server vers 2 attempt
This commit is contained in:
parent
dc4e8a419e
commit
58feca166f
3
.vscode/settings.json
vendored
3
.vscode/settings.json
vendored
@ -1,3 +1,4 @@
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{
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"editor.formatOnSave": true
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"editor.formatOnSave": true,
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"editor.tabSize": 2
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}
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@ -13,6 +13,7 @@ import { EditorEvents } from '../types/events';
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import { WorkspaceComponent } from './workspace';
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import { HistoryComponent } from './history';
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import { ShortcutsComponent } from './shortcuts';
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import { Object3D } from 'three';
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export class Editor extends Engine {
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public lastTick = performance.now();
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@ -20,8 +21,8 @@ export class Editor extends Engine {
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public running = false;
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override mount(element: HTMLElement) {
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this.element = element;
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this.render = new WebGLRenderer(element);
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this.render = new WebGLRenderer();
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(this.render as WebGLRenderer).mount(element)
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this.use(HistoryComponent);
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this.use(ViewportComponent);
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@ -78,7 +79,7 @@ export class Editor extends Engine {
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/**
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* Get selected objects.
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*/
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public getSelection() {
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public getSelection(): Object3D[] {
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return this.getComponent(WorkspaceComponent).selection;
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}
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}
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@ -4,6 +4,7 @@
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"description": "Freeblox Engine",
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"main": "dist/index.js",
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"types": "dist/index.d.ts",
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"type": "module",
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"scripts": {
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"test": "echo \"Error: no test specified\" && exit 1",
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"build": "tsc",
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@ -15,14 +16,10 @@
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],
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"exports": {
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".": {
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"import": "./dist/index.js",
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"require": "./dist/index.js",
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"types": "./dist/index.d.ts"
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"import": "./dist/index.js"
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},
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"./node": {
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"import": "./dist/node.js",
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"require": "./dist/node.js",
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"types": "./dist/node.d.ts"
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"./dist/node": {
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"import": "./dist/node.js"
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}
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},
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"keywords": [
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@ -42,7 +39,17 @@
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"buffer": "^6.0.3",
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"reflect-metadata": "^0.2.2",
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"smart-buffer": "^4.2.0",
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"three": "^0.166.0",
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"three": "^0.166.1",
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"uuid": "^10.0.0"
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},
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"typesVersions": {
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"*": {
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"*": [
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"dist/index.d.ts"
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],
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"dist/node": [
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"dist/node.d.ts"
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]
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}
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}
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}
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62
packages/engine/pnpm-lock.yaml
Normal file
62
packages/engine/pnpm-lock.yaml
Normal file
@ -0,0 +1,62 @@
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lockfileVersion: '9.0'
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settings:
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autoInstallPeers: true
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excludeLinksFromLockfile: false
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importers:
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.:
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dependencies:
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three:
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specifier: ^0.166.1
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version: 0.166.1
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devDependencies:
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'@types/three':
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specifier: ^0.166.0
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version: 0.166.0
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packages:
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'@tweenjs/tween.js@23.1.2':
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resolution: {integrity: sha512-kMCNaZCJugWI86xiEHaY338CU5JpD0B97p1j1IKNn/Zto8PgACjQx0UxbHjmOcLl/dDOBnItwD07KmCs75pxtQ==}
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'@types/stats.js@0.17.3':
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resolution: {integrity: sha512-pXNfAD3KHOdif9EQXZ9deK82HVNaXP5ZIF5RP2QG6OQFNTaY2YIetfrE9t528vEreGQvEPRDDc8muaoYeK0SxQ==}
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'@types/three@0.166.0':
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resolution: {integrity: sha512-FHMnpcdhdbdOOIYbfkTkUVpYMW53odxbTRwd0/xJpYnTzEsjnVnondGAvHZb4z06UW0vo6WPVuvH0/9qrxKx7g==}
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'@types/webxr@0.5.19':
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resolution: {integrity: sha512-4hxA+NwohSgImdTSlPXEqDqqFktNgmTXQ05ff1uWam05tNGroCMp4G+4XVl6qWm1p7GQ/9oD41kAYsSssF6Mzw==}
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fflate@0.8.2:
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resolution: {integrity: sha512-cPJU47OaAoCbg0pBvzsgpTPhmhqI5eJjh/JIu8tPj5q+T7iLvW/JAYUqmE7KOB4R1ZyEhzBaIQpQpardBF5z8A==}
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meshoptimizer@0.18.1:
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resolution: {integrity: sha512-ZhoIoL7TNV4s5B6+rx5mC//fw8/POGyNxS/DZyCJeiZ12ScLfVwRE/GfsxwiTkMYYD5DmK2/JXnEVXqL4rF+Sw==}
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three@0.166.1:
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resolution: {integrity: sha512-LtuafkKHHzm61AQA1be2MAYIw1IjmhOUxhBa0prrLpEMWbV7ijvxCRHjSgHPGp2493wLBzwKV46tA9nivLEgKg==}
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snapshots:
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'@tweenjs/tween.js@23.1.2': {}
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'@types/stats.js@0.17.3': {}
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'@types/three@0.166.0':
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dependencies:
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'@tweenjs/tween.js': 23.1.2
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'@types/stats.js': 0.17.3
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'@types/webxr': 0.5.19
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fflate: 0.8.2
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meshoptimizer: 0.18.1
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'@types/webxr@0.5.19': {}
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fflate@0.8.2: {}
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meshoptimizer@0.18.1: {}
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three@0.166.1: {}
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@ -1 +1 @@
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export * from './manager';
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export * from './manager.js';
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@ -1,6 +1,6 @@
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import { CubeTexture, CubeTextureLoader, Texture, TextureLoader } from 'three';
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import { Asset, AssetType, AssetsEvents } from '../types/asset';
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import { EventEmitter } from '../utils/events';
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import { Asset, AssetType, AssetsEvents } from '../types/asset.js';
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import { EventEmitter } from '../utils/events.js';
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import { GLTF, GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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export class AssetManagerFactory extends EventEmitter<AssetsEvents> {
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@ -12,7 +12,7 @@ export class AssetManagerFactory extends EventEmitter<AssetsEvents> {
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constructor() {
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super();
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this.on('load', (input) =>
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Array.isArray(input) ? this.loadAll(input) : this.load(input)
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Array.isArray(input) ? this.loadAll(input) : this.load(input),
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);
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}
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@ -50,12 +50,16 @@ export class AssetManagerFactory extends EventEmitter<AssetsEvents> {
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* @param asset Remote or local asset data
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*/
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async load(asset: Asset) {
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if ((globalThis.FREEBLOX_SIDE = 'server')) {
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return asset;
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}
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this.emit('loadStart', asset);
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if (asset.type === 'Mesh') {
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const data = await this.loadMeshData(
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asset.remote ? asset.path : asset.data,
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asset.name
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asset.name,
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).catch((error) => {
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this.emit('loadError', error);
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throw error;
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@ -73,11 +77,11 @@ export class AssetManagerFactory extends EventEmitter<AssetsEvents> {
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asset.type === 'Texture'
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? this.loadTextureData(
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asset.remote ? asset.path : asset.data,
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asset.name
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asset.name,
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)
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: this.loadCubeTexture(
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asset.remote ? asset.path : asset.data,
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asset.name
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asset.name,
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)
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)
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.then((texture) => {
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@ -97,7 +101,7 @@ export class AssetManagerFactory extends EventEmitter<AssetsEvents> {
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*/
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async loadAll(assets: Asset[]) {
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const loaded = await Promise.allSettled(
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assets.map((item) => this.load(item))
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assets.map((item) => this.load(item)),
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);
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loaded
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@ -107,7 +111,7 @@ export class AssetManagerFactory extends EventEmitter<AssetsEvents> {
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this.assets.push(
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...loaded
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.filter((entry) => entry.status === 'fulfilled')
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.map((fulfilled) => (fulfilled as PromiseFulfilledResult<Asset>).value)
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.map((fulfilled) => (fulfilled as PromiseFulfilledResult<Asset>).value),
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);
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}
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@ -144,7 +148,7 @@ export class AssetManagerFactory extends EventEmitter<AssetsEvents> {
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resolve(texture);
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},
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undefined,
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reject
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reject,
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);
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});
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}
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@ -163,7 +167,7 @@ export class AssetManagerFactory extends EventEmitter<AssetsEvents> {
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resolve(texture);
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},
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undefined,
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reject
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reject,
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);
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});
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}
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@ -1 +1 @@
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export * from './utils';
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export * from './utils.js';
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@ -1,10 +1,10 @@
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import { AmbientLight, Color, DirectionalLight } from 'three';
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import { EngineEvents, EnvironmentEvent } from '../types/events';
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import { EngineComponent } from '../types/engine-component';
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import { Renderer } from '../types/renderer';
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import { EventEmitter } from '../utils/events';
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import { Environment } from '../gameobjects/environment.object';
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import { environmentDefaults } from '../defaults/environment';
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import { EngineEvents, EnvironmentEvent } from '../types/events.js';
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import { EngineComponent } from '../types/engine-component.js';
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import { Renderer } from '../types/renderer.js';
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import { EventEmitter } from '../utils/events.js';
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import { Environment } from '../gameobjects/environment.object.js';
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import { environmentDefaults } from '../defaults/environment.js';
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/**
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* This component manages game environment and world lighting.
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@ -19,7 +19,7 @@ export class EnvironmentComponent extends EngineComponent {
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constructor(
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protected renderer: Renderer,
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protected events: EventEmitter<EngineEvents>
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protected events: EventEmitter<EngineEvents>,
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) {
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super(renderer, events);
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}
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@ -30,11 +30,11 @@ export class EnvironmentComponent extends EngineComponent {
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this.ambient = new AmbientLight(
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environmentDefaults.ambientColor,
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environmentDefaults.ambientStrength
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environmentDefaults.ambientStrength,
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);
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this.directional = new DirectionalLight(
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environmentDefaults.sunColor,
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environmentDefaults.sunStrength
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environmentDefaults.sunStrength,
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);
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this.directional.position.copy(environmentDefaults.sunPosition);
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303
packages/engine/src/components/gameserver.ts
Normal file
303
packages/engine/src/components/gameserver.ts
Normal file
@ -0,0 +1,303 @@
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import { Object3D } from 'three';
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import { Player } from '../gameobjects/player.object.js';
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import { Players } from '../gameobjects/players.object.js';
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import { ErrorType, Packet, PacketType } from '../net/index.js';
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import { EngineComponent } from '../types/engine-component.js';
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import { ServerEvents } from '../types/events.js';
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import { Renderer } from '../types/renderer.js';
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import {
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AuthBackend,
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AuthData,
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AuthResult,
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PlayerSocket,
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} from '../types/server.js';
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import { EventEmitter } from '../utils/events.js';
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import { LevelComponent } from './level.js';
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import { PhysicsWorldComponent } from './physicsworld.js';
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import { GameObject } from '../types/game-object.js';
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/**
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* This component manages an authoritative game server host.
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*/
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export class GameServerComponent extends EngineComponent {
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static engineVersionSupportLevels = [0];
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public name = GameServerComponent.name;
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public players = new Players();
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private cleanUpEvents?: () => void;
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protected level?: LevelComponent;
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protected physicsWorld?: PhysicsWorldComponent;
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protected authBackend?: AuthBackend;
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constructor(
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protected renderer: Renderer,
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protected events: EventEmitter<ServerEvents>,
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) {
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super(renderer, events);
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}
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/**
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* Set the level and physics components we want to synchronize.
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* Required to create synchronization snapshots.
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* @param level Level manager
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* @param physics Physics manager
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*/
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setSynchronize(level: LevelComponent, physics: PhysicsWorldComponent) {
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this.level = level;
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this.physicsWorld = physics;
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}
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/**
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* Use an authentication backend.
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* @param auth Authentication backend
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*/
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useAuthentication(auth: AuthBackend) {
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this.authBackend = auth;
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}
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protected sendWorldToPlayer(player: Player) {
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const packets: Buffer[] = [];
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this.level?.world.traverse((object) => {
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if (!(object instanceof GameObject)) return;
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if (object.virtual) return;
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packets.push(
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new Packet(PacketType.STREAM_OBJECT)
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.write(object.uuid, String)
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.write(object.parent?.uuid || '', String)
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.write(object.objectType, String)
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.write(JSON.stringify(object.serialize()), String)
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.toBuffer(),
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);
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});
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packets.forEach((packet) => player.send(packet));
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}
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protected getPlayerList() {
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return this.players.players.map(
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(player) => `${player.playerId}:${player.name}`,
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);
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}
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protected sendPlayerInit(player: Player) {
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if (!this.level) return;
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// Stream start
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player.send(
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new Packet(PacketType.STREAM_START)
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.write(this.level.world.name, String)
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.toBuffer(),
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);
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// TODO: assets
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// Stream world
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this.sendWorldToPlayer(player);
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// Send player list
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const packet = new Packet(PacketType.PLAYER_LIST);
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const players = this.getPlayerList();
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packet.write(players.length, 'uint32');
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players.forEach((player) => packet.write(player, String));
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player.send(packet.toBuffer());
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// Broadcast join
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this.broadcast(
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new Packet(PacketType.PLAYER_JOIN)
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.write(player.id, String)
|
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.write(player.name, String),
|
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);
|
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|
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// Tell player they're ready to play
|
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player.send(
|
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new Packet(PacketType.STREAM_FINISH)
|
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.write(this.level.world.name, String)
|
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.toBuffer(),
|
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);
|
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}
|
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|
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/**
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* Add a new player into the scene and broadcast the join.
