-- Visualize an area -- TODO: Use particles local r1 = towny.regions.size local r2 = towny.regions.height local c_obj_props = { hp = 1, glow = 1, physical = false, pointable = true, visual = "cube", visual_size = {x = r1, y = r2}, textures = {"towny_visualize.png","towny_visualize.png","towny_visualize.png", "towny_visualize.png","towny_visualize.png","towny_visualize.png"}, static_save = false, use_texture_alpha = true, } minetest.register_entity("towny:region_visual", { initial_properties = c_obj_props, on_punch = function(self) self.object:remove() end, timer0 = 0, on_step = function (self,dt) self.timer0 = self.timer0 + 1 if self.timer0 > 600 then self.object:remove() end end }) local function fl(x) return math.floor(x) end function towny.regions.visualize_area(p1,p2) local center = {x=fl(p2.x + r1/2)+0.5,y=fl(p2.y + r2/2)+0.5,z=fl(p2.z + r1/2)+0.5} local e = minetest.add_entity(center, "towny:region_visual") end