Nations, chat modification and HUD
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parent
6b5beed9ee
commit
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@ -28,10 +28,14 @@ end
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local function invite_player(town,player,target)
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local utown = towny.get_player_town(player)
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if not utown or utown ~= town then
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if not utown then
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return false, "You are not in a town."
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end
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if target == player then
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return false, "You cannot invite yourself!"
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end
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if not minetest.get_player_by_name(target) then
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return false, "You can only invite online players to your town."
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end
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@ -67,7 +71,7 @@ end
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local function invite_respond(player,response)
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local utown = towny.get_player_town(player)
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if utown or utown ~= town then
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if utown then
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return false, "You are already in a town."
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end
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@ -88,7 +92,7 @@ local function invite_respond(player,response)
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return false, "You do not have any pending invites."
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end
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local function send_flags (flags,message)
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function towny.chat.send_flags (flags,message)
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local shiny = {}
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for flag,value in pairs(flags) do
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if type(value) == "table" then
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@ -121,7 +125,7 @@ local function town_command (name, param)
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if (pr1 == "create" or pr1 == "new") and pr2 then
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return towny.create_town(nil, name, pr2)
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elseif (pr1 == "invite" and not minetest.get_player_by_name(pr2)) then
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return invite_respond(name, (tyes:lower() == "accept" or minetest.is_yes(tyes)))
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return invite_respond(name, (pr2:lower() == "accept" or minetest.is_yes(pr2)))
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elseif pr1 == "join" and towny.get_town_by_name(pr2) and not town then
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return join_town(pr2,name,false)
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elseif pr1 == "show" or pr1 == "info" then
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@ -162,7 +166,7 @@ local function town_command (name, param)
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elseif param == "flags" then
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local flags = towny.get_flags(town)
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if flags then
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return send_flags(flags,"Flags of your town")
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return towny.chat.send_flags(flags,"Flags of your town")
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end
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elseif (param == "delete" or param == "abandon") or (pr1 == "delete" or pr1 == "abandon") then
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if towny.chat['delete_verify_' .. name] and pr2 == "I WANT TO DELETE MY TOWN" then
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@ -208,7 +212,7 @@ local function town_command (name, param)
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elseif pr2 == "flags" then
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local flags = towny.get_plot_flags(town,nil,name)
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if flags then
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return send_flags(flags,"Flags of this plot")
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return towny.chat.send_flags(flags,"Flags of this plot")
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else
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return false, "There's no plot here."
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end
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@ -83,7 +83,7 @@ towny = {
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['joinable'] = {"boolean", "if true, anyone can join this town. defaults to false"},
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['greeting'] = {"string", "town's greeting message"},
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['tax'] = {"number", "how much each member has to pay each day to stay in town"},
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['mayor'] = {"member", "town's mayor"},
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['mayor'] = {"member", "town's mayor"},
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['bank'] = {"number", "town's treasury", false},
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['claim_blocks'] = {"number", "town's bonus claim blocks", false},
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['origin'] = {"vector", "town's center position, set at town creation", false},
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@ -96,11 +96,11 @@ towny = {
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['plot_delete'] = {"boolean", "member can delete plots"},
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},
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plot = {
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['teleport'] = {"vector", "plot's teleport point"},
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['pvp'] = {"boolean", "players can fight here if true, ignores server pvp settings"},
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['cost'] = {"number", "plot cost (only with economy)"},
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['teleport'] = {"vector", "plot's teleport point"},
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['pvp'] = {"boolean", "players can fight here if true, ignores server pvp settings"},
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['cost'] = {"number", "plot cost (only with economy)"},
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['claimable'] = {"boolean", "is this plot available for claiming. if cost is more than 0, require payment"},
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['greeting'] = {"string", "plot's greeting message (defaults to \"{owner}'s Plot\"/\"Unclaimed Plot\")"},
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['greeting'] = {"string", "plot's greeting message (defaults to \"{owner}'s Plot\"/\"Unclaimed Plot\")"},
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},
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plot_member = {
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['plot_build'] = {"boolean", "member can build on plot. defaults to 'plot_member_build' town flag"},
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@ -68,7 +68,17 @@ function towny.storage.save_town_meta(town)
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end
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end
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local ldirs = { "meta", "region" }
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function towny.storage.save_nation_meta(nation)
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local nmeta = towny.nations.nations[nation]
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if nmeta and nmeta.dirty then
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minetest.after(0.2, function ()
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write_meta(town,"nation",nmeta)
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nmeta.dirty = false
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end)
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end