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* @param socket Player socket
|
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* @param auth Player auth request
|
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* @param result Player auth response
|
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*/
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protected createPlayer(
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socket: PlayerSocket,
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auth: AuthData,
|
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result: AuthResult,
|
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) {
|
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const existingPlayer = this.players.getByPlayerId(result.playerId);
|
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if (existingPlayer) {
|
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socket.close(
|
||||
1007,
|
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new Packet(PacketType.ERROR)
|
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.write(ErrorType.ALREADY_CONNECTED, 'uint8')
|
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.toBuffer(),
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
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console.log(
|
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socket.id,
|
||||
'has successfully authenticated as',
|
||||
result.playerId,
|
||||
result.name,
|
||||
);
|
||||
socket.id = result.playerId;
|
||||
|
||||
const playerObject = new Player(
|
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result.playerId,
|
||||
result.name,
|
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result.displayName,
|
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socket,
|
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);
|
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this.players.add(playerObject);
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this.events.emit('sceneJoin', playerObject);
|
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console.log(` --> ${playerObject.name} has joined the game.`);
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this.sendPlayerInit(playerObject);
|
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}
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|
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protected sendToPlayer(player: Player, packet: Packet) {
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player.send(packet.toBuffer());
|
||||
}
|
||||
|
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protected sendToId(playerId: string, packet: Packet) {
|
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this.players.getByPlayerId(playerId)?.send(packet.toBuffer());
|
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}
|
||||
|
||||
protected broadcast(packet: Packet) {
|
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const packetBuffer = packet.toBuffer();
|
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this.players.players.forEach(({ send }) => send(packetBuffer));
|
||||
}
|
||||
|
||||
protected broadcastExcept(packet: Packet, exclude: string[]) {
|
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const packetBuffer = packet.toBuffer();
|
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this.players.players
|
||||
.filter(({ playerId }) => !exclude.includes(playerId as string))
|
||||
.forEach(({ send }) => send(packetBuffer));
|
||||
}
|
||||
|
||||
initialize(): void {
|
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this.renderer.scene.add(this.players);
|
||||
|
||||
// Player -> Server packet handling
|
||||
const handlePlayerPacket = (client: PlayerSocket, buffer: Buffer) => {
|
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const packet = Packet.from(buffer);
|
||||
switch (packet.packet) {
|
||||
// *** Player authentication packet
|
||||
case PacketType.AUTH: {
|
||||
const playerId = packet.read(String) as string;
|
||||
const playerToken = packet.read(String) as string;
|
||||
const clientVersion = packet.read<number>('uint8');
|
||||
|
||||
// Unsupported client version
|
||||
if (
|
||||
GameServerComponent.engineVersionSupportLevels.includes(
|
||||
clientVersion as number,
|
||||
)
|
||||
) {
|
||||
client.close(
|
||||
1007,
|
||||
new Packet(PacketType.ERROR)
|
||||
.write(ErrorType.INVALID_CLIENT_VERSION, 'uint8')
|
||||
.toBuffer(),
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
const playerData = {
|
||||
socketId: client.id,
|
||||
socketIp: client.ip,
|
||||
playerId,
|
||||
playerToken,
|
||||
};
|
||||
|
||||
// Use authentication backend
|
||||
if (this.authBackend) {
|
||||
this.authBackend.authenticate(playerData).then((result) => {
|
||||
if (!result) {
|
||||
client.close(
|
||||
1007,
|
||||
new Packet(PacketType.ERROR)
|
||||
.write(ErrorType.AUTH_FAIL, 'uint8')
|
||||
.toBuffer(),
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
this.createPlayer(client, playerData, result);
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
// No auth specified, just go ahead and create the player
|
||||
this.createPlayer(client, playerData, {
|
||||
playerId,
|
||||
name: `unauth${Date.now()}`,
|
||||
});
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
client.close(
|
||||
1007,
|
||||
new Packet(PacketType.ERROR)
|
||||
.write(ErrorType.INVALID_PACKET, 'uint8')
|
||||
.toBuffer(),
|
||||
);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// Player disconnection handler.
|
||||
// Removes character and player objects.
|
||||
const handleDisconnect = (socket: PlayerSocket) => {
|
||||
const isAuthedPlayer = this.players.getByPlayerId(socket.id);
|
||||
if (!isAuthedPlayer) return;
|
||||
if (isAuthedPlayer.character) {
|
||||
this.events.emit('queueFree', isAuthedPlayer.character);
|
||||
}
|
||||
this.events.emit('queueFree', isAuthedPlayer);
|
||||
console.log(` <-- ${isAuthedPlayer.name} has left the game.`);
|
||||
};
|
||||
|
||||
const broadcastSceneJoin = (newObject: Object3D) => {
|
||||
if (!(newObject instanceof GameObject)) return;
|
||||
this.broadcast(
|
||||
new Packet(PacketType.STREAM_OBJECT)
|
||||
.write(newObject.uuid, String)
|
||||
.write(newObject.parent?.uuid || '', String)
|
||||
.write(newObject.objectType, String)
|
||||
.write(JSON.stringify(newObject.serialize()), String),
|
||||
);
|
||||
};
|
||||
|
||||
const broadcastSceneLeave = (newObject: Object3D) => {
|
||||
if (!(newObject instanceof GameObject)) return;
|
||||
this.broadcast(
|
||||
new Packet(PacketType.STREAM_DESTROY).write(newObject.uuid, String),
|
||||
);
|
||||
};
|
||||
|
||||
this.events.addListener('playerPacket', handlePlayerPacket);
|
||||
this.events.addListener('disconnected', handleDisconnect);
|
||||
this.events.addListener('sceneJoin', broadcastSceneJoin);
|
||||
this.events.addListener('sceneLeave', broadcastSceneLeave);
|
||||
|
||||
this.cleanUpEvents = () => {
|
||||
this.events.removeEventListener('playerPacket', handlePlayerPacket);
|
||||
this.events.removeEventListener('disconnected', handleDisconnect);
|
||||
this.events.removeEventListener('sceneJoin', broadcastSceneJoin);
|
||||
this.events.removeEventListener('sceneLeave', broadcastSceneLeave);
|
||||
};
|
||||
}
|
||||
|
||||
update(delta: number): void {}
|
||||
|
||||
dispose(): void {
|
||||
this.renderer.scene.remove(this.players);
|
||||
this.cleanUpEvents?.();
|
||||
}
|
||||
}
|
@ -1,5 +1,6 @@
|
||||
export * from './environment';
|
||||
export * from './viewport';
|
||||
export * from './mouse';
|
||||
export * from './level';
|
||||
export * from './physicsworld';
|
||||
export * from './environment.js';
|
||||
export * from './viewport.js';
|
||||
export * from './mouse.js';
|
||||
export * from './level.js';
|
||||
export * from './physicsworld.js';
|
||||
export * from './gameserver.js';
|
||||
|
@ -1,21 +1,22 @@
|
||||
import { Renderer } from '../types/renderer';
|
||||
import { EngineComponent } from '../types/engine-component';
|
||||
import { Renderer } from '../types/renderer.js';
|
||||
import { EngineComponent } from '../types/engine-component.js';
|
||||
import {
|
||||
ChangeEvent,
|
||||
EngineEvents,
|
||||
InstanceEvent,
|
||||
RemoveEvent,
|
||||
ReparentEvent,
|
||||
} from '../types/events';
|
||||
import { EventEmitter } from '../utils/events';
|
||||
import { Environment } from '../gameobjects/environment.object';
|
||||
import { assetManager } from '../assets/manager';
|
||||
import { WorldFile } from '../types/world-file';
|
||||
import { World } from '../gameobjects/world.object';
|
||||
import { PhysicalObject, instancableGameObjects } from '../gameobjects';
|
||||
} from '../types/events.js';
|
||||
import { EventEmitter } from '../utils/events.js';
|
||||
import { Environment } from '../gameobjects/environment.object.js';
|
||||
import { assetManager } from '../assets/manager.js';
|
||||
import { WorldFile } from '../types/world-file.js';
|
||||
import { World } from '../gameobjects/world.object.js';
|
||||
import { PhysicalObject } from '../gameobjects/physical.object.js';
|
||||
import { Object3D } from 'three';
|
||||
import { GameObject, SerializedObject } from '../types/game-object';
|
||||
import { environmentDefaults } from '../defaults/environment';
|
||||
import { GameObject, SerializedObject } from '../types/game-object.js';
|
||||
import { environmentDefaults } from '../defaults/environment.js';
|
||||
import { instancableGameObjects } from '../gameobjects/index.js';
|
||||
|
||||
/**
|
||||
* Game level management component. This component provides the World.
|
||||
@ -33,7 +34,7 @@ export class LevelComponent extends EngineComponent {
|
||||
|
||||
constructor(
|
||||
protected renderer: Renderer,
|
||||
protected events: EventEmitter<EngineEvents>
|
||||
protected events: EventEmitter<EngineEvents>,
|
||||
) {
|
||||
super(renderer, events);
|
||||
}
|
||||
@ -41,7 +42,7 @@ export class LevelComponent extends EngineComponent {
|
||||
initialize(): void {
|
||||
this.renderer.scene.add(this.world);
|
||||
this.environment = this.renderer.scene.getObjectByName(
|
||||
'Environment'
|
||||
'Environment',
|
||||
) as Environment;
|
||||
this.cleanUpEvents = this.bindEvents();
|
||||
}
|
||||
|
@ -1,9 +1,9 @@
|
||||
import { Object3D, Raycaster, Vector2 } from 'three';
|
||||
import { EngineComponent } from '../types/engine-component';
|
||||
import { Renderer } from '../types/renderer';
|
||||
import { EngineEvents } from '../types/events';
|
||||
import { EventEmitter } from '../utils/events';
|
||||
import { World } from '../gameobjects/world.object';
|
||||
import { EngineComponent } from '../types/engine-component.js';
|
||||
import { Renderer } from '../types/renderer.js';
|
||||
import { EngineEvents } from '../types/events.js';
|
||||
import { EventEmitter } from '../utils/events.js';
|
||||
import { World } from '../gameobjects/world.object.js';
|
||||
|
||||
type MouseMap = [boolean, boolean, boolean];
|
||||
|
||||
@ -30,7 +30,7 @@ export class MouseComponent extends EngineComponent {
|
||||
|
||||
constructor(
|
||||
protected renderer: Renderer,
|
||||
protected events: EventEmitter<EngineEvents>
|
||||
protected events: EventEmitter<EngineEvents>,
|
||||
) {
|
||||
super(renderer, events);
|
||||
}
|
||||
@ -57,7 +57,7 @@ export class MouseComponent extends EngineComponent {
|
||||
const mouseDown = (ev: MouseEvent) => {
|
||||
const [object, ...rest] = this.ray.intersectObjects(
|
||||
this.world.children,
|
||||
true
|
||||
true,
|
||||
);
|
||||
this.mouseButtons[ev.button] = true;
|
||||
this.events.emit('mouseDown', {
|
||||
@ -76,7 +76,7 @@ export class MouseComponent extends EngineComponent {
|
||||
const mouseUp = (ev: MouseEvent) => {
|
||||
const [object, ...rest] = this.ray.intersectObjects(
|
||||
this.world.children,
|
||||
true
|
||||
true,
|
||||
);
|
||||
this.mouseButtons[ev.button] = false;
|
||||
this.events.emit('mouseUp', {
|
||||
@ -99,7 +99,7 @@ export class MouseComponent extends EngineComponent {
|
||||
this.mousePosition.set(ev.clientX, ev.clientY).sub(this.canvasOffset);
|
||||
this.mousepositionNDC.set(
|
||||
(this.mousePosition.x / this.renderer.resolution.x) * 2 - 1,
|
||||
-(this.mousePosition.y / this.renderer.resolution.y) * 2 + 1
|
||||
-(this.mousePosition.y / this.renderer.resolution.y) * 2 + 1,
|
||||
);
|
||||
|
||||
this.events.emit('mouseMove', {
|
||||
|
@ -1,23 +1,23 @@
|
||||
import { Object3D, SkinnedMesh, Vector3 } from 'three';
|
||||
import { EngineComponent } from '../types/engine-component';
|
||||
import { World } from '../gameobjects/world.object';
|
||||
import { getRapier, PhysicsTicking } from '../physics';
|
||||
import { Humanoid } from '../gameobjects/humanoid.object';
|
||||
import { PhysicsObject } from '../gameobjects/physics.object';
|
||||
import { GameObject } from '../types/game-object';
|
||||
import { EngineComponent } from '../types/engine-component.js';
|
||||
import { World } from '../gameobjects/world.object.js';
|
||||
import { rapierSource, PhysicsTicking } from '../physics/index.js';
|
||||
import { Humanoid } from '../gameobjects/humanoid.object.js';
|
||||
import { PhysicsObject } from '../gameobjects/physics.object.js';
|
||||
import { GameObject } from '../types/game-object.js';
|
||||
import type Rapier from '@dimforge/rapier3d';
|
||||
import { PlayerEvent, ServerTransformEvent } from '../types/events';
|
||||
import { PlayerEvent, ServerTransformEvent } from '../types/events.js';
|
||||
|
||||
export class PhysicsWorldComponent extends EngineComponent {
|
||||
public name = PhysicsWorldComponent.name;
|
||||
private world!: World;
|
||||
private physicsWorld!: Rapier.World;
|
||||
private physicsEngine!: typeof Rapier;
|
||||
private characterPhysics!: Rapier.KinematicCharacterController;
|
||||
private cleanUpEvents?: () => void;
|
||||
private sceneInitialized = false;
|
||||
private trackedObjects: PhysicsTicking[] = [];
|
||||
private physicsTick?: ReturnType<typeof setInterval>;
|
||||
protected world!: World;
|
||||
protected physicsWorld!: Rapier.World;
|
||||
protected physicsEngine!: typeof Rapier;
|
||||
protected characterPhysics!: Rapier.KinematicCharacterController;
|
||||
protected cleanUpEvents?: () => void;
|
||||
protected sceneInitialized = false;
|
||||
protected trackedObjects: PhysicsTicking[] = [];
|
||||
protected physicsTick?: ReturnType<typeof setInterval>;
|
||||
|
||||
initialize(): void {
|
||||
this.world = this.renderer.scene.getObjectByName('World') as World;
|
||||
@ -41,7 +41,7 @@ export class PhysicsWorldComponent extends EngineComponent {
|
||||
}
|
||||
|
||||
private createRapier() {
|
||||
getRapier().then((physicsEngine) => {
|
||||
rapierSource.getRapier().then((physicsEngine) => {
|
||||
const gravity = new Vector3(0, this.world.gravity, 0);
|
||||
const world = new physicsEngine.World(gravity);
|
||||
this.physicsWorld = world;
|
||||
@ -51,7 +51,7 @@ export class PhysicsWorldComponent extends EngineComponent {
|
||||
});
|
||||
}
|
||||
|
||||
private bindEvents() {
|
||||
protected bindEvents() {
|
||||
const worldLoadEvent = () => {
|
||||
this.createRapier();
|
||||
};
|
||||
@ -66,7 +66,7 @@ export class PhysicsWorldComponent extends EngineComponent {
|
||||
|
||||
const serverTransformEvent = (event: ServerTransformEvent) => {
|
||||
const object = this.trackedObjects.find(
|
||||
(obj) => event.object === obj.uuid
|
||||
(obj) => event.object === obj.uuid,
|
||||
) as PhysicsObject;
|
||||
if (!object || !object.rigidBody) return;
|
||||
if (object instanceof Humanoid) {
|
||||
@ -82,7 +82,7 @@ export class PhysicsWorldComponent extends EngineComponent {
|
||||
|
||||
const characterMoveEvent = (event: PlayerEvent) => {
|
||||
const object = this.trackedObjects.find(
|
||||
(obj) => event.playerId === obj.uuid
|
||||
(obj) => event.playerId === obj.uuid,
|
||||
) as Humanoid;
|
||||
