-- A township system for Minetest servers. -- The MIT License - 2019 Evert "Diamond" Prants local modpath = minetest.get_modpath(minetest.get_current_modname()) towny.nations = { modpath = modpath, nations = {}, levels = { { king_tag = 'Leader', members = 0, tag = '(Nation)', block_bonus = 10, prefix = 'Land of', }, { king_tag = 'Count', members = 10, tag = '(Nation)', block_bonus = 20, prefix = 'Federation of', }, { king_tag = 'Duke', members = 20, tag = '(Nation)', block_bonus = 40, prefix = 'Dominion of', }, { king_tag = 'King', members = 30, tag = '(Nation)', block_bonus = 60, prefix = 'Kingdom of', }, { king_tag = 'Emperor', members = 40, tag = 'Empire', block_bonus = 100, prefix = 'The', }, { king_tag = 'God Emperor', members = 60, tag = 'Realm', block_bonus = 140, prefix = 'The', } }, } towny.flags.nation = { ['tax'] = {"number", "how much each town has to pay each day to stay in the nation"}, ['capital'] = {"member", "nation's capital town"}, ['bank'] = {"number", "nation's treasury", false}, } dofile(modpath.."/nation.lua") dofile(modpath.."/commands.lua")