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end
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local ldirs = { "meta", "region", "nation" }
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function towny.storage.load_all_towns()
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local world = minetest.get_worldpath()
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local metadir = world.."/towny/"..ldirs[1]
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@ -101,6 +111,24 @@ function towny.storage.load_all_towns()
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end)
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end
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end
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if towny.nations then
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local nationdir = world.."/towny/"..ldirs[3]
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minetest.mkdir(nationdir)
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local nations = minetest.get_dir_list(nationdir, false)
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for _,file in pairs(nations) do
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if file:match("."..extension.."$") then
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local nation = file:gsub("."..extension,"")
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minetest.after(0.1, function ()
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local nationdata = load_meta(nationdir.."/"..file)
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if not nationdata then return end
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towny.nations.nations[nation] = nationdata
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towny.nations.get_nation_level(nation, true)
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end)
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end
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end
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end
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end
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function towny.storage.delete_all_meta(town)
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@ -22,6 +22,14 @@ local function carrier_tick()
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end
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end
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if towny.nations then
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for nation,data in pairs(towny.nations.nations) do
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if data.dirty then
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towny.storage.save_nation_meta(nation)
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end
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end
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end
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towny.dirty = false
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saving = false
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end
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@ -4,11 +4,13 @@
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local storage = minetest.get_mod_storage()
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local function write_meta(town,scope,data)
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local data = table.copy(data)
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data.dirty = nil
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data.level = nil
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local serialized = minetest.serialize(data)
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storage:set_string(town.."/"..scope, serialized)
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data = nil
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end
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function towny.storage.save_town_meta(town)
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@ -26,6 +28,15 @@ function towny.storage.save_town_meta(town)
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end
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end
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function towny.storage.save_nation_meta(nation)
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if not towny.nations then return end
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local rmeta = towny.nations.nations[nation]
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if rmeta and rmeta.dirty then
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write_meta(nation,"nation",rmeta)
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rmeta.dirty = false
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end
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end
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-- Ideally only ever called once
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function towny.storage.load_all_towns()
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local keys = {}
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@ -44,6 +55,9 @@ function towny.storage.load_all_towns()
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towny.get_town_level(town, true)
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elseif scope == "region" then
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towny.regions.memloaded[town] = tbl
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elseif scope == "nation" and towny.nations then
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towny.nations.nations[town] = tbl
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towny.nations.get_nation_level(town, true)
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end
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end
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end
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@ -57,4 +71,8 @@ function towny.storage.delete_all_meta(town)
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if storage:get_string(town.."/region") ~= "" then
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storage:set_string(town.."/region", "")
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end
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if storage:get_string(town.."/nation") ~= "" then
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storage:set_string(town.."/nation", "")
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end
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end
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@ -31,7 +31,7 @@ local function flag_typeify(value,pos)
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return value
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end
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local function flag_validity(flag,scope,value,pos,members)
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function towny.flag_validity(flag,scope,value,pos,members)
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value = flag_typeify(value,pos)
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local spd = towny.flags[scope]
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if type(spd[flag]) == "string" then
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@ -586,7 +586,7 @@ function towny.set_plot_flags(pos,player,flag,value)
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return err_msg(player, "You do not have permission to modify this plot.")
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end
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local fs,flag,res = flag_validity(flag, 'plot', value, pos)
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local fs,flag,res = towny.flag_validity(flag, 'plot', value, pos)
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if not fs then
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return err_msg(player, "Invalid flag or flag value.")
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end
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@ -627,7 +627,7 @@ function towny.set_plot_member_flags(pos,player,member,flag,value)
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return err_msg(player, "There is no such member in this plot.")
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end
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local fs,flag,res = flag_validity(flag, 'plot_member', value, pos)
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local fs,flag,res = towny.flag_validity(flag, 'plot_member', value, pos)
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if not fs then
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return err_msg(player, "Invalid flag or flag value.")