if (!object) return;
|
||||
object.setVelocity(event.velocity);
|
||||
@ -105,7 +105,7 @@ export class PhysicsWorldComponent extends EngineComponent {
|
||||
};
|
||||
}
|
||||
|
||||
private applyPhysics(root: Object3D) {
|
||||
protected applyPhysics(root: Object3D) {
|
||||
if (!this.physicsEngine) return;
|
||||
root.traverse((object) => {
|
||||
// Prevent double-init
|
||||
@ -117,7 +117,7 @@ export class PhysicsWorldComponent extends EngineComponent {
|
||||
object.initializePhysics(
|
||||
this.physicsEngine,
|
||||
this.physicsWorld,
|
||||
this.characterPhysics
|
||||
this.characterPhysics,
|
||||
);
|
||||
this.trackedObjects.push(object);
|
||||
return;
|
||||
@ -138,7 +138,7 @@ export class PhysicsWorldComponent extends EngineComponent {
|
||||
});
|
||||
}
|
||||
|
||||
private removePhysics(root: Object3D) {
|
||||
protected removePhysics(root: Object3D) {
|
||||
const trackedObjects = [...this.trackedObjects];
|
||||
const physicsLeaveUUIDs: string[] = [];
|
||||
|
||||
@ -153,11 +153,11 @@ export class PhysicsWorldComponent extends EngineComponent {
|
||||
});
|
||||
|
||||
this.trackedObjects = this.trackedObjects.filter(
|
||||
(object) => !physicsLeaveUUIDs.includes(object.uuid)
|
||||
(object) => !physicsLeaveUUIDs.includes(object.uuid),
|
||||
);
|
||||
}
|
||||
|
||||
private async initializePhysicsScene() {
|
||||
protected async initializePhysicsScene() {
|
||||
if (this.sceneInitialized) return;
|
||||
|
||||
this.characterPhysics = this.physicsWorld.createCharacterController(0.01);
|
||||
|
@ -1,8 +1,8 @@
|
||||
import { Vector2 } from 'three';
|
||||
import { EngineEvents } from '../types/events';
|
||||
import { EngineComponent } from '../types/engine-component';
|
||||
import { EventEmitter } from '../utils/events';
|
||||
import { Renderer } from '../types/renderer';
|
||||
import { EngineEvents } from '../types/events.js';
|
||||
import { EngineComponent } from '../types/engine-component.js';
|
||||
import { EventEmitter } from '../utils/events.js';
|
||||
import { Renderer } from '../types/renderer.js';
|
||||
|
||||
/**
|
||||
* Manage viewport sizing
|
||||
@ -13,9 +13,10 @@ export class ViewportComponent extends EngineComponent {
|
||||
|
||||
constructor(
|
||||
protected render: Renderer,
|
||||
protected events: EventEmitter<EngineEvents>
|
||||
protected events: EventEmitter<EngineEvents>,
|
||||
) {
|
||||
super(render, events);
|
||||
if (!this.render.viewport) throw new Error('Unsupported component');
|
||||
}
|
||||
|
||||
get scene() {
|
||||
@ -38,15 +39,15 @@ export class ViewportComponent extends EngineComponent {
|
||||
}
|
||||
|
||||
setSize(width: number, height: number) {
|
||||
this.render.viewport.style.width = `${width}px`;
|
||||
this.render.viewport.style.height = `${height}px`;
|
||||
this.render.viewport!.style.width = `${width}px`;
|
||||
this.render.viewport!.style.height = `${height}px`;
|
||||
this.render.setSize(width, height);
|
||||
}
|
||||
|
||||
setSizeFromWindow() {
|
||||
this.events.emit(
|
||||
'resize',
|
||||
new Vector2(window.innerWidth, window.innerHeight)
|
||||
new Vector2(window.innerWidth, window.innerHeight),
|
||||
);
|
||||
}
|
||||
|
||||
@ -54,9 +55,9 @@ export class ViewportComponent extends EngineComponent {
|
||||
this.events.emit(
|
||||
'resize',
|
||||
new Vector2(
|
||||
this.render.viewport.parentElement!.clientWidth,
|
||||
this.render.viewport.parentElement!.clientHeight
|
||||
)
|
||||
this.render.viewport!.parentElement!.clientWidth,
|
||||
this.render.viewport!.parentElement!.clientHeight,
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -1,3 +1,3 @@
|
||||
export * from './camera-controls';
|
||||
export * from './transform-controls';
|
||||
export * from './third-person-camera';
|
||||
export * from './camera-controls.js';
|
||||
export * from './transform-controls.js';
|
||||
export * from './third-person-camera.js';
|
||||
|
@ -1,10 +1,5 @@
|
||||
import {
|
||||
Vector3,
|
||||
Vector2,
|
||||
PerspectiveCamera,
|
||||
Object3D,
|
||||
} from 'three';
|
||||
import { clamp, degToRad } from 'three/src/math/MathUtils.js';
|
||||
import { Vector3, Vector2, PerspectiveCamera, Object3D } from 'three';
|
||||
import { clamp, degToRad } from '../utils/math.js';
|
||||
|
||||
export class ThirdPersonCamera {
|
||||
private currentPosition = new Vector3();
|
||||
@ -31,7 +26,7 @@ export class ThirdPersonCamera {
|
||||
private camera: PerspectiveCamera,
|
||||
private target: Object3D,
|
||||
private eventTarget: HTMLElement,
|
||||
private cameraOrignOffset = new Vector3(0, 4.75, 0)
|
||||
private cameraOrignOffset = new Vector3(0, 4.75, 0),
|
||||
) {}
|
||||
|
||||
private dragEvent = (x: number, y: number) => {
|
||||
@ -99,7 +94,7 @@ export class ThirdPersonCamera {
|
||||
if (ev.touches.length === 2 && this.pinching) {
|
||||
const pinchLength = Math.hypot(
|
||||
ev.touches[0].pageX - ev.touches[1].pageX,
|
||||
ev.touches[0].pageY - ev.touches[1].pageY
|
||||
ev.touches[0].pageY - ev.touches[1].pageY,
|
||||
);
|
||||
|
||||
if (this.previousPinchLength) {
|
||||
@ -172,7 +167,7 @@ export class ThirdPersonCamera {
|
||||
this.offsetFromPlayer.set(
|
||||
hdist * Math.sin(degToRad(this.angleAroundPlayer)),
|
||||
-vdist,
|
||||
hdist * Math.cos(degToRad(this.angleAroundPlayer))
|
||||
hdist * Math.cos(degToRad(this.angleAroundPlayer)),
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -1,17 +1,16 @@
|
||||
import { WebGLRenderer } from '../render/webgl-renderer';
|
||||
import { EngineComponent } from '../types/engine-component';
|
||||
import { EngineEvents } from '../types/events';
|
||||
import { GameRunner } from '../types/game-runner';
|
||||
import { Instancable } from '../types/instancable';
|
||||
import { Renderer } from '../types/renderer';
|
||||
import { EventEmitter } from '../utils/events';
|
||||
import { WebGLRenderer } from '../render/webgl-renderer.js';
|
||||
import { EngineComponent } from '../types/engine-component.js';
|
||||
import { EngineEvents } from '../types/events.js';
|
||||
import { GameRunner } from '../types/game-runner.js';
|
||||
import { Instancable } from '../types/instancable.js';
|
||||
import { Renderer } from '../types/renderer.js';
|
||||
import { EventEmitter } from '../utils/events.js';
|
||||
|
||||
export class Engine extends GameRunner {
|
||||
public lastTick = performance.now();
|
||||
public running = false;
|
||||
public events!: EventEmitter<EngineEvents>;
|
||||
public render!: Renderer;
|
||||
public element!: HTMLElement;
|
||||
public components: EngineComponent[] = [];
|
||||
|
||||
static engineSingleton: Engine;
|
||||
@ -25,12 +24,13 @@ export class Engine extends GameRunner {
|
||||
* Get global engine instance
|
||||
*/
|
||||
public static getInstance<E = Engine>() {
|
||||
return (Engine.engineSingleton || (Engine.engineSingleton = new Engine())) as E;
|
||||
return (Engine.engineSingleton ||
|
||||
(Engine.engineSingleton = new Engine())) as E;
|
||||
}
|
||||
|
||||
override mount(element: HTMLElement): void {
|
||||
this.element = element;
|
||||
this.render = new WebGLRenderer(element);
|
||||
this.render = new WebGLRenderer();
|
||||
(this.render as WebGLRenderer).mount(element);
|
||||
}
|
||||
|
||||
override loop(now: number): void {
|
||||
|
@ -1 +1 @@
|
||||
export * from './engine';
|
||||
export * from './engine.js';
|
||||
|
@ -1 +1 @@
|
||||
export * from './property';
|
||||
export * from './property.js';
|
||||
|
@ -1,17 +1,17 @@
|
||||
import 'reflect-metadata';
|
||||
import { Property, PropertyDefinition } from '../types/property';
|
||||
import { Property, PropertyDefinition } from '../types/property.js';
|
||||
|
||||
/**
|
||||
* Register an exposed property. This is displayed in the editor and serialized to files.
|
||||
* @param editorPropertyDefinition Additional options
|
||||
*/
|
||||
export function ExposeProperty(
|
||||
editorPropertyDefinition?: Omit<PropertyDefinition, 'name'>
|
||||
editorPropertyDefinition?: Omit<PropertyDefinition, 'name'>,
|
||||
): PropertyDecorator {
|
||||
return (target, propertyKey): void => {
|
||||
let properties: Array<Property> = Reflect.getOwnMetadata(
|
||||
'properties',
|
||||
target
|
||||
target,
|
||||
);
|
||||
|
||||
if (!properties) {
|
||||
@ -19,7 +19,7 @@ export function ExposeProperty(
|
||||
}
|
||||
|
||||
properties.push(
|
||||
new Property({ ...editorPropertyDefinition, name: String(propertyKey) })
|
||||
new Property({ ...editorPropertyDefinition, name: String(propertyKey) }),
|
||||
);
|
||||
};
|
||||
}
|
||||
@ -31,7 +31,7 @@ export function RetractProperty(): PropertyDecorator {
|
||||
return (target, propertyKey): void => {
|
||||
let excluded: Array<string> = Reflect.getOwnMetadata(
|
||||
'excludedProperties',
|
||||
target
|
||||
target,
|
||||
);
|
||||
|
||||
if (!excluded) {
|
||||
|
@ -1,5 +1,5 @@
|
||||
import { PhysicsObject } from './physics.object';
|
||||
import { gameObjectGeometries } from './geometries';
|
||||
import { PhysicsObject } from './physics.object.js';
|
||||
import { gameObjectGeometries } from './geometries.js';
|
||||
import { BufferGeometry, NormalBufferAttributes, Vector3 } from 'three';
|
||||
import type Rapier from '@dimforge/rapier3d';
|
||||
|
||||
@ -12,13 +12,13 @@ export class Brick extends PhysicsObject {
|
||||
protected override createCollider(
|
||||
factory: typeof Rapier,
|
||||
world: Rapier.World,
|
||||
body?: Rapier.RigidBody
|
||||
body?: Rapier.RigidBody,
|
||||
) {
|
||||
const scale = this.getWorldScale(new Vector3()).divideScalar(2);
|
||||
const collider = factory.ColliderDesc.cuboid(
|
||||
Math.abs(scale.x),
|
||||
Math.abs(scale.y),
|
||||
Math.abs(scale.z)
|
||||
Math.abs(scale.z),
|
||||
);
|
||||
return world.createCollider(collider, body);
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
import { Vector3 } from 'three';
|
||||
import { Brick } from './brick.object';
|
||||
import { gameObjectGeometries } from './geometries';
|
||||
import { Brick } from './brick.object.js';
|
||||
import { gameObjectGeometries } from './geometries.js';
|
||||
import type Rapier from '@dimforge/rapier3d';
|
||||
|
||||
export class Capsule extends Brick {
|
||||
@ -15,7 +15,7 @@ export class Capsule extends Brick {
|
||||
protected override createCollider(
|
||||
factory: typeof Rapier,
|
||||
world: Rapier.World,
|
||||
body?: Rapier.RigidBody
|
||||
body?: Rapier.RigidBody,
|
||||
) {
|
||||
const scale = this.getWorldScale(new Vector3());
|
||||
const height = Math.abs(scale.y) / 2;
|
||||
|
@ -1,6 +1,6 @@
|
||||
import { Vector3 } from 'three';
|
||||
import { Brick } from './brick.object';
|
||||
import { gameObjectGeometries } from './geometries';
|
||||
import { Brick } from './brick.object.js';
|
||||
import { gameObjectGeometries } from './geometries.js';
|
||||
import type Rapier from '@dimforge/rapier3d';
|
||||
|
||||
export class Cylinder extends Brick {
|
||||
@ -15,7 +15,7 @@ export class Cylinder extends Brick {
|
||||
protected override createCollider(
|
||||
factory: typeof Rapier,
|
||||
world: Rapier.World,
|
||||
body?: Rapier.RigidBody
|
||||
body?: Rapier.RigidBody,
|
||||
) {
|
||||
const scale = this.getWorldScale(new Vector3());
|
||||
const height = Math.abs(scale.y) / 2;
|
||||
|
@ -1,7 +1,7 @@
|
||||
import { Color, Vector3 } from 'three';
|
||||
import { GameObject, SerializedObject } from '../types/game-object';
|
||||
import { environmentDefaults } from '../defaults/environment';
|
||||
import { ExposeProperty, RetractProperty } from '../decorators/property';
|
||||
import { GameObject, SerializedObject } from '../types/game-object.js';
|
||||
import { environmentDefaults } from '../defaults/environment.js';
|
||||
import { ExposeProperty, RetractProperty } from '../decorators/property.js';
|
||||
|
||||
export class Environment extends GameObject {
|
||||
public objectType = 'Environment';
|
||||
|
@ -1,4 +1,4 @@
|
||||
import { GameObject3D } from '../types/game-object';
|
||||
import { GameObject3D } from '../types/game-object.js';
|
||||
|
||||
export class Group extends GameObject3D {
|
||||
public objectType = 'Group';
|
||||
|
@ -9,15 +9,15 @@ import {
|
||||
SkinnedMesh,
|
||||
Vector3,
|
||||
} from 'three';
|
||||
import { GameObject } from '../types/game-object';
|
||||
import { ExposeProperty } from '../decorators/property';
|
||||
import { MeshPart } from './mesh.object';
|
||||
import { GameObject } from '../types/game-object.js';
|
||||
import { ExposeProperty } from '../decorators/property.js';
|
||||
import { MeshPart } from './mesh.object.js';
|
||||
import { clamp } from 'three/src/math/MathUtils.js';
|
||||
import { NameTag } from './nametag.object';
|
||||
import { CanvasUtils } from '../canvas/utils';
|
||||
import { PhysicsTicking } from '../physics';
|
||||
import { NameTag } from './nametag.object.js';
|
||||
import { CanvasUtils } from '../canvas/utils.js';
|
||||
import { PhysicsTicking } from '../physics/index.js';
|
||||
import type Rapier from '@dimforge/rapier3d';
|
||||
import { ServerTransformEvent } from '../types/events';
|
||||
import { ServerTransformEvent } from '../types/events.js';
|
||||
|
||||
export class Humanoid extends GameObject implements PhysicsTicking {
|
||||
public isTickingObject = true;
|
||||
@ -135,14 +135,14 @@ export class Humanoid extends GameObject implements PhysicsTicking {
|
||||
|
||||
getBoneForBodyPart(part: string) {
|
||||
return this.skeleton.getBoneByName(
|
||||
this.bodyBoneNames[this.bodyPartNames.indexOf(part)]
|
||||
this.bodyBoneNames[this.bodyPartNames.indexOf(part)],
|
||||
);
|
||||
}
|
||||
|
||||
initializePhysics(
|
||||
physicsEngine: typeof Rapier,
|
||||
physicsWorld: Rapier.World,
|
||||
characterController: Rapier.KinematicCharacterController
|
||||
characterController: Rapier.KinematicCharacterController,
|
||||
): void {
|
||||
if (!this.parent)
|
||||
throw new Error('Cannot initialize Humanoid to empty parent');
|
||||
@ -180,7 +180,7 @@ export class Humanoid extends GameObject implements PhysicsTicking {
|
||||
const colliderDesc = physicsEngine.ColliderDesc.cuboid(
|
||||
1,
|
||||
this.characterHalfHeight,
|
||||
0.5
|
||||
0.5,
|
||||
);
|
||||
const rigidBodyDesc = physicsEngine.RigidBodyDesc.kinematicPositionBased()
|
||||
.setTranslation(...this.parent!.position.toArray())
|
||||
@ -243,7 +243,7 @@ export class Humanoid extends GameObject implements PhysicsTicking {
|
||||
|
||||
// Apply velocity
|
||||
this.applyVelocity(
|
||||
this._velocity.clone().add(this._appliedGravity).multiplyScalar(dt)
|
||||
this._velocity.clone().add(this._appliedGravity).multiplyScalar(dt),
|
||||
);
|
||||
|
||||
// Apply look direction to the physics engine
|
||||
@ -253,7 +253,7 @@ export class Humanoid extends GameObject implements PhysicsTicking {
|
||||
.lookAt(
|
||||
this.parent!.position,
|
||||
this.parent!.position.clone().sub(this._lookAt),
|
||||
new Vector3(0, 1, 0)
|
||||
new Vector3(0, 1, 0),
|
||||
)
|
||||
.decompose(sink, rotQuat, sink);
|
||||
this.rigidBody?.setRotation(rotQuat, false);
|
||||
@ -321,7 +321,7 @@ export class Humanoid extends GameObject implements PhysicsTicking {
|
||||
const vec3 = this.parent.position.clone();
|
||||
this.characterControllerRef.computeColliderMovement(
|
||||
this.collider!,
|
||||
velocity
|
||||
velocity,
|
||||
);
|
||||
const computed = this.characterControllerRef.computedMovement();
|
||||
const grounded = this.characterControllerRef.computedGrounded();
|
||||
|
@ -1,16 +1,16 @@
|
||||
import { Cylinder } from './cylinder.object';
|
||||
import { Brick } from './brick.object';
|
||||
import { Sphere } from './sphere.object';
|
||||
import { Wedge } from './wedge.object';
|
||||
import { WedgeCorner } from './wedge-corner.object';
|
||||
import { WedgeInnerCorner } from './wedge-inner-corner.object';
|
||||
import { GameObject } from '../types/game-object';
|
||||
import { Instancable } from '../types/instancable';
|
||||
