a little bit of cleanup
This commit is contained in:
parent
d50da0c47c
commit
f3940aa1fd
34
chat.lua
34
chat.lua
@ -18,11 +18,10 @@ minetest.register_privilege("towny_admin", {
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-- Send message to all town members who are online
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function towny.chat.announce_to_members(town,message)
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local tdata = towny.towns[town]
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if tdata then
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for member in pairs(tdata.members) do
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if minetest.get_player_by_name(member) then
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minetest.chat_send_player(member,message)
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end
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if tdata then return end
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for member in pairs(tdata.members) do
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if minetest.get_player_by_name(member) then
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minetest.chat_send_player(member,message)
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end
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end
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end
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@ -50,8 +49,7 @@ local function invite_player(town,player,target)
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local tdata = towny.towns[town]
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minetest.chat_send_player(target, ("You have been invited to join town '%s' by %s")
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:format(tdata.name, player))
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minetest.chat_send_player(target, ("You have been invited to join town '%s' by %s"):format(tdata.name, player))
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minetest.chat_send_player(target, "You can accept this invite by typing '/town invite accept' or deny '/town invite deny'")
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towny.chat.invites[town.."-"..target] = { rejected = false, town = town, player = target, invited = player }
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@ -62,7 +60,7 @@ local function join_town(town,player,from_invite)
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local tdata = towny.towns[town]
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if not tdata then return false, "No such town" end
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if (not from_invite and not tdata.flags['joinable']) then return false, "You cannot join this town." end
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towny.chat.announce_to_members(town, minetest.colorize("#02aacc", player.." has joined the town!"))
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towny.chat.announce_to_members(town, minetest.colorize("#02aacc", ("%s has joined the town!"):format(player)))
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minetest.chat_send_player(player, ("You have successfully joined the town '%s'!"):format(tdata.name))
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tdata.members[player] = {}
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towny.mark_dirty(town,false)
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@ -92,7 +90,7 @@ local function invite_respond(player,response)
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return false, "You do not have any pending invites."
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end
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local function send_flags (player,flags,message)
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local function send_flags (flags,message)
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local shiny = {}
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for flag,value in pairs(flags) do
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if type(value) == "table" then
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@ -113,7 +111,9 @@ local function send_flags (player,flags,message)
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end
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local function town_command (name, param)
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if not minetest.get_player_by_name(name) then return false, "Can't run command on behalf of offline player." end
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local player = minetest.get_player_by_name(name)
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if not player then return false, "Can't run command on behalf of offline player." end
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local pr1, pr2 = string.match(param, "^([%a%d_-]+) (.+)$")
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local town = towny.get_player_town(name)
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@ -127,11 +127,10 @@ local function town_command (name, param)
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elseif pr1 == "join" and towny.get_town_by_name(pr2) and not town then
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return join_town(pr2,name,false)
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elseif pr1 == "show" or pr1 == "info" then
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if towny.get_town_by_name(pr2) then
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town_info = pr2
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else
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if not towny.get_town_by_name(pr2) then
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return false, "No such town."
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end
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town_info = pr2
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elseif param == "" and town then
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town_info = town
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end
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@ -152,6 +151,11 @@ local function town_command (name, param)
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return towny.extend_town(nil, name)
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elseif param == "leave" then
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return towny.leave_town(name)
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elseif param == "teleport" then
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local portal = tdata.flags['teleport']
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if not portal then portal = tdata.flags['origin'] end
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player:set_pos(portal)
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return true, "Teleporting you to town.."
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elseif param == "unclaim" then
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return towny.abridge_town(nil, name)
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elseif param == "visualize" then
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@ -160,7 +164,7 @@ local function town_command (name, param)
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elseif param == "flags" then
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local flags = towny.get_flags(town)
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if flags then
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return send_flags(player,flags,"Flags of your town")
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return send_flags(flags,"Flags of your town")
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end
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elseif (param == "delete" or param == "abandon") or (pr1 == "delete" or pr1 == "abandon") then
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if towny.chat['delete_verify_' .. name] and pr2 == "I WANT TO DELETE MY TOWN" then
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@ -206,7 +210,7 @@ local function town_command (name, param)
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elseif pr2 == "flags" then
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local flags = towny.get_plot_flags(town,nil,name)
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if flags then
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return send_flags(player,flags,"Flags of this plot")
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return send_flags(flags,"Flags of this plot")
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else
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return false, "There's no plot here."