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end
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@ -661,7 +661,7 @@ function towny.set_town_flags(pos,player,flag,value)
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return err_msg(player, "You do not have permission to modify this town.")
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end
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local fs,flag,res = flag_validity(flag, 'town', value, pos, data.members)
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local fs,flag,res = towny.flag_validity(flag, 'town', value, pos, data.members)
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if not fs then
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return err_msg(player, "Invalid flag or invalid or unchangeable flag value.")
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end
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@ -702,7 +702,7 @@ function towny.set_town_member_flags(pos,player,member,flag,value)
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return err_msg(player, "There is no such member in this town.")
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end
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local fs,flag,res = flag_validity(flag, 'town_member', value, pos)
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local fs,flag,res = towny.flag_validity(flag, 'town_member', value, pos)
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if not fs then
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return err_msg(player, "Invalid flag or flag value.")
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end
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@ -750,9 +750,19 @@ function towny.get_claims_max(town)
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if not tdata then return 0 end
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if not tdata.level then towny.get_town_level(town, true) end
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local bonus = 0
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if tdata.flags['claim_blocks'] and tdata.flags['claim_blocks'] > 0 then
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bonus = tdata.flags['claim_blocks']
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end
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if towny.nations then
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local n = towny.nations.get_town_nation(town)
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local ndata = towny.nations.nations[n]
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if n and ndata and ndata.level then
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bonus = bonus + ndata.level.block_bonus
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end
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end
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return tdata.level.claimblocks + bonus, tdata.level.claimblocks, bonus
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end
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@ -776,6 +786,23 @@ function towny.get_full_name(town)
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return ("%s (%s)"):format(tdata.name, tdata.level.name_tag)
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end
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function towny.get_player_name(player)
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local town = towny.get_player_town(player)
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local tdata = towny.towns[town]
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if not tdata then return player end
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if not tdata.level then return player end
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if towny.nations and tdata.flags.mayor == player then
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local n = towny.nations.get_town_nation(town)
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if n then
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local name = towny.nations.get_player_name(n,player)
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if name then
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return name
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end
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end
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end
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return ("%s %s"):format(tdata.level.mayor_tag, player)
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end
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function towny.get_town_level(town, update)
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local tdata = towny.towns[town]
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if not tdata then return nil end
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@ -3,3 +3,13 @@
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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towny.chat.modpath = modpath
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minetest.register_on_chat_message(function (name, message)
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local town = towny.get_player_town(name)
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local result = ("<%s> %s"):format(name, message)
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if town then
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result = ("[%s] <%s> %s"):format(towny.get_full_name(town), towny.get_player_name(name), message)
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end
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minetest.chat_send_all(result)
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return true
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end)
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@ -2,3 +2,83 @@
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-- The MIT License - 2019 Evert "Diamond" Prants <evert@lunasqu.ee>
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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-- This code is borrowed from [areas] by ShadowNinja
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-- TODO: Support areas (areas:getExternalHudEntries)
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towny.hud = {}
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minetest.register_globalstep(function(dtime)
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for _, player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local pos = vector.round(player:getpos())
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local areaStrings = {}
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local t,p,c = towny.regions.get_town_at(pos)
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if t then
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if towny.nations then
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local n = towny.nations.get_town_nation(t)
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if n then
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table.insert(areaStrings, towny.nations.get_full_name(n))
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end
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end
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local town = towny.get_full_name(t)
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local tdata = towny.towns[t]
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local greeting = ""
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if tdata.flags.greeting then
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greeting = "- "..tdata.flags.greeting
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end
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table.insert(areaStrings, ("%s %s"):format(town, greeting))
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if p then
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local plot = tdata.plots[p]
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local greeting = ("%s's Plot"):format(plot.owner)
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if plot.flags['greeting'] then
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greeting = ("%s (%s)"):format(plot.flags['greeting'], plot.owner)
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end
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if plot.flags['claimable'] then
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if plot.flags['cost'] and plot.flags['cost'] > 0 then
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-- TODO: economy
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end
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greeting = greeting .. " (For sale: FREE!)"
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end
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table.insert(areaStrings, ("%s - %s"):format(town, greeting))
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end
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end
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local areaString = "Towns:"
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if #areaStrings > 0 then
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areaString = areaString.."\n"..