import { Group } from './group.object';
|
||||
import { Torus } from './torus.object';
|
||||
import { Capsule } from './capsule.object';
|
||||
import { MeshPart } from './mesh.object';
|
||||
import { Humanoid } from './humanoid.object';
|
||||
import { Cylinder } from './cylinder.object.js';
|
||||
import { Brick } from './brick.object.js';
|
||||
import { Sphere } from './sphere.object.js';
|
||||
import { Wedge } from './wedge.object.js';
|
||||
import { WedgeCorner } from './wedge-corner.object.js';
|
||||
import { WedgeInnerCorner } from './wedge-inner-corner.object.js';
|
||||
import { GameObject } from '../types/game-object.js';
|
||||
import { Instancable } from '../types/instancable.js';
|
||||
import { Group } from './group.object.js';
|
||||
import { Torus } from './torus.object.js';
|
||||
import { Capsule } from './capsule.object.js';
|
||||
import { MeshPart } from './mesh.object.js';
|
||||
import { Humanoid } from './humanoid.object.js';
|
||||
|
||||
export const instancableGameObjects: Record<string, Instancable<GameObject>> = {
|
||||
['Group']: Group,
|
||||
@ -24,11 +24,11 @@ export const instancableGameObjects: Record<string, Instancable<GameObject>> = {
|
||||
['WedgeInnerCorner']: WedgeInnerCorner,
|
||||
};
|
||||
|
||||
export * from './environment.object';
|
||||
export * from './world.object';
|
||||
export * from './nametag.object';
|
||||
export * from './physical.object';
|
||||
export * from './physics.object';
|
||||
export * from './environment.object.js';
|
||||
export * from './world.object.js';
|
||||
export * from './nametag.object.js';
|
||||
export * from './physical.object.js';
|
||||
export * from './physics.object.js';
|
||||
export {
|
||||
Group,
|
||||
Cylinder,
|
||||
|
@ -1,5 +1,5 @@
|
||||
import { MeshPhongMaterial, SkinnedMesh, Vector3 } from 'three';
|
||||
import { Brick } from '.';
|
||||
import { Brick } from '../gameobjects/brick.object.js';
|
||||
import type Rapier from '@dimforge/rapier3d';
|
||||
|
||||
export class MeshPart extends Brick {
|
||||
@ -20,13 +20,13 @@ export class MeshPart extends Brick {
|
||||
protected override createCollider(
|
||||
factory: typeof Rapier,
|
||||
world: Rapier.World,
|
||||
body?: Rapier.RigidBody
|
||||
body?: Rapier.RigidBody,
|
||||
) {
|
||||
const scale = this.getWorldScale(new Vector3()).divideScalar(2);
|
||||
const collider = factory.ColliderDesc.cuboid(
|
||||
Math.abs(scale.x),
|
||||
Math.abs(scale.y),
|
||||
Math.abs(scale.z)
|
||||
Math.abs(scale.z),
|
||||
);
|
||||
return world.createCollider(collider, body);
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
import { Sprite, CanvasTexture, SpriteMaterial } from 'three';
|
||||
import { CanvasUtils } from '../canvas';
|
||||
import { Disposable } from '../types/disposable';
|
||||
import { GameObject } from '../types/game-object';
|
||||
import { CanvasUtils } from '../canvas/index.js';
|
||||
import { Disposable } from '../types/disposable.js';
|
||||
import { GameObject } from '../types/game-object.js';
|
||||
|
||||
export class NameTag extends GameObject implements Disposable {
|
||||
public objectType = 'NameTag';
|
||||
@ -17,7 +17,7 @@ export class NameTag extends GameObject implements Disposable {
|
||||
const { texture, width, height } = builder.createTextCanvas(
|
||||
name,
|
||||
false,
|
||||
48
|
||||
48,
|
||||
);
|
||||
const obj = new NameTag();
|
||||
|
||||
@ -28,6 +28,7 @@ export class NameTag extends GameObject implements Disposable {
|
||||
obj.material = new SpriteMaterial({
|
||||
map: texture,
|
||||
transparent: true,
|
||||
depthTest: false,
|
||||
});
|
||||
|
||||
const label = new Sprite(obj.material);
|
||||
|
@ -1,4 +1,4 @@
|
||||
import { GameObject3D, IGameObject3D } from '../types/game-object';
|
||||
import { GameObject3D, IGameObject3D } from '../types/game-object.js';
|
||||
import {
|
||||
BufferGeometry,
|
||||
Color,
|
||||
@ -6,9 +6,9 @@ import {
|
||||
Mesh,
|
||||
MeshPhongMaterial,
|
||||
} from 'three';
|
||||
import { assetManager } from '../assets/manager';
|
||||
import { AssetInfo } from '../types/asset';
|
||||
import { ExposeProperty } from '../decorators/property';
|
||||
import { assetManager } from '../assets/manager.js';
|
||||
import { AssetInfo } from '../types/asset.js';
|
||||
import { ExposeProperty } from '../decorators/property.js';
|
||||
|
||||
export interface IPhysicalObject extends IGameObject3D {
|
||||
color: ColorRepresentation;
|
||||
|
@ -1,9 +1,9 @@
|
||||
import { PhysicsTicking } from '../physics/ticking';
|
||||
import { PhysicsTicking } from '../physics/ticking.js';
|
||||
import type Rapier from '@dimforge/rapier3d';
|
||||
import { PhysicalObject } from './physical.object';
|
||||
import { PhysicalObject } from './physical.object.js';
|
||||
import { Quaternion, Vector3 } from 'three';
|
||||
import { ExposeProperty } from '../decorators/property';
|
||||
import { GameObject } from '../types/game-object';
|
||||
import { ExposeProperty } from '../decorators/property.js';
|
||||
import { GameObject } from '../types/game-object.js';
|
||||
|
||||
export class PhysicsObject extends PhysicalObject implements PhysicsTicking {
|
||||
public objectType = 'PhysicsObject';
|
||||
@ -31,7 +31,7 @@ export class PhysicsObject extends PhysicalObject implements PhysicsTicking {
|
||||
|
||||
initializePhysics(
|
||||
physicsEngine: typeof Rapier,
|
||||
physicsWorld: Rapier.World
|
||||
physicsWorld: Rapier.World,
|
||||
): void {
|
||||
if (this.virtual) return;
|
||||
this.physicsWorldRef = physicsWorld;
|
||||
@ -101,7 +101,7 @@ export class PhysicsObject extends PhysicalObject implements PhysicsTicking {
|
||||
protected createCollider(
|
||||
factory: typeof Rapier,
|
||||
world: Rapier.World,
|
||||
body?: Rapier.RigidBody
|
||||
body?: Rapier.RigidBody,
|
||||
): Rapier.Collider | undefined {
|
||||
return undefined;
|
||||
}
|
||||
|
39
packages/engine/src/gameobjects/player.object.ts
Normal file
39
packages/engine/src/gameobjects/player.object.ts
Normal file
@ -0,0 +1,39 @@
|
||||
import { ExposeProperty } from '../decorators/property.js';
|
||||
import { GameObject } from '../types/game-object.js';
|
||||
import { PlayerSocket } from '../types/server.js';
|
||||
|
||||
export class Player extends GameObject {
|
||||
public objectType = 'Player';
|
||||
public name = 'Player';
|
||||
public archivable = false;
|
||||
public virtual = true;
|
||||
public visible = false;
|
||||
|
||||
protected socket?: PlayerSocket;
|
||||
|
||||
@ExposeProperty({ type: GameObject, exposed: true, readonly: true })
|
||||
public character?: GameObject;
|
||||
|
||||
@ExposeProperty({ type: String, exposed: true, readonly: true })
|
||||
public playerId?: string;
|
||||
|
||||
@ExposeProperty({ type: String, exposed: true, readonly: true })
|
||||
public username?: string;
|
||||
|
||||
constructor(
|
||||
id: string,
|
||||
name: string,
|
||||
displayName?: string,
|
||||
socket?: PlayerSocket,
|
||||
) {
|
||||
super();
|
||||
this.playerId = id;
|
||||
this.name = displayName || name;
|
||||
this.username = name;
|
||||
this.socket = socket;
|
||||
}
|
||||
|
||||
send(data: Buffer) {
|
||||
this.socket?.sendPacket(data);
|
||||
}
|
||||
}
|
22
packages/engine/src/gameobjects/players.object.ts
Normal file
22
packages/engine/src/gameobjects/players.object.ts
Normal file
@ -0,0 +1,22 @@
|
||||
import { GameObject } from '../types/game-object.js';
|
||||
import { Player } from './player.object.js';
|
||||
|
||||
export class Players extends GameObject {
|
||||
public objectType = 'Players';
|
||||
public name = 'Players';
|
||||
public archivable = false;
|
||||
public virtual = true;
|
||||
public visible = false;
|
||||
|
||||
public getByPlayerId(playerId: string) {
|
||||
return this.getObjectByProperty('playerId', playerId) as Player;
|
||||
}
|
||||
|
||||
public getByCharacter(character: GameObject) {
|
||||
return this.getObjectByProperty('character', character);
|
||||
}
|
||||
|
||||
public get players() {
|
||||
return this.children.filter((object) => object instanceof Player) as Player[];
|
||||
}
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
import { Vector3 } from 'three';
|
||||
import { Brick } from './brick.object';
|
||||
import { gameObjectGeometries } from './geometries';
|
||||
import { Brick } from './brick.object.js';
|
||||
import { gameObjectGeometries } from './geometries.js';
|
||||
import type Rapier from '@dimforge/rapier3d';
|
||||
|
||||
export class Sphere extends Brick {
|
||||
@ -15,7 +15,7 @@ export class Sphere extends Brick {
|
||||
protected override createCollider(
|
||||
factory: typeof Rapier,
|
||||
world: Rapier.World,
|
||||
body?: Rapier.RigidBody
|
||||
body?: Rapier.RigidBody,
|
||||
) {
|
||||
const scale = this.getWorldScale(new Vector3());
|
||||
const radius =
|
||||
|
@ -1,6 +1,6 @@
|
||||
import { Quaternion, Vector3 } from 'three';
|
||||
import { Brick } from './brick.object';
|
||||
import { gameObjectGeometries } from './geometries';
|
||||
import { Brick } from './brick.object.js';
|
||||
import { gameObjectGeometries } from './geometries.js';
|
||||
import type Rapier from '@dimforge/rapier3d';
|
||||
|
||||
export class Torus extends Brick {
|
||||
@ -15,16 +15,16 @@ export class Torus extends Brick {
|
||||
protected override createCollider(
|
||||
factory: typeof Rapier,
|
||||
world: Rapier.World,
|
||||
body?: Rapier.RigidBody
|
||||
body?: Rapier.RigidBody,
|
||||
) {
|
||||
const scale = this.getWorldScale(new Vector3());
|
||||
const height = Math.abs(scale.y) * 0.4;
|
||||
const radius = (Math.abs(scale.x) + Math.abs(scale.z)) / 2;
|
||||
const collider = factory.ColliderDesc.cylinder(
|
||||
height,
|
||||
radius * 1.4
|
||||
radius * 1.4,
|
||||
).setRotation(
|
||||
new Quaternion().setFromAxisAngle(new Vector3(1, 0, 0), Math.PI / 2)
|
||||
new Quaternion().setFromAxisAngle(new Vector3(1, 0, 0), Math.PI / 2),
|
||||
);
|
||||
return world.createCollider(collider, body);
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
import { Matrix4, Vector3 } from 'three';
|
||||
import { Brick } from './brick.object';
|
||||
import { gameObjectGeometries } from './geometries';
|
||||
import { Brick } from './brick.object.js';
|
||||
import { gameObjectGeometries } from './geometries.js';
|
||||
import type Rapier from '@dimforge/rapier3d';
|
||||
|
||||
export class WedgeCorner extends Brick {
|
||||
@ -15,7 +15,7 @@ export class WedgeCorner extends Brick {
|
||||
protected override createCollider(
|
||||
factory: typeof Rapier,
|
||||
world: Rapier.World,
|
||||
body?: Rapier.RigidBody
|
||||
body?: Rapier.RigidBody,
|
||||
) {
|
||||
const scale = this.getWorldScale(new Vector3());
|
||||
const mat = new Matrix4();
|
||||
|
@ -1,6 +1,6 @@
|
||||
import { Matrix4, Vector3 } from 'three';
|
||||
import { Brick } from './brick.object';
|
||||
import { gameObjectGeometries } from './geometries';
|
||||
import { Brick } from './brick.object.js';
|
||||
import { gameObjectGeometries } from './geometries.js';
|
||||
import type Rapier from '@dimforge/rapier3d';
|
||||
|
||||
export class WedgeInnerCorner extends Brick {
|
||||
@ -15,7 +15,7 @@ export class WedgeInnerCorner extends Brick {
|
||||
protected override createCollider(
|
||||
factory: typeof Rapier,
|
||||
world: Rapier.World,
|
||||
body?: Rapier.RigidBody
|
||||
body?: Rapier.RigidBody,
|
||||
) {
|
||||
const scale = this.getWorldScale(new Vector3());
|
||||
const mat = new Matrix4();
|
||||
|
@ -1,6 +1,6 @@
|
||||
import { Matrix4, Vector3 } from 'three';
|
||||
import { Brick } from './brick.object';
|
||||
import { gameObjectGeometries } from './geometries';
|
||||
import { Brick } from './brick.object.js';
|
||||
import { gameObjectGeometries } from './geometries.js';
|
||||
import type Rapier from '@dimforge/rapier3d';
|
||||
|
||||
export class Wedge extends Brick {
|
||||
@ -15,7 +15,7 @@ export class Wedge extends Brick {
|
||||
protected override createCollider(
|
||||
factory: typeof Rapier,
|
||||
world: Rapier.World,
|
||||
body?: Rapier.RigidBody
|
||||
body?: Rapier.RigidBody,
|
||||
) {
|
||||
const scale = this.getWorldScale(new Vector3());
|
||||
const mat = new Matrix4();
|
||||
|
@ -1,5 +1,5 @@
|
||||
import { ExposeProperty } from '../decorators/property';
|
||||
import { GameObject } from '../types/game-object';
|
||||
import { ExposeProperty } from '../decorators/property.js';
|
||||
import { GameObject } from '../types/game-object.js';
|
||||
|
||||
export class World extends GameObject {
|
||||
public objectType = 'World';
|
||||
|
@ -16,15 +16,16 @@ globalThis.FREEBLOX_SIDE = 'client';
|
||||
globalThis.FREEBLOX_THREAD = 'main';
|
||||
globalThis.Buffer = BufferPolyfill;
|
||||
|
||||
export * from './core';
|
||||
export * from './render';
|
||||
export * from './net';
|
||||
export * from './net/socket';
|
||||
export * from './utils';
|
||||
export * from './types';
|
||||
export * from './components';
|
||||
export * from './gameobjects';
|
||||
export * from './assets';
|
||||
export * from './defaults/environment';
|
||||
export * from './decorators';
|
||||
export * from './controls';
|
||||
export * from './core/index.js';
|
||||
export * from './render/index.js';
|
||||
export * from './physics/index.js';
|
||||
export * from './net/index.js';
|
||||
export * from './net/socket.js';
|
||||
export * from './utils/index.js';
|
||||
export * from './types/index.js';
|
||||
export * from './components/index.js';
|
||||
export * from './gameobjects/index.js';
|
||||
export * from './assets/index.js';
|
||||
export * from './defaults/environment.js';
|
||||
export * from './decorators/index.js';
|
||||
export * from './controls/index.js';
|
||||
|
@ -1,3 +1,6 @@
|
||||
export enum ErrorType {
|
||||
AUTH_FAIL = 0,
|
||||
INVALID_PACKET = 0,
|
||||
INVALID_CLIENT_VERSION,
|
||||
AUTH_FAIL,
|
||||
ALREADY_CONNECTED,
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
export * from './packet-type.enum';
|
||||
export * from './chat-type.enum';
|
||||
export * from './error-type.enum';
|
||||
export * from './packet';
|
||||
export * from './packet-type.enum.js';
|
||||
export * from './chat-type.enum.js';
|
||||
export * from './error-type.enum.js';
|
||||
export * from './packet.js';
|
||||
|
@ -1,66 +1,98 @@
|
||||
export enum PacketType {
|
||||
/**
|
||||
* Client -> Server
|
||||
*
|
||||
* [][Player ID][Session Token][Client Version]
|
||||
*/
|
||||
AUTH = 0,
|
||||
KEEPALIVE,
|
||||
/**
|
||||
* Server -> Client
|
||||
*
|
||||
* [][World name]
|
||||
*/
|
||||
STREAM_START,
|
||||
/**
|
||||
* Server -> Client
|
||||
*
|
||||
* [][Asset Path][Asset Name][Asset Type][Buffer]
|
||||
*/
|
||||
STREAM_ASSET,
|
||||
/**
|
||||
* Server -> Client
|
||||
*
|
||||
* [][Object UUID][Parent UUID][Object Type][Object data JSON]
|
||||
*/
|
||||
STREAM_OBJECT,
|
||||
/**
|
||||
* Server -> Client
|
||||
*
|
||||
* [][Object UUID]
|
||||
*/
|
||||
STREAM_DESTROY,
|
||||
/**
|
||||
* Server -> Client
|
||||
*
|
||||
* [][Object UUID][Event][JSON]
|
||||
*/
|
||||
STREAM_EVENT,
|
||||
/**
|
||||
* Server -> Client
|
||||
*
|
||||
* [][World name]
|
||||
*/
|
||||
STREAM_FINISH,
|
||||
/**
|
||||
* Server -> Client
|
||||
*
|
||||
* [][UUID][Sequence ID][x y z Position][x y z w Rotation][x y z linvel][x y z angvel]
|
||||
*/
|
||||
STREAM_TRANSFORM,
|
||||
/**
|
||||
* Server -> Client
|
||||
*
|
||||
* [][Player ID][Chat Type][Chat Message]
|
||||
*/
|
||||
STREAM_CHAT,
|
||||
/**
|
||||
* Server -> Client
|
||||
*
|
||||
* [][Player count][Player ID:Player Name]
|
||||
*/
|
||||
PLAYER_LIST,
|
||||
/**
|
||||
* Server -> Client
|
||||
*
|
||||
* [][Player ID][Player Name]
|
||||
*/
|
||||
PLAYER_JOIN,
|
||||
/**
|
||||
* Server -> Client
|
||||
*
|
||||
* [][Player ID][Player Name][Reason]
|
||||
*/
|
||||
PLAYER_QUIT,
|
||||
/**
|
||||
* Server -> Client
|
||||
*
|
||||
* [][Player ID][Player Name][x y z Position][x y z w quaternion][Object UUID][Data...]