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end
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54
init.lua
54
init.lua
@ -11,19 +11,18 @@ towny = {
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regions = {
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size = tonumber(minetest.settings:get('towny_claim_size')) or 16,
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height = tonumber(minetest.settings:get('towny_claim_height')) or 64,
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maxclaims = tonumber(minetest.settings:get('towny_claim_max')) or 128,
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distance = tonumber(minetest.settings:get('towny_distance')) or 80,
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-- Regions loaded into memory cache, see "Town regions data structure"
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memloaded = {},
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},
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-- See "Town data structure"
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storage = {},
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towns = {},
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chat = {
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chatmod = (minetest.settings:get('towny_chat') == "true") or true,
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questionaire = (minetest.settings:get('towny_questionaire') == "true") or true,
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invites = {},
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storage = {},
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towns = {},
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chat = {
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chatmod = minetest.settings:get_bool('towny_chat', true),
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invite = minetest.settings:get_bool('towny_invite', true),
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invites = {},
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},
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levels = {
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{
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@ -75,25 +74,26 @@ towny = {
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},
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flags = {
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town = {
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['town_build'] = {"boolean", "lets everyone build in unplotted town claims"},
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['plot_build'] = {"boolean", "lets everyone build in unowned town plots"},
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['town_build'] = {"boolean", "lets everyone build in unplotted town claims"},
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['plot_build'] = {"boolean", "lets everyone build in unowned town plots"},
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['plot_member_build'] = {"boolean", "if false, plot members don't have build rights to plots by default"},
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['teleport'] = {"vector", "town teleport point"},
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['pvp'] = {"boolean", "players can fight in the town if true, ignores server pvp settings"},
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['plot_pvp'] = {"boolean", "default plot pvp setting. defaults to false"},
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['joinable'] = {"boolean", "if true, anyone can join this town. defaults to false"},
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['greeting'] = {"string", "town's greeting message"},
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['tax'] = {"number", "how much each member has to pay each day to stay in town"},
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['bank'] = {"number", "town's treasury", false},
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['claim_blocks'] = {"number", "town's bonus claim blocks", false},
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['origin'] = {"vector", "town's center position, set at town creation", false},
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['teleport'] = {"vector", "town teleport point"},
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['pvp'] = {"boolean", "players can fight in the town if true, ignores server pvp settings"},
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['plot_pvp'] = {"boolean", "default plot pvp setting. defaults to false"},
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['joinable'] = {"boolean", "if true, anyone can join this town. defaults to false"},
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['greeting'] = {"string", "town's greeting message"},
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['tax'] = {"number", "how much each member has to pay each day to stay in town"},
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['mayor'] = {"member", "town's mayor"},
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['bank'] = {"number", "town's treasury", false},
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['claim_blocks'] = {"number", "town's bonus claim blocks", false},
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['origin'] = {"vector", "town's center position, set at town creation", false},
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},
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town_member = {
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['town_build'] = {"boolean", "member can build in unplotted town claims"},
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['claim_create'] = {"boolean", "member can claim land for the town"},
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['claim_delete'] = {"boolean", "member can abandon claim blocks"},
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['plot_create'] = {"boolean", "member can create plots"},
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['plot_delete'] = {"boolean", "member can delete plots"},
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['town_build'] = {"boolean", "member can build in unplotted town claims"},
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['claim_create'] = {"boolean", "member can claim land for the town"},
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['claim_delete'] = {"boolean", "member can abandon claim blocks"},
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['plot_create'] = {"boolean", "member can create plots"},
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['plot_delete'] = {"boolean", "member can delete plots"},
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},
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plot = {
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['teleport'] = {"vector", "plot's teleport point"},
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@ -112,11 +112,10 @@ towny = {
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dirty = false,
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}
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-- Town data structure
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--[[
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-- Town data structure
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town_id = {
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name = "Town Name",
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mayor = "Mayor name",
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members = {<members with flags>},
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flags = {<town specific flags>},
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plots = {
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@ -127,16 +126,15 @@ towny = {
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}
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}
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}
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]]
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-- Town regions data structure
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--[[
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-- Town regions data structure
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town_id = {
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origin = <town origin>,
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blocks = {
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{
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x, y, x, -- Origin point for claim block
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plot = nil -- Plot ID if this claim block is plotted
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origin = true -- Center of town, if present
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}
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},
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}
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15
regions.lua
15
regions.lua
@ -37,7 +37,7 @@ function towny.regions.build_perms(town, name, plotid)
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local towndata = towny.towns[town]
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-- Owner of the town can always build where they want in their town
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if name == towndata.mayor then
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if name == towndata.flags['mayor'] then
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return true
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end
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@ -74,7 +74,8 @@ function towny.regions.build_perms(town, name, plotid)
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return false
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end
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local function single_range(p)
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-- Ensure double coordinates for a range