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table.concat(areaStrings, "\n")
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end
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local hud = towny.hud[name]
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if not hud then
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hud = {}
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towny.hud[name] = hud
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hud.areasId = player:hud_add({
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hud_elem_type = "text",
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name = "Towns",
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number = 0xFFFFFF,
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position = {x=0, y=1},
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offset = {x=8, y=-8},
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text = areaString,
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scale = {x=200, y=60},
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alignment = {x=1, y=-1},
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})
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hud.oldAreas = areaString
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return
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elseif hud.oldAreas ~= areaString then
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player:hud_change(hud.areasId, "text", areaString)
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hud.oldAreas = areaString
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end
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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towny.hud[player:get_player_name()] = nil
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end)
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176
towny_nations/commands.lua
Normal file
176
towny_nations/commands.lua
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@ -0,0 +1,176 @@
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towny.chat.invites.nation = {}
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-- Send message to all town members who are online
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function towny.nations.announce_to_members(nation,message)
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local ndata = towny.nations.nations[nation]
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if ndata then return end
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for town in pairs(ndata.members) do
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towny.chat.announce_to_members(town,message)
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end
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end
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local function join_nation(nation,player,from_invite)
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local town = towny.get_player_town(player)
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local tdata = towny.towns[town]
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local ndata = towny.nations.nations[nation]
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if not ndata then return false, "The nation specified does not exist." end
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if not tdata then return false, "You are not in a town that could join a nation." end
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if towny.nations.get_town_nation(town) then return false, "Your town is already part of a nation." end
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if tdata.flags.mayor ~= player then return false, "Only the mayor can join their town into a nation." end
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if (not from_invite and not ndata.flags['joinable']) then return false, "You cannot join this nation." end
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towny.nations.announce_to_members(town, minetest.colorize("#02aacc", ("%s has joined the nation!"):format(towny.get_full_name(town))))
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minetest.chat_send_player(player, ("Your town has successfully joined %s!"):format(towny.nations.get_full_name(nation)))
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ndata.members[town] = {}
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ndata.dirty = true
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towny.dirty = true
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return true
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end
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local function invite_respond(player,response)
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local utown = towny.get_player_town(player)
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if not utown then
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return false, "You are not in a town."
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end
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local unation = towny.nations.get_town_nation(utown)
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if unation then
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return false, "Your town is already part of a nation."
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end
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for id,data in pairs(towny.chat.invites.nation) do
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if data.player == player then
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if not data.rejected then
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if response == true then
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towny.chat.invites.nation[id] = nil
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return join_nation(data.nation,player,true)
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else
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towny.chat.invites.nation[id] = { rejected = true }
|
||||
return true, "You have rejected the join request."
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return false, "You do not have any pending invites."
|
||||
|
||||
end
|
||||
|
||||
local function invite_town(player,town)
|
||||
local utown = towny.get_player_town(player)
|
||||
if not utown then
|
||||
return false, "You are not in a town."
|
||||
end
|
||||
|
||||
if town == utown then
|
||||
return false, "You cannot invite yourself!"
|
||||
end
|
||||
|
||||
local nation = towny.nations.get_town_nation(utown)
|
||||
if not nation then
|
||||
return false, "Your town is not part of any nation."
|
||||
end
|
||||
|
||||
local utdata = towny.towns[utown]
|
||||
local ndata = towny.nations.nations[nation]
|
||||
if utdata.flags.mayor ~= player or ndata.flags.capital ~= utown then
|
||||
return false, "You can only invite towns to your nation if you own said nation!"
|
||||
end
|
||||
|
||||
if not towny.get_town_by_name(town) then
|
||||
return false, "Invalid town name."
|
||||
end
|
||||
|
||||
local target_town = towny.nations.get_town_nation(town)
|
||||
if target_town then
|
||||
return false, "This town is already part of a nation!"
|
||||
end
|
||||
|
||||
if towny.chat.invites.nation[town.."-"..nation] then
|
||||
return false, "This town has already been invited to join your nation!"