|
||||
*/
|
||||
PLAYER_CHARACTER,
|
||||
/**
|
||||
* Client -> Server
|
||||
*
|
||||
* [][Sequence ID][Player ID][Velocity][LookAt][Jump][AnimState]
|
||||
*/
|
||||
PLAYER_MOVEMENT,
|
||||
/**
|
||||
* Client -> Server
|
||||
*
|
||||
* [][Player ID][Chat Type][Chat Message]
|
||||
*/
|
||||
PLAYER_CHAT,
|
||||
/**
|
||||
* Client -> Server
|
||||
*
|
||||
* [][Sequence ID][Player ID][Object UUID][Event][JSON]
|
||||
*/
|
||||
PLAYER_EVENT,
|
||||
|
@ -1,6 +1,6 @@
|
||||
import { PacketType } from './packet-type.enum';
|
||||
import { PacketType } from './packet-type.enum.js';
|
||||
import { SmartBuffer } from 'smart-buffer';
|
||||
import { Instancable } from '../types/instancable';
|
||||
import { Instancable } from '../types/instancable.js';
|
||||
import { Quaternion, Vector3 } from 'three';
|
||||
|
||||
export class Packet {
|
||||
@ -66,14 +66,14 @@ export class Packet {
|
||||
return new Vector3(
|
||||
this.buffer.readFloatLE(),
|
||||
this.buffer.readFloatLE(),
|
||||
this.buffer.readFloatLE()
|
||||
this.buffer.readFloatLE(),
|
||||
) as T;
|
||||
case 'quat':
|
||||
return new Quaternion(
|
||||
this.buffer.readFloatLE(),
|
||||
this.buffer.readFloatLE(),
|
||||
this.buffer.readFloatLE(),
|
||||
this.buffer.readFloatLE()
|
||||
this.buffer.readFloatLE(),
|
||||
) as T;
|
||||
}
|
||||
}
|
||||
|
@ -1,9 +1,10 @@
|
||||
import { Quaternion, Vector3 } from 'three';
|
||||
import { Packet, PacketType } from '.';
|
||||
import { World } from '../gameobjects/world.object';
|
||||
import { Disposable } from '../types/disposable';
|
||||
import { EngineEvents, PlayerEvent } from '../types/events';
|
||||
import { EventEmitter } from '../utils/events';
|
||||
import { PacketType } from './packet-type.enum.js';
|
||||
import { World } from '../gameobjects/world.object.js';
|
||||
import { Disposable } from '../types/disposable.js';
|
||||
import { EngineEvents, PlayerEvent } from '../types/events.js';
|
||||
import { EventEmitter } from '../utils/events.js';
|
||||
import { Packet } from './packet.js';
|
||||
|
||||
export class GameSocket implements Disposable {
|
||||
private ws?: WebSocket;
|
||||
@ -98,7 +99,7 @@ export class GameSocket implements Disposable {
|
||||
case PacketType.PLAYER_LIST: {
|
||||
const playerCount = incoming.read<number>('uint32')!;
|
||||
const players = Array.from({ length: playerCount }, () => null).map(
|
||||
() => incoming.read(String)?.split(':')
|
||||
() => incoming.read(String)?.split(':'),
|
||||
);
|
||||
console.log('player list', players);
|
||||
break;
|
||||
@ -172,7 +173,7 @@ export class GameSocket implements Disposable {
|
||||
.write(event.velocity, 'vec3')
|
||||
.write(event.lookAt, 'vec3')
|
||||
.write(event.jump, 'bool')
|
||||
.toBuffer()
|
||||
.toBuffer(),
|
||||
);
|
||||
};
|
||||
|
||||
|
@ -12,14 +12,15 @@ declare global {
|
||||
globalThis.FREEBLOX_SIDE = 'server';
|
||||
globalThis.FREEBLOX_THREAD = 'main';
|
||||
|
||||
export * from './core';
|
||||
export * from './render';
|
||||
export * from './net';
|
||||
export * from './utils';
|
||||
export * from './types';
|
||||
export * from './components';
|
||||
export * from './gameobjects';
|
||||
export * from './assets';
|
||||
export * from './defaults/environment';
|
||||
export * from './decorators';
|
||||
export * from './controls';
|
||||
export * from './core/index.js';
|
||||
export * from './render/index.js';
|
||||
export * from './physics/index.js';
|
||||
export * from './net/index.js';
|
||||
export * from './utils/index.js';
|
||||
export * from './types/index.js';
|
||||
export * from './components/index.js';
|
||||
export * from './gameobjects/index.js';
|
||||
export * from './assets/index.js';
|
||||
export * from './defaults/environment.js';
|
||||
export * from './decorators/index.js';
|
||||
export * from './controls/index.js';
|
||||
|
@ -1,2 +1,2 @@
|
||||
export * from './rapier';
|
||||
export * from './ticking';
|
||||
export * from './rapier.js';
|
||||
export * from './ticking.js';
|
||||
|
@ -1,5 +1,7 @@
|
||||
export type Rapier = typeof import('@dimforge/rapier3d');
|
||||
|
||||
export function getRapier() {
|
||||
return import('@dimforge/rapier3d');
|
||||
}
|
||||
export const rapierSource = {
|
||||
getRapier() {
|
||||
return import('@dimforge/rapier3d');
|
||||
},
|
||||
};
|
||||
|
@ -1,5 +1,5 @@
|
||||
import type Rapier from '@dimforge/rapier3d';
|
||||
import { Disposable } from '../types/disposable';
|
||||
import { Disposable } from '../types/disposable.js';
|
||||
|
||||
export interface PhysicsTicking extends Disposable {
|
||||
/**
|
||||
@ -18,7 +18,7 @@ export interface PhysicsTicking extends Disposable {
|
||||
initializePhysics(
|
||||
physicsEngine: typeof Rapier,
|
||||
physicsWorld: Rapier.World,
|
||||
controller?: Rapier.KinematicCharacterController
|
||||
controller?: Rapier.KinematicCharacterController,
|
||||
): void;
|
||||
|
||||
/**
|
||||
|
@ -1,2 +1,2 @@
|
||||
export * from './webgl-renderer';
|
||||
export * from './stub-renderer';
|
||||
export * from './webgl-renderer.js';
|
||||
export * from './stub-renderer.js';
|
||||
|
@ -8,10 +8,12 @@ import {
|
||||
Object3D,
|
||||
Object3DEventMap,
|
||||
} from 'three';
|
||||
import { Renderer } from '../types/renderer';
|
||||
import { Renderer } from '../types/renderer.js';
|
||||
|
||||
export class NoopThreeRenderer implements ThreeRenderer {
|
||||
domElement = document?.createElement('canvas');
|
||||
domElement = (globalThis.FREEBLOX_SIDE === 'client'
|
||||
? document?.createElement('canvas')
|
||||
: undefined) as HTMLCanvasElement;
|
||||
|
||||
render(scene: Object3D<Object3DEventMap>, camera: Camera): void {
|
||||
// stub
|
||||
@ -28,14 +30,13 @@ export class StubRenderer implements Renderer {
|
||||
75,
|
||||
this.resolution.x / this.resolution.y,
|
||||
0.1,
|
||||
10000
|
||||
10000,
|
||||
);
|
||||
public scene = new Scene();
|
||||
|
||||
constructor(
|
||||
public viewport: HTMLElement,
|
||||
public resolution = new Vector2(1080, 720),
|
||||
private params = {}
|
||||
private params = {},
|
||||
) {}
|
||||
|
||||
setSize(width: number, height: number) {
|
||||
|
@ -7,7 +7,13 @@ import {
|
||||
ColorRepresentation,
|
||||
Color,
|
||||
} from 'three';
|
||||
import { Renderer } from '../types/renderer';
|
||||
import { Renderer } from '../types/renderer.js';
|
||||
import {
|
||||
EffectComposer,
|
||||
OutputPass,
|
||||
RenderPass,
|
||||
SSAOPass,
|
||||
} from 'three/examples/jsm/Addons.js';
|
||||
|
||||
export class WebGLRenderer implements Renderer {
|
||||
public renderer = new ThreeWebGLRenderer(this.params);
|
||||
@ -15,47 +21,91 @@ export class WebGLRenderer implements Renderer {
|
||||
75,
|
||||
this.resolution.x / this.resolution.y,
|
||||
0.1,
|
||||
10000
|
||||
2000,
|
||||
);
|
||||
public scene = new Scene();
|
||||
public composer?: EffectComposer;
|
||||
public viewport?: HTMLElement;
|
||||
private renderPass?: RenderPass;
|
||||
private outputPass?: OutputPass;
|
||||
private ssaoPass?: SSAOPass;
|
||||
|
||||
constructor(
|
||||
public viewport: HTMLElement,
|
||||
public resolution = new Vector2(1080, 720),
|
||||
private params?: WebGLRendererParameters
|
||||
private params?: WebGLRendererParameters,
|
||||
) {
|
||||
this.renderer.setSize(resolution.x, resolution.y);
|
||||
viewport.appendChild(this.renderer.domElement);
|
||||
this.viewport?.appendChild(this.renderer.domElement);
|
||||
this.renderer.autoClear = false;
|
||||
// this.setupComposer();
|
||||
}
|
||||
|
||||
mount(target: HTMLElement) {
|
||||
if (this.viewport) {
|
||||
this.viewport.removeChild(this.renderer.domElement);
|
||||
}
|
||||
|
||||
this.viewport = target;
|
||||
this.viewport.appendChild(this.renderer.domElement);
|
||||
}
|
||||
|
||||
reset(params?: WebGLRendererParameters) {
|
||||
const color = new Color();
|
||||
const alpha = this.renderer.getClearAlpha();
|
||||
this.renderer.getClearColor(color);
|
||||
this.viewport.removeChild(this.renderer.domElement);
|
||||
this.viewport?.removeChild(this.renderer.domElement);
|
||||
this.renderer.dispose();
|
||||
this.composer?.dispose();
|
||||
|
||||
this.renderer = new ThreeWebGLRenderer({ ...this.params, ...params });
|
||||
this.renderer.setSize(this.resolution.x, this.resolution.y);
|
||||
this.renderer.autoClear = false;
|
||||
this.renderer.setClearColor(color, alpha);
|
||||
this.viewport.appendChild(this.renderer.domElement);
|
||||
this.viewport?.appendChild(this.renderer.domElement);
|
||||
// this.setupComposer();
|
||||
}
|
||||
|
||||
setupComposer() {
|
||||
this.composer = new EffectComposer(this.renderer);
|
||||
|
||||
this.renderPass = new RenderPass(this.scene, this.camera, undefined);
|
||||
this.composer.addPass(this.renderPass);
|
||||
|
||||
this.ssaoPass = new SSAOPass(
|
||||
this.scene,
|
||||
this.camera,
|
||||
this.resolution.x,
|
||||
this.resolution.y,
|
||||
);
|
||||
this.ssaoPass.kernelRadius = 1;
|
||||
this.ssaoPass.minDistance = 0.001;
|
||||
this.ssaoPass.maxDistance = 0.3;
|
||||
this.composer.addPass(this.ssaoPass);
|
||||
|
||||
this.outputPass = new OutputPass();
|
||||
this.composer.addPass(this.outputPass);
|
||||
}
|
||||
|
||||
setSize(width: number, height: number) {
|
||||
this.resolution.set(width, height);
|
||||
this.camera.aspect = this.resolution.x / this.resolution.y;
|
||||
this.renderer.setSize(this.resolution.x, this.resolution.y);
|
||||
this.composer?.setSize(this.resolution.x, this.resolution.y);
|
||||
this.camera.updateProjectionMatrix();
|
||||
}
|
||||
|
||||
render() {
|
||||
if (this.composer) {
|
||||
this.composer.render();
|
||||
return;
|
||||
}
|
||||
|
||||
this.renderer.clear();
|
||||
this.renderer.render(this.scene, this.camera);
|
||||
}
|
||||
|
||||
dispose() {
|
||||
this.composer?.dispose();
|
||||
this.renderer.dispose();
|
||||
}
|
||||
|
||||
|
@ -1,14 +1,14 @@
|
||||
import { Disposable } from './disposable';
|
||||
import { EventEmitter } from '../utils/events';
|
||||
import { EngineEvents } from './events';
|
||||
import { Renderer } from './renderer';
|
||||
import { Disposable } from './disposable.js';
|
||||
import { EventEmitter } from '../utils/events.js';
|
||||
import { EngineEvents } from './events.js';
|
||||
import { Renderer } from './renderer.js';
|
||||
|
||||
export abstract class EngineComponent implements Disposable {
|
||||
public abstract name: string;
|
||||
|
||||
constructor(
|
||||
protected renderer: Renderer,
|
||||
protected events: EventEmitter<EngineEvents>
|
||||
protected events: EventEmitter<EngineEvents>,
|
||||
) {}
|
||||
|
||||
/**
|
||||
|
@ -6,7 +6,8 @@ import {
|
||||
Vector3,
|
||||
Quaternion,
|
||||
} from 'three';
|
||||
import { SerializedObject } from './game-object';
|
||||
import { SerializedObject } from './game-object.js';
|
||||
import { PlayerSocket } from './server.js';
|
||||
|
||||
export interface MousePositionEvent {
|
||||
position: Vector2;
|
||||
@ -118,3 +119,10 @@ export type EngineEvents = {
|
||||
serverTransform: (obj: ServerTransformEvent) => void;
|
||||
serverDisconnect: () => void;
|
||||
};
|
||||
|
||||
export type ServerEvents = {
|
||||
listening: () => void;
|
||||
newConnection: (socket: PlayerSocket) => void;
|
||||
disconnected: (socket: PlayerSocket) => void;
|
||||
playerPacket: (socket: PlayerSocket, data: Buffer) => void;
|
||||
} & EngineEvents;
|
||||
|
@ -1,7 +1,7 @@
|
||||
import { Color, Euler, Object3D, Vector3 } from 'three';
|
||||
import { Property } from './property';
|
||||
import { ExposeProperty } from '../decorators/property';
|
||||
import { readMetadataOf } from '../utils/read-metadata';
|
||||
import { Property } from './property.js';
|
||||
import { ExposeProperty } from '../decorators/property.js';
|
||||
import { readMetadataOf } from '../utils/read-metadata.js';
|
||||
|
||||
export interface IGameObject {
|
||||
objectType: string;
|
||||
@ -88,7 +88,7 @@ export class GameObject extends Object3D implements IGameObject {
|
||||
objectType: this.objectType,
|
||||
children: this.children
|
||||
.filter(
|
||||
(entry) => entry instanceof GameObject && entry.archivable !== false
|
||||
(entry) => entry instanceof GameObject && entry.archivable !== false,
|
||||
)
|
||||
.map((entry) => (entry as GameObject).serialize()),
|
||||
visible: this.visible,
|
||||
@ -108,7 +108,7 @@ export class GameObject extends Object3D implements IGameObject {
|
||||
...obj,
|
||||
[key]: value,
|
||||
};
|
||||
}, {})
|
||||
}, {}),
|
||||
);
|
||||
|
||||
return object;
|
||||
|
@ -1,10 +1,11 @@
|
||||
export * from './game-runner';
|
||||
export * from './events';
|
||||
export * from './engine-component';
|
||||
export * from './game-object';
|
||||
export * from './instancable';
|
||||
export * from './world-file';
|
||||
export * from './asset';
|
||||
export * from './disposable';
|
||||
export * from './renderer';
|
||||
export * from './character';
|
||||
export * from './game-runner.js';
|
||||
export * from './server.js';
|
||||
export * from './events.js';
|
||||
export * from './engine-component.js';
|
||||
export * from './game-object.js';
|
||||
export * from './instancable.js';
|
||||
export * from './world-file.js';
|
||||
export * from './asset.js';
|
||||
export * from './disposable.js';
|
||||
export * from './renderer.js';
|
||||
export * from './character.js';
|
||||
|
@ -25,7 +25,7 @@ export interface Renderer {
|
||||
/**
|
||||
* Viewport element.
