player(player, ("Successfully claimed this block! You have %d claim blocks left!"):format(towny.get_claims_available(town)))
towny.mark_dirty(town, true)
local p1,p2 = towny.regions.ensure_range(p1)
towny.regions.visualize_area(p1,p2)
return true
end