|
||||
end
|
||||
|
||||
local tdata = towny.towns[town]
|
||||
local target = tdata.flags['mayor']
|
||||
if not minetest.get_player_by_name(target) then
|
||||
return false, "The mayor of the targeted town is offline, thus you cannot invite this town to your nation!"
|
||||
end
|
||||
|
||||
minetest.chat_send_player(target, ("Your town has been invited to join %s by %s"):format(towny.nations.get_full_name(nation), player))
|
||||
minetest.chat_send_player(target, "You can accept this invite by typing '/nation invite accept' or deny '/nation invite deny'")
|
||||
|
||||
towny.chat.invites[town.."-"..nation] = { rejected = false, nation = nation, town = town, invited = player }
|
||||
return true, ("Town %s has been invited to join your nation."):format(town)
|
||||
end
|
||||
|
||||
local function nation_command(name, param)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if not player then return false, "Can't run command on behalf of offline player." end
|
||||
|
||||
local pr1, pr2 = string.match(param, "^([%a%d_-]+) (.+)$")
|
||||
local town = towny.get_player_town(name)
|
||||
|
||||
if not town then
|
||||
return false, "You are not currently in any town."
|
||||
end
|
||||
|
||||
local nation = towny.nations.get_town_nation(town)
|
||||
local tdata = towny.towns[town]
|
||||
|
||||
-- Pre nation requirement
|
||||
local nation_info = nil
|
||||
|
||||
if (pr1 == "create" or pr1 == "new") and pr2 then
|
||||
return towny.nations.create_nation(pr2,name)
|
||||
elseif (pr1 == "invite" and not towny.get_town_by_name(pr2)) then
|
||||
return invite_respond(name, (pr2:lower() == "accept" or minetest.is_yes(pr2)))
|
||||
elseif pr1 == "join" and towny.nations.get_nation_by_name(pr2) and not nation then
|
||||
return join_nation(pr2,name,false)
|
||||
elseif pr1 == "show" or pr1 == "info" then
|
||||
if not towny.get_town_by_name(pr2) then
|
||||
return false, "No such nation."
|
||||
end
|
||||
nation_info = pr2
|
||||
elseif param == "" and nation then
|
||||
nation_info = nation
|
||||
end
|
||||
|
||||
-- Print nation information
|
||||
if nation_info then
|
||||
return false, "Not yet implemented!"
|
||||
end
|
||||
|
||||
if not nation then
|
||||
return false, "You are not currently in a nation."
|
||||
end
|
||||
|
||||
local ndata = towny.nations.nations[nation]
|
||||
local capital = towny.towns[ndata.flags.capital]
|
||||
|
||||
if param == "leave" or param == "delete" then
|
||||
return towny.nations.leave_nation(name)
|
||||
elseif param == "teleport" and capital then
|
||||
local portal = capital.flags['teleport']
|
||||
if not portal then portal = capital.flags['origin'] end
|
||||
player:set_pos(portal)
|
||||
return true, "Teleporting you to the nation's capital town.."
|
||||
elseif param == "flags" then
|
||||
local flags = towny.nations.get_flags(nation)
|
||||
if flags then
|
||||
return towny.chat.send_flags(flags,"Flags of your nation")
|
||||
end
|
||||
elseif pl1 == "set" and pl2 then
|
||||
local flag, value = string.match(pl2, "^([%a%d_-]+) (.+)$")
|
||||
return towny.nations.set_nation_flags(name,flag,value)
|
||||
elseif pr1 == "invite" and towny.get_town_by_name(pr2) then
|
||||
return invite_town(name,towny.get_town_by_name(pr2))
|
||||
end
|
||||
|
||||
return false, "Invalid command usage."