|
||||
*/
|
||||
viewport: HTMLElement;
|
||||
viewport?: HTMLElement;
|
||||
|
||||
/**
|
||||
* Resolution.
|
||||
|
29
packages/engine/src/types/server.ts
Normal file
29
packages/engine/src/types/server.ts
Normal file
@ -0,0 +1,29 @@
|
||||
import { Packet } from '../net/packet.js';
|
||||
|
||||
export interface PlayerSocket {
|
||||
id: string;
|
||||
ip: string;
|
||||
sendPacket(data: Buffer): void;
|
||||
close(code: number, data: Buffer): void;
|
||||
}
|
||||
|
||||
export interface SocketServer {
|
||||
listen(port: number, host?: string): void;
|
||||
}
|
||||
|
||||
export interface AuthData {
|
||||
socketId: string;
|
||||
socketIp: string;
|
||||
playerId: string;
|
||||
playerToken: string;
|
||||
}
|
||||
|
||||
export interface AuthResult {
|
||||
playerId: string;
|
||||
name: string;
|
||||
displayName?: string;
|
||||
}
|
||||
|
||||
export interface AuthBackend {
|
||||
authenticate(data: AuthData): Promise<AuthResult | false>;
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
import { SerializedEnvironment } from '../gameobjects/environment.object';
|
||||
import { Asset } from './asset';
|
||||
import { SerializedObject } from './game-object';
|
||||
import { SerializedEnvironment } from '../gameobjects/environment.object.js';
|
||||
import { Asset } from './asset.js';
|
||||
import { SerializedObject } from './game-object.js';
|
||||
|
||||
export interface WorldFile {
|
||||
name: string;
|
||||
|
@ -6,16 +6,16 @@ import {
|
||||
SkinnedMesh,
|
||||
Vector3,
|
||||
} from 'three';
|
||||
import { assetManager } from '../assets';
|
||||
import { Group } from '../gameobjects/group.object';
|
||||
import { MeshPart } from '../gameobjects/mesh.object';
|
||||
import { Humanoid } from '../gameobjects/humanoid.object';
|
||||
import { assetManager } from '../assets/manager.js';
|
||||
import { Group } from '../gameobjects/group.object.js';
|
||||
import { MeshPart } from '../gameobjects/mesh.object.js';
|
||||
import { Humanoid } from '../gameobjects/humanoid.object.js';
|
||||
import * as SkeletonUtils from 'three/addons/utils/SkeletonUtils.js';
|
||||
import {
|
||||
CharacterBodyPart,
|
||||
CharacterSpecification,
|
||||
CharacterTextureType,
|
||||
} from '../types/character';
|
||||
} from '../types/character.js';
|
||||
|
||||
const CHARACTER_MAX_VERSION = 1;
|
||||
const CHARACTER_MIN_VERSION = 1;
|
||||
@ -88,7 +88,7 @@ export const parseCharacterSpecificaton = (armature: Object3D) => {
|
||||
const fblxc = temporaryObject.FBLXC;
|
||||
Object.assign(
|
||||
fblxc,
|
||||
splitKeys(fblxc, ['Parts', 'ColorParts', 'Bones', 'Accessories'])
|
||||
splitKeys(fblxc, ['Parts', 'ColorParts', 'Bones', 'Accessories']),
|
||||
);
|
||||
|
||||
// Comma-separated lists to string arrays
|
||||
@ -102,7 +102,7 @@ export const parseCharacterSpecificaton = (armature: Object3D) => {
|
||||
for (const [key, value] of Object.entries(fblxc.Accessory[accessory])) {
|
||||
if (key === 'Origin') {
|
||||
fblxc.Accessory[accessory][key] = new Vector3().fromArray(
|
||||
value as number[]
|
||||
value as number[],
|
||||
);
|
||||
}
|
||||
|
||||
@ -148,12 +148,12 @@ export const loadBaseCharacter = async () => {
|
||||
|
||||
// TODO: temporary loading method
|
||||
const loadMesh = await assetManager.loadMeshData(
|
||||
'https://lunasqu.ee/freeblox/character-base.glb'
|
||||
'https://lunasqu.ee/freeblox/character-base.glb',
|
||||
);
|
||||
const loadFace = await assetManager.createAsset(
|
||||
'https://lunasqu.ee/freeblox/face-1.png',
|
||||
'CharacterFace1',
|
||||
'Texture'
|
||||
'Texture',
|
||||
);
|
||||
const armature = loadMesh.scene.getObjectByName('Armature');
|
||||
if (!armature) throw new Error('Invalid character asset');
|
||||
@ -170,7 +170,7 @@ export const loadBaseCharacter = async () => {
|
||||
|
||||
export const instanceCharacterObject = async (
|
||||
name: string,
|
||||
pos = new Vector3(0, 1, 0)
|
||||
pos = new Vector3(0, 1, 0),
|
||||
) => {
|
||||
const base = await loadBaseCharacter();
|
||||
const cloned = SkeletonUtils.clone(base.root!);
|
||||
@ -203,10 +203,10 @@ export const instanceCharacterObject = async (
|
||||
controller.position.set(0, 4.75, 0);
|
||||
controller.archivable = false;
|
||||
controller.bodyPartNames = base.specification!.bodyParts.map((entry) =>
|
||||
convertKey(entry.meshName)
|
||||
convertKey(entry.meshName),
|
||||
);
|
||||
controller.bodyBoneNames = base.specification!.bodyParts.map((entry) =>
|
||||
convertKey(entry.boneName)
|
||||
convertKey(entry.boneName),
|
||||
);
|
||||
baseObject.add(controller);
|
||||
baseObject.position.copy(pos);
|
||||
|
@ -1,5 +1,5 @@
|
||||
export * from './debounce';
|
||||
export * from './events';
|
||||
export * from './read-metadata';
|
||||
export * from './character';
|
||||
export * from './random';
|
||||
export * from './debounce.js';
|
||||
export * from './events.js';
|
||||
export * from './read-metadata.js';
|
||||
export * from './character.js';
|
||||
export * from './random.js';
|
||||
|
14
packages/engine/src/utils/math.ts
Normal file
14
packages/engine/src/utils/math.ts
Normal file
@ -0,0 +1,14 @@
|
||||
export const DEG2RAD = Math.PI / 180;
|
||||
export const RAD2DEG = 180 / Math.PI;
|
||||
|
||||
export function clamp(value: number, min: number, max: number) {
|
||||
return Math.max(min, Math.min(max, value));
|
||||
}
|
||||
|
||||
export function degToRad(degrees: number) {
|
||||
return degrees * DEG2RAD;
|
||||
}
|
||||
|
||||
export function radToDeg(radians: number) {
|
||||
return radians * RAD2DEG;
|
||||
}
|
@ -2,8 +2,10 @@
|
||||
"extends": "../../tsconfig.json",
|
||||
"compilerOptions": {
|
||||
"outDir": "./dist",
|
||||
"moduleResolution": "NodeNext",
|
||||
"module": "NodeNext"
|
||||
},
|
||||
"include": [
|
||||
"src/**/*"
|
||||
]
|
||||
],
|
||||
}
|
||||
|
@ -179,8 +179,8 @@ importers:
|
||||
specifier: ^4.2.0
|
||||
version: 4.2.0
|
||||
three:
|
||||
specifier: ^0.166.0
|
||||
version: 0.166.0
|
||||
specifier: ^0.166.1
|
||||
version: 0.166.1
|
||||
uuid:
|
||||
specifier: ^10.0.0
|
||||
version: 10.0.0
|
||||
@ -217,6 +217,43 @@ importers:
|
||||
specifier: ^1.4.2
|
||||
version: 1.4.2(typescript@5.1.3)
|
||||
|
||||
server:
|
||||
dependencies:
|
||||
'@dimforge/rapier3d':
|
||||
specifier: ^0.13.1
|
||||
version: 0.13.1
|
||||
'@dimforge/rapier3d-compat':
|
||||
specifier: ^0.13.1
|
||||
version: 0.13.1
|
||||
'@freeblox/engine':
|
||||
specifier: workspace:^
|
||||
version: link:../packages/engine
|
||||
three:
|
||||
specifier: ^0.166.1
|
||||
version: 0.166.1
|
||||
uuid:
|
||||
specifier: ^10.0.0
|
||||
version: 10.0.0
|
||||
ws:
|
||||
specifier: ^8.18.0
|
||||
version: 8.18.0
|
||||
devDependencies:
|
||||
'@types/node':
|
||||
specifier: ^18.0.0
|
||||
version: 18.0.0
|
||||
'@types/three':
|
||||
specifier: ^0.166.0
|
||||
version: 0.166.0
|
||||
'@types/ws':
|
||||
specifier: ^8.5.10
|
||||
version: 8.5.10
|
||||
prettier:
|
||||
specifier: ^3.3.2
|
||||
version: 3.3.2
|
||||
typescript:
|
||||
specifier: ^5.5.3
|
||||
version: 5.5.3
|
||||
|
||||
packages:
|
||||
|
||||
'@alloc/quick-lru@5.2.0':
|
||||
@ -394,6 +431,9 @@ packages:
|
||||
'@cloudflare/kv-asset-handler@0.3.0':
|
||||
resolution: {integrity: sha512-9CB/MKf/wdvbfkUdfrj+OkEwZ5b7rws0eogJ4293h+7b6KX5toPwym+VQKmILafNB9YiehqY0DlNrDcDhdWHSQ==}
|
||||
|
||||
'@dimforge/rapier3d-compat@0.13.1':
|
||||
resolution: {integrity: sha512-SsQ/MTH4Vvs8f62g31iVV1VOmzwNwsJl91rVzafi5B2mCrI2OsQ3VyjJOb4/tvS5VNc6OLjIDgfClcOAkW+O2A==}
|
||||
|
||||
'@dimforge/rapier3d@0.13.1':
|
||||
resolution: {integrity: sha512-ITCUCqks70njfFt7S+AEynMw4mpNJLmVWkWDzePhe74YLRWbe4Pu8VOyks2hqHBeTCj2Ts7SE5xoyvg9VsyNMg==}
|
||||
|
||||
@ -1197,6 +1237,9 @@ packages:
|
||||
'@types/webxr@0.5.2':
|
||||
resolution: {integrity: sha512-szL74BnIcok9m7QwYtVmQ+EdIKwbjPANudfuvDrAF8Cljg9MKUlIoc1w5tjj9PMpeSH3U1Xnx//czQybJ0EfSw==}
|
||||
|
||||
'@types/ws@8.5.10':
|
||||
resolution: {integrity: sha512-vmQSUcfalpIq0R9q7uTo2lXs6eGIpt9wtnLdMv9LVpIjCA/+ufZRozlVoVelIYixx1ugCBKDhn89vnsEGOCx9A==}
|
||||
|
||||
'@unhead/dom@1.1.27':
|
||||
resolution: {integrity: sha512-sUrzpKIVvFp8TFx1mgp5t0k5ts1+KmgjMgRRuvRTZMBMVeGQRLSuL3uo34iwuFmKxeI6BXT5lVBk5H02c1XdGg==}
|
||||
|
||||
@ -3513,6 +3556,11 @@ packages:
|
||||
resolution: {integrity: sha512-0vzE+lAiG7hZl1/9I8yzKLx3aR9Xbof3fBHKunvMfOCYAtMhrsnccJY2iTURb9EZd5+pLuiNV9/c/GZJOHsgIw==}
|
||||
engines: {node: ^10 || ^12 || >=14}
|
||||
|
||||
prettier@3.3.2:
|
||||
resolution: {integrity: sha512-rAVeHYMcv8ATV5d508CFdn+8/pHPpXeIid1DdrPwXnaAdH7cqjVbpJaT5eq4yRAFU/lsbwYwSF/n5iNrdJHPQA==}
|
||||
engines: {node: '>=14'}
|
||||
hasBin: true
|
||||
|
||||
pretty-bytes@6.1.0:
|
||||
resolution: {integrity: sha512-Rk753HI8f4uivXi4ZCIYdhmG1V+WKzvRMg/X+M42a6t7D07RcmopXJMDNk6N++7Bl75URRGsb40ruvg7Hcp2wQ==}
|
||||
engines: {node: ^14.13.1 || >=16.0.0}
|
||||
@ -3975,6 +4023,9 @@ packages:
|
||||
three@0.166.0:
|
||||
resolution: {integrity: sha512-3Gw7oyZ/vCmz3RmNx1xuyNu7Ou/igDtoh953QsJh/QkAoi6B7jpkKwk05N8Y7/9bZeIE44zdC+i2KZNF+KWQ8A==}
|
||||
|
||||
three@0.166.1:
|
||||
resolution: {integrity: sha512-LtuafkKHHzm61AQA1be2MAYIw1IjmhOUxhBa0prrLpEMWbV7ijvxCRHjSgHPGp2493wLBzwKV46tA9nivLEgKg==}
|
||||
|
||||
through@2.3.8:
|
||||
resolution: {integrity: sha512-w89qg7PI8wAdvX60bMDP+bFoD5Dvhm9oLheFp5O4a2QF0cSBGsBX4qZmadPMvVqlLJBBci+WqGGOAPvcDeNSVg==}
|
||||
|
||||
@ -4056,6 +4107,11 @@ packages:
|
||||
engines: {node: '>=14.17'}
|
||||
hasBin: true
|
||||
|
||||
typescript@5.5.3:
|
||||
resolution: {integrity: sha512-/hreyEujaB0w76zKo6717l3L0o/qEUtRgdvUBvlkhoWeOVMjMuHNHk0BRBzikzuGDqNmPQbg5ifMEqsHLiIUcQ==}
|
||||
engines: {node: '>=14.17'}
|
||||
hasBin: true
|
||||
|
||||
ufo@1.1.2:
|
||||
resolution: {integrity: sha512-TrY6DsjTQQgyS3E3dBaOXf0TpPD8u9FVrVYmKVegJuFw51n/YB9XPt+U6ydzFG5ZIN7+DIjPbNmXoBj9esYhgQ==}
|
||||
|
||||
@ -4466,6 +4522,18 @@ packages:
|
||||
utf-8-validate:
|
||||
optional: true
|
||||
|
||||
ws@8.18.0:
|
||||
resolution: {integrity: sha512-8VbfWfHLbbwu3+N6OKsOMpBdT4kXPDDB9cJk2bJ6mh9ucxdlnNvH1e+roYkKmN9Nxw2yjz7VzeO9oOz2zJ04Pw==}
|
||||
engines: {node: '>=10.0.0'}
|
||||
peerDependencies:
|
||||
bufferutil: ^4.0.1
|
||||
utf-8-validate: '>=5.0.2'
|
||||
peerDependenciesMeta:
|
||||
bufferutil:
|
||||
optional: true
|
||||
utf-8-validate:
|
||||
optional: true
|
||||
|
||||
xtend@4.0.2:
|
||||
resolution: {integrity: sha512-LKYU1iAXJXUgAXn9URjiu+MWhyUXHsvfp7mcuYm9dSUKK0/CjtrUwFAxD82/mCWbtLsGjFIad0wIsod4zrTAEQ==}
|
||||
engines: {node: '>=0.4'}
|
||||
@ -4739,6 +4807,8 @@ snapshots:
|
||||
dependencies:
|
||||
mime: 3.0.0
|
||||
|
||||
'@dimforge/rapier3d-compat@0.13.1': {}
|
||||
|
||||
'@dimforge/rapier3d@0.13.1': {}
|
||||
|
||||
'@esbuild-kit/cjs-loader@2.4.2':
|
||||
@ -5607,6 +5677,10 @@ snapshots:
|
||||
|
||||
'@types/webxr@0.5.2': {}
|
||||
|
||||
'@types/ws@8.5.10':
|
||||
dependencies:
|
||||
'@types/node': 18.0.0
|
||||
|
||||
'@unhead/dom@1.1.27':
|
||||
dependencies:
|
||||
'@unhead/schema': 1.1.27
|
||||
@ -6442,12 +6516,12 @@ snapshots:
|
||||
css-tree@2.2.1:
|
||||
dependencies:
|
||||
mdn-data: 2.0.28
|
||||
source-map-js: 1.0.2
|
||||
source-map-js: 1.2.0
|
||||
|
||||
css-tree@2.3.1:
|
||||
dependencies:
|
||||
mdn-data: 2.0.30
|
||||
source-map-js: 1.0.2
|
||||
source-map-js: 1.2.0
|
||||
|
||||
css-what@6.1.0: {}