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function towny.regions.ensure_range(p)
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local p1,p2
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if p.x then
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p1 = p
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@ -90,9 +91,9 @@ function towny.regions.get_town_at(pos)
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local in_town, in_plot, in_claim
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for town,regions in pairs(towny.regions.memloaded) do
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if in_town ~= nil then break end
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if vector.distance(pos, regions.origin) <= towny.regions.size * towny.regions.maxclaims then
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if vector.distance(pos, regions.origin) <= towny.regions.size * 448 then
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for _,tc in pairs(regions.blocks) do
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local p1,p2 = single_range(tc)
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local p1,p2 = towny.regions.ensure_range(tc)
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if pos_in_region(pos,p1,p2) then
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in_town = town
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in_claim = {p1,p2}
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@ -117,9 +118,9 @@ function towny.regions.get_closest_town(pos,name)
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count = towny.regions.build_perms(town, name, nil)
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end
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if count and vector.distance(pos, regions.origin) <= towny.regions.size * towny.regions.maxclaims then
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if count and vector.distance(pos, regions.origin) <= towny.regions.size * 448 then
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for _,tc in pairs(regions.blocks) do
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local p1,p2 = single_range(tc)
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local p1,p2 = towny.regions.ensure_range(tc)
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local center = vector.subtract(p1, {x=tr/2,y=th/2,z=tr/2})
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local dist = vector.distance(pos, center)
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if dist < last_distance or last_distance == 0 then
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@ -208,7 +209,7 @@ end
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function towny.regions.visualize_town(town)
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if not towny.regions.memloaded[town] then return end
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for _,pos in pairs(towny.regions.memloaded[town].blocks) do
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local p1,p2 = single_range(pos)
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local p1,p2 = towny.regions.ensure_range(pos)
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towny.regions.visualize_area(p1,p2)
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end
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end
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@ -15,9 +15,6 @@ towny_claim_size (Claim size) int 16
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# Towny claim height
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towny_claim_size (Claim height) int 64
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# Towny max claim blocks
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towny_claim_max (Max town claims) int 128
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# Minimum distance between towns (in claim blocks)
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towny_distance (Max town claims) int 80
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@ -33,13 +30,13 @@ towny_prevent_protector (Prevent protectors from being placed in a town) bool tr
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towny_chat (Allow towny to modify the chat) bool true
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# If true, players must be invited into towns (No direct joining)
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towny_questionaire (Invite-based membership) bool true
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towny_invite (Invite-based membership) bool true
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# Other settings
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#################
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# Economy settings
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###################
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towny_eco (Enable economy) bool false
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towny_tax (Enable taxation) bool false
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towny_tax (Allow taxation) bool true
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# Units depend on economy mod used in server
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towny_create_cost (Town creation cost) int 10000
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65
town.lua
65
town.lua
@ -31,9 +31,8 @@ local function flag_typeify(value,pos)
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return value
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end
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local function flag_validity(flag,scope,value,pos)
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local function flag_validity(flag,scope,value,pos,members)
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value = flag_typeify(value,pos)
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if value == nil then return true end
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local spd = towny.flags[scope]
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if type(spd[flag]) == "string" then
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flag = spd[flag]
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@ -41,10 +40,15 @@ local function flag_validity(flag,scope,value,pos)
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if not spd[flag] then return false end
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if spd[flag][3] == false then return false end
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local flgtype = spd[flag][1]
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if spd[flag][1] == "vector" and (not value.x or not value.y or not value.z) then
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if flgtype == "member" and (members and not members[tostring(value)]) then
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return false
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elseif spd[flag][1] ~= "vary" and type(value) ~= spd[flag][1] then
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elseif flgtype == "member" and value == nil then
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return false
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elseif flgtype == "vector" and (value and (not value.x or not value.y or not value.z)) then
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return false
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elseif (flgtype == "string" or flgtype == "number") and type(value) ~= flgtype then
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return false
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end
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@ -53,7 +57,7 @@ end
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function towny.get_player_town(name)
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for town,data in pairs(towny.towns) do
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if data.mayor == name then
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if data.flags['mayor'] == name then
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return town
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elseif data.members[name] then
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return town
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@ -107,15 +111,15 @@ function towny.create_town(pos, player, name)
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local id = minetest.sha1(minetest.hash_node_position(pos))
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local data = {
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name = name,
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mayor = player,
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members = {
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[player] = {}
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},
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plots = {},
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flags = {
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mayor = player,
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origin = pos,
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claim_blocks = towny.claimbonus,
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plot_member_build = true,
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plot_member_build = true
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}
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}
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@ -149,7 +153,7 @@ function towny.extend_town(pos,player)
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end
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local data = towny.towns[town]
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if data.mayor ~= player and data.members[player]['claim_create'] ~= true then
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if data.flags['mayor'] ~= player and data.members[player]['claim_create'] ~= true then
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return err_msg(player, "You do not have permission to spend claim blocks in your town.")