|
||||
end
|
||||
|
||||
minetest.register_chatcommand("nation", {
|
||||
description = "Manage your nation",
|
||||
privs = {towny = true},
|
||||
func = nation_command
|
||||
})
|
@ -4,6 +4,7 @@
|
||||
local modpath = minetest.get_modpath(minetest.get_current_modname())
|
||||
towny.nations = {
|
||||
modpath = modpath,
|
||||
nations = {},
|
||||
levels = {
|
||||
{
|
||||
king_tag = 'Leader',
|
||||
@ -44,3 +45,12 @@ towny.nations = {
|
||||
}
|
||||
},
|
||||
}
|
||||
|
||||
towny.flags.nation = {
|
||||
['tax'] = {"number", "how much each town has to pay each day to stay in the nation"},
|
||||
['capital'] = {"member", "nation's capital town"},
|
||||
['bank'] = {"number", "nation's treasury", false},
|
||||
}
|
||||
|
||||
dofile(modpath.."/nation.lua")
|
||||
dofile(modpath.."/commands.lua")
|
||||
|
196
towny_nations/nation.lua
Normal file
196
towny_nations/nation.lua
Normal file
@ -0,0 +1,196 @@
|
||||
|
||||
local function err_msg(player, msg)
|
||||
minetest.chat_send_player(player, minetest.colorize("#ff1111", msg))
|
||||
return false
|
||||
end
|
||||
|
||||
local function count(T)
|
||||
local count = 0
|
||||
for _ in pairs(T) do count = count + 1 end
|
||||
return count
|
||||
end
|
||||
|
||||
local function mark_dirty(nation)
|
||||
towny.dirty = true
|
||||
towny.nations.nations[nation].dirty = true
|
||||
end
|
||||
|
||||
function towny.nations.get_nation_by_name(name)
|
||||
if not name then return nil end
|
||||
for town,data in pairs(towny.nations.nations) do
|
||||
if data.name:lower() == name:lower() then
|
||||
return town
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
function towny.nations.get_town_nation(town)
|
||||
if not town or not towny.towns[town] then return nil end
|
||||
for tid,data in pairs(towny.nations.nations) do
|
||||
if data.flags.capital == town or data.members[town] then
|
||||
return tid
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
function towny.nations.create_nation(name,player)
|
||||
local town = towny.get_player_town(player)
|
||||
if not town then
|
||||
return err_msg(player, "You're not currently in a town!")
|
||||
end
|
||||
|
||||
local tdata = towny.towns[town]
|
||||
if tdata.flags['mayor'] ~= player then
|
||||
return err_msg(player, "Only the town mayor can create a nation!")
|
||||
end
|
||||
|
||||
if towny.nations.get_town_nation(town) then
|
||||
return err_msg(player, "You're already part of a nation!")
|
||||
end
|
||||
|
||||
if towny.nations.get_nation_by_name(name) then
|
||||
return err_msg(player, "A nation by that name already exists!")
|
||||
end
|
||||
|
||||
-- TODO: economy
|
||||
|
||||
local vertpos = {x = math.random(-999,999), y = math.random(-999,999), z = math.random(-999,999)}
|
||||
local nid = minetest.sha1(minetest.hash_node_position(vertpos))
|
||||
|
||||
towny.nations.nations[nid] = {
|
||||
name = name,
|
||||
members = {[town] = {}},
|
||||
flags = {capital = town},
|
||||
}
|
||||
|
||||
mark_dirty(nid)
|
||||
|
||||
minetest.chat_send_player(player, "Your nation has successfully been founded!")
|
||||
minetest.chat_send_all(("%s has started a new nation called '%s'!"):format(player,name))
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function towny.nations.leave_nation(player)
|
||||
local town = towny.get_player_town(player)
|
||||
if not town then
|
||||
return err_msg(player, "You're not currently in a town!")
|
||||
end
|
||||
|
||||
local tdata = towny.towns[town]
|
||||
if tdata.flags['mayor'] ~= player then
|
||||
return err_msg(player, "Only the town mayor can leave the nation!")
|
||||
end
|
||||
|
||||
local nation = towny.nations.get_town_nation(town)
|
||||
local ndata = towny.nations.nations[nation]
|
||||
if not nation or not ndata then
|
||||
return err_msg(player, "Your town is currently not part of any nation!")
|
||||
end
|
||||
|
||||
if ndata.flags['capital'] == town and count(ndata.members) > 1 then
|
||||
return err_msg(player, "Your nation contains more than one member towns! Please remove the towns or change the capital before deleting your nation.")
|
||||
end
|
||||
|
||||
if ndata.flags['capital'] == town and count(ndata.members) <= 1 then
|
||||
-- Single member town, delete nation
|
||||
towny.storage.delete_all_meta(nation)
|
||||
towny.nations.nations[nation] = nil
|
||||
minetest.chat_send_player(player, "Successfully deleted the nation!")