|
||||
|
||||
@ -8305,6 +8379,8 @@ snapshots:
|
||||
picocolors: 1.0.1
|
||||
source-map-js: 1.2.0
|
||||
|
||||
prettier@3.3.2: {}
|
||||
|
||||
pretty-bytes@6.1.0: {}
|
||||
|
||||
proc-log@3.0.0: {}
|
||||
@ -8737,7 +8813,7 @@ snapshots:
|
||||
css-select: 5.1.0
|
||||
css-tree: 2.3.1
|
||||
csso: 5.0.5
|
||||
picocolors: 1.0.0
|
||||
picocolors: 1.0.1
|
||||
|
||||
tailwindcss@3.3.2:
|
||||
dependencies:
|
||||
@ -8815,6 +8891,8 @@ snapshots:
|
||||
|
||||
three@0.166.0: {}
|
||||
|
||||
three@0.166.1: {}
|
||||
|
||||
through@2.3.8: {}
|
||||
|
||||
tiny-invariant@1.3.1: {}
|
||||
@ -8854,7 +8932,7 @@ snapshots:
|
||||
'@esbuild-kit/core-utils': 3.1.0
|
||||
'@esbuild-kit/esm-loader': 2.5.5
|
||||
optionalDependencies:
|
||||
fsevents: 2.3.2
|
||||
fsevents: 2.3.3
|
||||
|
||||
tuf-js@1.1.7:
|
||||
dependencies:
|
||||
@ -8876,6 +8954,8 @@ snapshots:
|
||||
|
||||
typescript@5.5.2: {}
|
||||
|
||||
typescript@5.5.3: {}
|
||||
|
||||
ufo@1.1.2: {}
|
||||
|
||||
ultrahtml@1.2.0: {}
|
||||
@ -9369,6 +9449,8 @@ snapshots:
|
||||
|
||||
ws@8.13.0: {}
|
||||
|
||||
ws@8.18.0: {}
|
||||
|
||||
xtend@4.0.2: {}
|
||||
|
||||
xxhashjs@0.2.2:
|
||||
|
@ -1,3 +1,4 @@
|
||||
packages:
|
||||
- 'app'
|
||||
- 'server'
|
||||
- 'packages/**'
|
||||
|
31
server/package.json
Normal file
31
server/package.json
Normal file
@ -0,0 +1,31 @@
|
||||
{
|
||||
"name": "@freeblox/server",
|
||||
"version": "1.0.0",
|
||||
"description": "",
|
||||
"main": "dist/index.js",
|
||||
"type": "module",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"test": "echo \"Error: no test specified\" && exit 1",
|
||||
"build": "tsc",
|
||||
"start": "node dist"
|
||||
},
|
||||
"keywords": [],
|
||||
"author": "",
|
||||
"license": "ISC",
|
||||
"dependencies": {
|
||||
"@dimforge/rapier3d": "^0.13.1",
|
||||
"@dimforge/rapier3d-compat": "^0.13.1",
|
||||
"@freeblox/engine": "workspace:^",
|
||||
"three": "^0.166.1",
|
||||
"uuid": "^10.0.0",
|
||||
"ws": "^8.18.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@types/node": "^18.0.0",
|
||||
"@types/three": "^0.166.0",
|
||||
"@types/ws": "^8.5.10",
|
||||
"prettier": "^3.3.2",
|
||||
"typescript": "^5.5.3"
|
||||
}
|
||||
}
|
113
server/pnpm-lock.yaml
Normal file
113
server/pnpm-lock.yaml
Normal file
@ -0,0 +1,113 @@
|
||||
lockfileVersion: '9.0'
|
||||
|
||||
settings:
|
||||
autoInstallPeers: true
|
||||
excludeLinksFromLockfile: false
|
||||
|
||||
importers:
|
||||
|
||||
.:
|
||||
dependencies:
|
||||
'@freeblox/engine':
|
||||
specifier: workspace:^
|
||||
version: link:../packages/engine
|
||||
three:
|
||||
specifier: ^0.166.1
|
||||
version: 0.166.1
|
||||
uuid:
|
||||
specifier: ^10.0.0
|
||||
version: 10.0.0
|
||||
ws:
|
||||
specifier: ^8.18.0
|
||||
version: 8.18.0
|
||||
devDependencies:
|
||||
'@types/three':
|
||||
specifier: ^0.166.0
|
||||
version: 0.166.0
|
||||
'@types/ws':
|
||||
specifier: ^8.5.10
|
||||
version: 8.5.10
|
||||
|
||||
packages:
|
||||
|
||||
'@tweenjs/tween.js@23.1.2':
|
||||
resolution: {integrity: sha512-kMCNaZCJugWI86xiEHaY338CU5JpD0B97p1j1IKNn/Zto8PgACjQx0UxbHjmOcLl/dDOBnItwD07KmCs75pxtQ==}
|
||||
|
||||
'@types/node@18.19.39':
|
||||
resolution: {integrity: sha512-nPwTRDKUctxw3di5b4TfT3I0sWDiWoPQCZjXhvdkINntwr8lcoVCKsTgnXeRubKIlfnV+eN/HYk6Jb40tbcEAQ==}
|
||||
|
||||
'@types/stats.js@0.17.3':
|
||||
resolution: {integrity: sha512-pXNfAD3KHOdif9EQXZ9deK82HVNaXP5ZIF5RP2QG6OQFNTaY2YIetfrE9t528vEreGQvEPRDDc8muaoYeK0SxQ==}
|
||||
|
||||
'@types/three@0.166.0':
|
||||
resolution: {integrity: sha512-FHMnpcdhdbdOOIYbfkTkUVpYMW53odxbTRwd0/xJpYnTzEsjnVnondGAvHZb4z06UW0vo6WPVuvH0/9qrxKx7g==}
|
||||
|
||||
'@types/webxr@0.5.19':
|
||||
resolution: {integrity: sha512-4hxA+NwohSgImdTSlPXEqDqqFktNgmTXQ05ff1uWam05tNGroCMp4G+4XVl6qWm1p7GQ/9oD41kAYsSssF6Mzw==}
|
||||
|
||||
'@types/ws@8.5.10':
|
||||
resolution: {integrity: sha512-vmQSUcfalpIq0R9q7uTo2lXs6eGIpt9wtnLdMv9LVpIjCA/+ufZRozlVoVelIYixx1ugCBKDhn89vnsEGOCx9A==}
|
||||
|
||||
fflate@0.8.2:
|
||||
resolution: {integrity: sha512-cPJU47OaAoCbg0pBvzsgpTPhmhqI5eJjh/JIu8tPj5q+T7iLvW/JAYUqmE7KOB4R1ZyEhzBaIQpQpardBF5z8A==}
|
||||
|
||||
meshoptimizer@0.18.1:
|
||||
resolution: {integrity: sha512-ZhoIoL7TNV4s5B6+rx5mC//fw8/POGyNxS/DZyCJeiZ12ScLfVwRE/GfsxwiTkMYYD5DmK2/JXnEVXqL4rF+Sw==}
|
||||
|
||||
three@0.166.1:
|
||||
resolution: {integrity: sha512-LtuafkKHHzm61AQA1be2MAYIw1IjmhOUxhBa0prrLpEMWbV7ijvxCRHjSgHPGp2493wLBzwKV46tA9nivLEgKg==}
|
||||
|
||||
undici-types@5.26.5:
|
||||
resolution: {integrity: sha512-JlCMO+ehdEIKqlFxk6IfVoAUVmgz7cU7zD/h9XZ0qzeosSHmUJVOzSQvvYSYWXkFXC+IfLKSIffhv0sVZup6pA==}
|
||||
|
||||
uuid@10.0.0:
|
||||
resolution: {integrity: sha512-8XkAphELsDnEGrDxUOHB3RGvXz6TeuYSGEZBOjtTtPm2lwhGBjLgOzLHB63IUWfBpNucQjND6d3AOudO+H3RWQ==}
|
||||
hasBin: true
|
||||
|
||||
ws@8.18.0:
|
||||
resolution: {integrity: sha512-8VbfWfHLbbwu3+N6OKsOMpBdT4kXPDDB9cJk2bJ6mh9ucxdlnNvH1e+roYkKmN9Nxw2yjz7VzeO9oOz2zJ04Pw==}
|
||||
engines: {node: '>=10.0.0'}
|
||||
peerDependencies:
|
||||
bufferutil: ^4.0.1
|
||||
utf-8-validate: '>=5.0.2'
|
||||
peerDependenciesMeta:
|
||||
bufferutil:
|
||||
optional: true
|
||||
utf-8-validate:
|
||||
optional: true
|
||||
|
||||
snapshots:
|
||||
|
||||
'@tweenjs/tween.js@23.1.2': {}
|
||||
|
||||
'@types/node@18.19.39':
|
||||
dependencies:
|
||||
undici-types: 5.26.5
|
||||
|
||||
'@types/stats.js@0.17.3': {}
|
||||
|
||||
'@types/three@0.166.0':
|
||||
dependencies:
|
||||
'@tweenjs/tween.js': 23.1.2
|
||||
'@types/stats.js': 0.17.3
|
||||
'@types/webxr': 0.5.19
|
||||
fflate: 0.8.2
|
||||
meshoptimizer: 0.18.1
|
||||
|
||||
'@types/webxr@0.5.19': {}
|
||||
|
||||
'@types/ws@8.5.10':
|
||||
dependencies:
|
||||
'@types/node': 18.19.39
|
||||
|
||||
fflate@0.8.2: {}
|
||||
|
||||
meshoptimizer@0.18.1: {}
|
||||
|
||||
three@0.166.1: {}
|
||||
|
||||
undici-types@5.26.5: {}
|
||||
|
||||
uuid@10.0.0: {}
|
||||
|
||||
ws@8.18.0: {}
|
64
server/src/engine/engine.ts
Normal file
64
server/src/engine/engine.ts
Normal file
@ -0,0 +1,64 @@
|
||||
import {
|
||||
Engine,
|
||||
EnvironmentComponent,
|
||||
EventEmitter,
|
||||
GameServerComponent,
|
||||
LevelComponent,
|
||||
PhysicsWorldComponent,
|
||||
ServerEvents,
|
||||
StubRenderer,
|
||||
} from '@freeblox/engine/dist/node';
|
||||
import { Vector2 } from 'three';
|
||||
|
||||
const PHYSICS_STEPPING = 1000 / 60;
|
||||
const PHYSICS_STEPPING_S = 1 / 60;
|
||||
const UPDATE_STEPPING = 1000 / 10;
|
||||
const UPDATE_STEPPING_S = 0.1;
|
||||
|
||||
export class ServerEngine extends Engine {
|
||||
public render = new StubRenderer(new Vector2());
|
||||
|
||||
private physicsTicker?: ReturnType<typeof setInterval>;
|
||||
private syncTicker?: ReturnType<typeof setInterval>;
|
||||
|
||||
constructor(public events: EventEmitter<ServerEvents>) {
|
||||
super();
|
||||
this.use(EnvironmentComponent);
|
||||
this.use(LevelComponent);
|
||||
this.use(PhysicsWorldComponent);
|
||||
this.use(GameServerComponent);
|
||||
}
|
||||
|
||||
override start(): void {
|
||||
this.running = true;
|
||||
|
||||
const level = this.getComponent(LevelComponent);
|
||||
const physicsWorld = this.getComponent(PhysicsWorldComponent);
|
||||
|
||||
const gameServer = this.getComponent(GameServerComponent);
|
||||
gameServer.setSynchronize(level, physicsWorld);
|
||||
|
||||
this.physicsTicker = setInterval(() => {
|
||||
if (!this.running) {
|
||||
clearInterval(this.physicsTicker);
|
||||
return;
|
||||
}
|
||||
|
||||
physicsWorld.update(PHYSICS_STEPPING_S);
|
||||
}, PHYSICS_STEPPING);
|
||||
|
||||
this.syncTicker = setInterval(() => {
|
||||
if (!this.running) {
|
||||
clearInterval(this.syncTicker);
|
||||
return;
|
||||
}
|
||||
|
||||
gameServer.update(UPDATE_STEPPING_S);
|
||||
}, UPDATE_STEPPING);
|
||||
}
|
||||
|
||||
async loadLevel(asset: string) {
|
||||
const file = await fetch(asset).then((l) => l.json());
|
||||
this.getComponent(LevelComponent).deserializeLevelSave(file);
|
||||
}
|
||||
}
|
2
server/src/engine/index.ts
Normal file
2
server/src/engine/index.ts
Normal file
@ -0,0 +1,2 @@
|
||||
export * from './net/index.js';
|
||||
export * from './engine.js';
|
1
server/src/engine/net/index.ts
Normal file
1
server/src/engine/net/index.ts
Normal file
@ -0,0 +1 @@
|
||||
export * from './websocket-server.js';
|
57
server/src/engine/net/websocket-server.ts
Normal file
57
server/src/engine/net/websocket-server.ts
Normal file
@ -0,0 +1,57 @@
|
||||
import {
|
||||
EventEmitter,
|
||||
ServerEvents,
|
||||
SocketServer,
|
||||
randomUUID,
|
||||
} from '@freeblox/engine/dist/node';
|
||||
import { IncomingMessage } from 'http';
|
||||
import { WebSocketServer as WSS } from 'ws';
|
||||
import { PlayerSocket } from '../../types/index.js';
|
||||
|
||||
export class WebSocketServer implements SocketServer {
|
||||
public wss!: WSS;
|
||||
|
||||
constructor(public events: EventEmitter<ServerEvents>) {}
|
||||
|
||||
listen(port: number, host?: string) {
|
||||
this.wss = new WSS({
|
||||
port,
|
||||
host,
|
||||
});
|
||||
this.wss.addListener('connection', this.handleConnection.bind(this));
|
||||
this.wss.addListener('listening', () => this.events.emit('listening'));
|
||||
}
|
||||
|
||||
handleConnection(client: PlayerSocket, request: IncomingMessage) {
|
||||
client.id = randomUUID();
|
||||
client.ip = request.socket.remoteAddress as string;
|
||||
client.sendPacket = (packet) =>
|
||||
client.send(packet, { binary: true }, (err) => {
|
||||
// TODO: handle error
|
||||
});
|
||||
|
||||
console.log(
|
||||
` => New client ${client.id} connected from ${client.ip}:${request.socket.remotePort}, waiting for ident...`,
|
||||
);
|
||||
this.events.emit('newConnection', client);
|
||||
|
||||
client.on('close', () => {
|
||||
if (!client.id) return;
|
||||
|
||||
console.log(
|
||||
` <= Client ${client.id} from ${client.ip}:${request.socket.remotePort}, disconnected`,
|
||||
);
|
||||
this.events.emit('disconnected', client);
|
||||
});
|
||||
|
||||
client.on('message', (data) =>
|
||||
Array.isArray(data)
|
||||
? data.forEach((packet) => this.handlePacket(client, packet))
|
||||
: this.handlePacket(client, data as Buffer),
|
||||
);
|
||||
}
|
||||
|
||||
handlePacket(client: PlayerSocket, data: Buffer) {
|
||||
this.events.emit('playerPacket', client, data);
|
||||
}
|
||||
}
|
35
server/src/index.ts
Normal file
35
server/src/index.ts
Normal file
@ -0,0 +1,35 @@
|
||||
import {
|
||||
EventEmitter,
|
||||
ServerEvents,
|
||||
rapierSource,
|
||||
} from '@freeblox/engine/dist/node';
|
||||
import { ServerEngine } from './engine/engine.js';
|
||||
import { WebSocketServer } from './engine/net/websocket-server.js';
|
||||
|
||||
const events = new EventEmitter<ServerEvents>();
|
||||
const engine = new ServerEngine(events);
|
||||
const server = new WebSocketServer(events);
|
||||
|
||||
// For node.js we need compat implementation
|
||||
rapierSource.getRapier = () =>
|
||||
import('@dimforge/rapier3d-compat').then((engine) =>
|
||||
engine.init().then(() => engine),
|
||||
) as unknown as ReturnType<typeof rapierSource.getRapier>;
|
||||
|
||||
const init = async () => {
|
||||
const world = 'https://lunasqu.ee/freeblox/test-level.json';
|
||||
const port = Number(process.env.PORT || 8128);
|
||||
|
||||
await engine.loadLevel(world);
|
||||
|
||||