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end
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@ -174,7 +178,8 @@ function towny.extend_town(pos,player)
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minetest.chat_send_player(player, ("Successfully claimed this block! You have %d claim blocks left!"):format(towny.get_claims_available(town)))
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towny.mark_dirty(town, true)
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towny.regions.visualize_radius(vector.subtract(p1, {x=tr/2,y=th/2,z=tr/2}))
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local p1,p2 = towny.regions.ensure_range(p1)
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towny.regions.visualize_area(p1,p2)
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return true
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end
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@ -190,7 +195,7 @@ function towny.abridge_town(pos,player)
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end
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local data = towny.towns[town]
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if data.mayor ~= player and data.members[player]['claim_delete'] ~= true and not towny_admin then
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if data.flags['mayor'] ~= player and data.members[player]['claim_delete'] ~= true and not towny_admin then
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return err_msg(player, "You do not have permission to delete claim blocks in your town.")
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end
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@ -218,7 +223,7 @@ function towny.leave_town(player,kick)
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end
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local data = towny.towns[town]
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if data.mayor == player then
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if data.flags['mayor'] == player then
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return err_msg(player, "You cannot abandon a town that you own! Either delete the town or transfer mayorship.")
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end
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@ -267,15 +272,15 @@ function towny.kick_member(town,player,member)
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local towny_admin = minetest.check_player_privs(player, { towny_admin = true })
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local data = towny.towns[town]
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if data.mayor ~= player and not towny_admin then
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if data.flags['mayor'] ~= player and not towny_admin then
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return err_msg(player, "You do not have permission to kick people from this town.")
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end
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if not data.members[member] then
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return err_msg(player, "User "..member.." is not in this town.")
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return err_msg(player, ("User %s is not in this town."):format(member))
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end
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if member == data.mayor then
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if member == data.flags['mayor'] then
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return err_msg(player, "You cannot kick the town mayor.")
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end
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@ -303,7 +308,7 @@ function towny.delete_town(pos,player)
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end
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local data = towny.towns[t]
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if data.mayor ~= player and not towny_admin then
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if data.flags['mayor'] ~= player and not towny_admin then
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return err_msg(player, "You do not have permission to delete this town.")
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end
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@ -337,7 +342,7 @@ function towny.delete_plot(pos,player)
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local data = towny.towns[t]
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local plot_data = data.plots[p]
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if (data.mayor ~= player and data.members[player]['plot_delete'] ~= true) and (plot_data.owner ~= player) and not towny_admin then
|
||||
if (data.flags['mayor'] ~= player and data.members[player]['plot_delete'] ~= true) and (plot_data.owner ~= player) and not towny_admin then
|
||||
return err_msg(player, "You do not have permission to delete this plot.")
|
||||
end
|
||||
|
||||
@ -370,7 +375,7 @@ function towny.create_plot(pos,player)
|
||||
end
|
||||
|
||||
local data = towny.towns[t]
|
||||
if data.mayor ~= player and data.members[player]['plot_create'] ~= true and not towny_admin then
|
||||
if data.flags['mayor'] ~= player and data.members[player]['plot_create'] ~= true and not towny_admin then
|
||||
return err_msg(player, "You do not have permission to create plots in this town.")
|
||||
end
|
||||
|
||||
@ -412,7 +417,7 @@ function towny.claim_plot(pos,player)
|
||||
local tdata = towny.towns[t]
|
||||
if p ~= nil then
|
||||
local plot_data = tdata.plots[p]
|
||||
if plot_data.flags['claimable'] or player == tdata.mayor then
|
||||
if plot_data.flags['claimable'] or player == tdata.flags['mayor'] then
|
||||
if plot_data.owner == player or plot_data.members[player] then
|
||||
return err_msg(player, "You are already a member of this plot.")
|
||||
end
|
||||
@ -512,7 +517,7 @@ function towny.plot_member(pos,player,member,action)
|
||||
local tdata = towny.towns[t]
|
||||
local pdata = tdata.plots[p]
|
||||
|
||||
if pdata.owner ~= player and player ~= tdata.mayor and not towny_admin then
|
||||
if pdata.owner ~= player and player ~= tdata.flags['mayor'] and not towny_admin then
|
||||
return err_msg(player, "You do not have permission to modify this plot.")