|
||||
minetest.chat_send_all(("The nation '%s' has fallen."):format(ndata.name))
|
||||
else
|
||||
-- Simply leave
|
||||
minetest.chat_send_player(player, "Successfully left the nation!")
|
||||
towny.nations.nations[nation].members[town] = nil
|
||||
towny.nations.announce_to_members(nation, ("Town '%s' has left the nation."):format(tdata.name))
|
||||
mark_dirty(nation)
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function towny.nations.set_nation_flags(player,flag,value)
|
||||
if not flag then return false end
|
||||
|
||||
local town = towny.get_player_town(player)
|
||||
if not town then
|
||||
return err_msg(player, "You're not currently in a town!")
|
||||
end
|
||||
|
||||
local nation = towny.nations.get_nation_by_name(name)
|
||||
local ndata = towny.nations.nations[name]
|
||||
local tdata = towny.towns[town]
|
||||
if not nation or not ndata then
|
||||
return err_msg(player, "Your town is currently not part of any nation!")
|
||||
end
|
||||
|
||||
local ndata = towny.nations.nations[t]
|
||||
if tdata.flags.capital ~= ndata.name or tdata.flags.mayor ~= player then
|
||||
return err_msg(player, "You do not have permission to modify this nation.")
|
||||
end
|
||||
|
||||
local val_pass = value
|
||||
if flag == "capital" then
|
||||
val_pass = towny.get_town_by_name(value)
|
||||
end
|
||||
|
||||
local fs,flag,res = towny.flag_validity(flag, 'nation', val_pass, nil, ndata.members)
|
||||
if not fs then
|
||||
return err_msg(player, "Invalid flag or invalid or unchangeable flag value.")
|
||||
end
|
||||
|
||||
-- Announce capital change to all
|
||||
if flag == "capital" and res ~= town then
|
||||
towny.nations.announce_to_members(nation, ("The nation's capital has been changed to %s!"):format(towny.get_full_name(res)))
|
||||
end
|
||||
|
||||
minetest.chat_send_player(player, ("Successfully set the nation flag '%s' to '%s'!"):format(flag,value))
|
||||
ndata.flags[flag] = res
|
||||
mark_dirty(nation)
|
||||
end
|
||||
|
||||
function towny.nations.get_nation_level(nation, update)
|
||||
local ndata = towny.nations.nations[nation]
|
||||
if not ndata then return nil end
|
||||
if ndata.level and not update then return ndata.level end
|
||||
local lvl
|
||||
for _,describe in pairs(towny.nations.levels) do
|
||||
if count(ndata.members) >= describe.members then
|
||||
lvl = describe
|
||||
end
|
||||
end
|
||||
ndata.level = lvl
|
||||
return lvl
|
||||
end
|
||||
|
||||
function towny.nations.get_full_name(nation)
|
||||
local ndata = towny.nations.nations[nation]
|
||||
if not ndata then return nil end
|
||||
if not ndata.level then return ndata.name end
|
||||
return ("%s %s %s"):format(ndata.level.prefix, ndata.name, ndata.level.tag)
|
||||
end
|
||||
|
||||
function towny.nations.get_player_name(nation,player)
|
||||
local ndata = towny.nations.nations[nation]
|
||||
if not ndata then return player end
|
||||
if not ndata.level then return player end
|
||||
local cap = towny.towns[ndata.flags.capital]
|
||||
if not cap or not cap.members[player] then return player end
|
||||
if cap.flags.mayor ~= player then return nil end
|
||||
return ("%s %s"):format(ndata.level.king_tag, player)
|
||||
end
|
||||
|
||||
function towny.nations.get_member_count(nation)
|
||||
local ndata = towny.nations.nations[nation]
|
||||
if not ndata then return nil end
|
||||
return count(ndata.members)
|
||||
end
|
||||
|
||||
function towny.nations.get_flags(nation)
|
||||
local ndata = towny.nations.nations[nation]
|
||||
if not ndata then return nil end
|
||||
ndata.flags.capital = towny.towns[ndata.flags.capital].name
|
||||
return ndata.flags
|
||||
end
|
Loading…
Reference in New Issue
Block a user