events.on('listening', () => console.log(`Listening on port ${port}`));
|
||||
events.on('loadComplete', () =>
|
||||
console.log('Game world has been initialized'),
|
||||
);
|
||||
events.on('physicsComplete', () =>
|
||||
console.log('Physics world has been initialized'),
|
||||
);
|
||||
server.listen(port, '0.0.0.0');
|
||||
};
|
||||
|
||||
init().catch(console.error);
|
0
server/src/players/index.ts
Normal file
0
server/src/players/index.ts
Normal file
7
server/src/types/index.ts
Normal file
7
server/src/types/index.ts
Normal file
@ -0,0 +1,7 @@
|
||||
import { WebSocket } from 'ws';
|
||||
|
||||
export interface PlayerSocket extends WebSocket {
|
||||
id: string;
|
||||
ip: string;
|
||||
sendPacket(data: Buffer): void;
|
||||
}
|
108
server/tsconfig.json
Normal file
108
server/tsconfig.json
Normal file
@ -0,0 +1,108 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
/* Visit https://aka.ms/tsconfig to read more about this file */
|
||||
|
||||
/* Projects */
|
||||
// "incremental": true, /* Save .tsbuildinfo files to allow for incremental compilation of projects. */
|
||||
// "composite": true, /* Enable constraints that allow a TypeScript project to be used with project references. */
|
||||
// "tsBuildInfoFile": "./.tsbuildinfo", /* Specify the path to .tsbuildinfo incremental compilation file. */
|
||||
// "disableSourceOfProjectReferenceRedirect": true, /* Disable preferring source files instead of declaration files when referencing composite projects. */
|
||||
// "disableSolutionSearching": true, /* Opt a project out of multi-project reference checking when editing. */
|
||||
// "disableReferencedProjectLoad": true, /* Reduce the number of projects loaded automatically by TypeScript. */
|
||||
|
||||
/* Language and Environment */
|
||||
"target": "ES2020" /* Set the JavaScript language version for emitted JavaScript and include compatible library declarations. */,
|
||||
// "lib": [], /* Specify a set of bundled library declaration files that describe the target runtime environment. */
|
||||
// "jsx": "preserve", /* Specify what JSX code is generated. */
|
||||
"experimentalDecorators": true /* Enable experimental support for legacy experimental decorators. */,
|
||||
"emitDecoratorMetadata": true /* Emit design-type metadata for decorated declarations in source files. */,
|
||||
// "jsxFactory": "", /* Specify the JSX factory function used when targeting React JSX emit, e.g. 'React.createElement' or 'h'. */
|
||||
// "jsxFragmentFactory": "", /* Specify the JSX Fragment reference used for fragments when targeting React JSX emit e.g. 'React.Fragment' or 'Fragment'. */
|
||||
// "jsxImportSource": "", /* Specify module specifier used to import the JSX factory functions when using 'jsx: react-jsx*'. */
|
||||
// "reactNamespace": "", /* Specify the object invoked for 'createElement'. This only applies when targeting 'react' JSX emit. */
|
||||
// "noLib": true, /* Disable including any library files, including the default lib.d.ts. */
|
||||
// "useDefineForClassFields": true, /* Emit ECMAScript-standard-compliant class fields. */
|
||||
// "moduleDetection": "auto", /* Control what method is used to detect module-format JS files. */
|
||||
|
||||
/* Modules */
|
||||
"module": "NodeNext" /* Specify what module code is generated. */,
|
||||
"rootDir": "./src" /* Specify the root folder within your source files. */,
|
||||
"moduleResolution": "NodeNext" /* Specify how TypeScript looks up a file from a given module specifier. */,
|
||||
// "baseUrl": "./", /* Specify the base directory to resolve non-relative module names. */
|
||||
// "paths": {}, /* Specify a set of entries that re-map imports to additional lookup locations. */
|
||||
// "rootDirs": [], /* Allow multiple folders to be treated as one when resolving modules. */
|
||||
// "typeRoots": [], /* Specify multiple folders that act like './node_modules/@types'. */
|
||||
// "types": [], /* Specify type package names to be included without being referenced in a source file. */
|
||||
// "allowUmdGlobalAccess": true, /* Allow accessing UMD globals from modules. */
|
||||
// "moduleSuffixes": [], /* List of file name suffixes to search when resolving a module. */
|
||||
// "allowImportingTsExtensions": true, /* Allow imports to include TypeScript file extensions. Requires '--moduleResolution bundler' and either '--noEmit' or '--emitDeclarationOnly' to be set. */
|
||||
// "resolvePackageJsonExports": true, /* Use the package.json 'exports' field when resolving package imports. */
|
||||
// "resolvePackageJsonImports": true, /* Use the package.json 'imports' field when resolving imports. */
|
||||
// "customConditions": [], /* Conditions to set in addition to the resolver-specific defaults when resolving imports. */
|
||||
// "resolveJsonModule": true, /* Enable importing .json files. */
|
||||
// "allowArbitraryExtensions": true, /* Enable importing files with any extension, provided a declaration file is present. */
|
||||
// "noResolve": true, /* Disallow 'import's, 'require's or '<reference>'s from expanding the number of files TypeScript should add to a project. */
|
||||
|
||||
/* JavaScript Support */
|
||||
// "allowJs": true, /* Allow JavaScript files to be a part of your program. Use the 'checkJS' option to get errors from these files. */
|
||||
// "checkJs": true, /* Enable error reporting in type-checked JavaScript files. */
|
||||
// "maxNodeModuleJsDepth": 1, /* Specify the maximum folder depth used for checking JavaScript files from 'node_modules'. Only applicable with 'allowJs'. */
|
||||
|
||||
/* Emit */
|
||||
// "declaration": true, /* Generate .d.ts files from TypeScript and JavaScript files in your project. */
|
||||
// "declarationMap": true, /* Create sourcemaps for d.ts files. */
|
||||
// "emitDeclarationOnly": true, /* Only output d.ts files and not JavaScript files. */
|
||||
// "sourceMap": true, /* Create source map files for emitted JavaScript files. */
|
||||
// "inlineSourceMap": true, /* Include sourcemap files inside the emitted JavaScript. */
|
||||
// "outFile": "./", /* Specify a file that bundles all outputs into one JavaScript file. If 'declaration' is true, also designates a file that bundles all .d.ts output. */
|
||||
"outDir": "./dist" /* Specify an output folder for all emitted files. */,
|
||||
// "removeComments": true, /* Disable emitting comments. */
|
||||
// "noEmit": true, /* Disable emitting files from a compilation. */
|
||||
// "importHelpers": true, /* Allow importing helper functions from tslib once per project, instead of including them per-file. */
|
||||
// "downlevelIteration": true, /* Emit more compliant, but verbose and less performant JavaScript for iteration. */
|
||||
// "sourceRoot": "", /* Specify the root path for debuggers to find the reference source code. */
|
||||
// "mapRoot": "", /* Specify the location where debugger should locate map files instead of generated locations. */
|
||||
// "inlineSources": true, /* Include source code in the sourcemaps inside the emitted JavaScript. */
|
||||
// "emitBOM": true, /* Emit a UTF-8 Byte Order Mark (BOM) in the beginning of output files. */
|
||||
// "newLine": "crlf", /* Set the newline character for emitting files. */
|
||||
// "stripInternal": true, /* Disable emitting declarations that have '@internal' in their JSDoc comments. */
|
||||
// "noEmitHelpers": true, /* Disable generating custom helper functions like '__extends' in compiled output. */
|
||||
// "noEmitOnError": true, /* Disable emitting files if any type checking errors are reported. */
|
||||
// "preserveConstEnums": true, /* Disable erasing 'const enum' declarations in generated code. */
|
||||
// "declarationDir": "./", /* Specify the output directory for generated declaration files. */
|
||||
|
||||
/* Interop Constraints */
|
||||
// "isolatedModules": true, /* Ensure that each file can be safely transpiled without relying on other imports. */
|
||||
// "verbatimModuleSyntax": true, /* Do not transform or elide any imports or exports not marked as type-only, ensuring they are written in the output file's format based on the 'module' setting. */
|
||||
// "isolatedDeclarations": true, /* Require sufficient annotation on exports so other tools can trivially generate declaration files. */
|
||||
// "allowSyntheticDefaultImports": true, /* Allow 'import x from y' when a module doesn't have a default export. */
|
||||
"esModuleInterop": true /* Emit additional JavaScript to ease support for importing CommonJS modules. This enables 'allowSyntheticDefaultImports' for type compatibility. */,
|
||||
// "preserveSymlinks": true, /* Disable resolving symlinks to their realpath. This correlates to the same flag in node. */
|
||||
"forceConsistentCasingInFileNames": true /* Ensure that casing is correct in imports. */,
|
||||
|
||||
/* Type Checking */
|
||||
"strict": true /* Enable all strict type-checking options. */,
|
||||
// "noImplicitAny": true, /* Enable error reporting for expressions and declarations with an implied 'any' type. */
|
||||
// "strictNullChecks": true, /* When type checking, take into account 'null' and 'undefined'. */
|
||||
// "strictFunctionTypes": true, /* When assigning functions, check to ensure parameters and the return values are subtype-compatible. */
|
||||
// "strictBindCallApply": true, /* Check that the arguments for 'bind', 'call', and 'apply' methods match the original function. */
|
||||
// "strictPropertyInitialization": true, /* Check for class properties that are declared but not set in the constructor. */
|
||||
// "noImplicitThis": true, /* Enable error reporting when 'this' is given the type 'any'. */
|
||||
// "useUnknownInCatchVariables": true, /* Default catch clause variables as 'unknown' instead of 'any'. */
|
||||
// "alwaysStrict": true, /* Ensure 'use strict' is always emitted. */
|
||||
// "noUnusedLocals": true, /* Enable error reporting when local variables aren't read. */
|
||||
// "noUnusedParameters": true, /* Raise an error when a function parameter isn't read. */
|
||||
// "exactOptionalPropertyTypes": true, /* Interpret optional property types as written, rather than adding 'undefined'. */
|
||||
// "noImplicitReturns": true, /* Enable error reporting for codepaths that do not explicitly return in a function. */
|
||||
// "noFallthroughCasesInSwitch": true, /* Enable error reporting for fallthrough cases in switch statements. */
|
||||
// "noUncheckedIndexedAccess": true, /* Add 'undefined' to a type when accessed using an index. */
|
||||
// "noImplicitOverride": true, /* Ensure overriding members in derived classes are marked with an override modifier. */
|
||||
// "noPropertyAccessFromIndexSignature": true, /* Enforces using indexed accessors for keys declared using an indexed type. */
|
||||
// "allowUnusedLabels": true, /* Disable error reporting for unused labels. */
|
||||
// "allowUnreachableCode": true, /* Disable error reporting for unreachable code. */
|
||||
|
||||
/* Completeness */
|
||||
// "skipDefaultLibCheck": true, /* Skip type checking .d.ts files that are included with TypeScript. */
|
||||
"skipLibCheck": true /* Skip type checking all .d.ts files. */
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user