|
||||
end
|
||||
|
||||
@ -577,7 +582,7 @@ function towny.set_plot_flags(pos,player,flag,value)
|
||||
|
||||
local data = towny.towns[t]
|
||||
local plot_data = data.plots[p]
|
||||
if data.mayor ~= player and plot_data.owner ~= player and not towny_admin then
|
||||
if data.flags['mayor'] ~= player and plot_data.owner ~= player and not towny_admin then
|
||||
return err_msg(player, "You do not have permission to modify this plot.")
|
||||
end
|
||||
|
||||
@ -614,7 +619,7 @@ function towny.set_plot_member_flags(pos,player,member,flag,value)
|
||||
|
||||
local data = towny.towns[t]
|
||||
local plot_data = data.plots[p]
|
||||
if data.mayor ~= player and plot_data.owner ~= player and not towny_admin then
|
||||
if data.flags['mayor'] ~= player and plot_data.owner ~= player and not towny_admin then
|
||||
return err_msg(player, "You do not have permission to modify this plot.")
|
||||
end
|
||||
|
||||
@ -650,16 +655,22 @@ function towny.set_town_flags(pos,player,flag,value)
|
||||
return err_msg(player, "You are not in any town you can modify.")
|
||||
end
|
||||
|
||||
local data = towny.towns[t]
|
||||
if data.mayor ~= player and not towny_admin then
|
||||
local data = towny.towns[t]
|
||||
local mayor = data.flags['mayor']
|
||||
if mayor ~= player and not towny_admin then
|
||||
return err_msg(player, "You do not have permission to modify this town.")
|
||||
end
|
||||
|
||||
local fs,flag,res = flag_validity(flag, 'town', value, pos)
|
||||
local fs,flag,res = flag_validity(flag, 'town', value, pos, data.members)
|
||||
if not fs then
|
||||
return err_msg(player, "Invalid flag or invalid or unchangeable flag value.")
|
||||
end
|
||||
|
||||
-- Announce mayor change to all
|
||||
if flag == "mayor" and res ~= mayor then
|
||||
towny.chat.announce_to_members(town, ("The town mayor rights have been given to %s!"):format(res))
|
||||
end
|
||||
|
||||
minetest.chat_send_player(player, ("Successfully set the town flag '%s' to '%s'!"):format(flag,value))
|
||||
data.flags[flag] = res
|
||||
towny.mark_dirty(t, false)
|
||||
@ -683,7 +694,7 @@ function towny.set_town_member_flags(pos,player,member,flag,value)
|
||||
end
|
||||
|
||||
local data = towny.towns[t]
|
||||
if data.mayor ~= player and not towny_admin then
|
||||
if data.flags['mayor'] ~= player and not towny_admin then
|
||||
return err_msg(player, "You do not have permission to modify this town.")
|
||||
end
|
||||
|
||||
@ -747,8 +758,8 @@ end
|
||||
|
||||
-- Get available claim blocks
|
||||
function towny.get_claims_available(town)
|
||||
local used = towny.get_claims_used(town)
|
||||
local max = towny.get_claims_max(town)
|
||||
local used = towny.get_claims_used(town)
|
||||
local max = towny.get_claims_max(town)
|
||||
return max - used
|
||||
end
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
-- TODO: Use particles
|
||||
|
||||
local r1 = towny.regions.size
|
||||
local r2 = towny.regions.height + 1
|
||||
local r2 = towny.regions.height
|
||||
local c_obj_props = {
|
||||
hp = 1,
|
||||
glow = 1,
|
||||
@ -30,11 +30,11 @@ minetest.register_entity("towny:region_visual", {
|
||||
end
|
||||
})
|
||||
|
||||
function towny.regions.visualize_radius(pos)
|
||||
local e = minetest.add_entity(pos, "towny:region_visual")
|
||||
local function fl(x)
|
||||
return math.floor(x)
|
||||
end
|
||||
|
||||
function towny.regions.visualize_area(p1,p2)
|
||||
local center = {x=p2.x + r1/2,y=p2.y + r2/2,z=p2.z + r1/2}
|
||||
local center = {x=fl(p2.x + r1/2)+0.5,y=fl(p2.y + r2/2)+0.5,z=fl(p2.z + r1/2)+0.5}
|
||||
local e = minetest.add_entity(center, "towny:region_visual")
|
||||
end
|
||||
|
Loading…
Reference in New Issue
Block a user