freeblox/packages/engine/src/gameobjects/cylinder.object.ts

27 lines
831 B
TypeScript

import { Mesh, Vector3 } from 'three';
import { Brick } from './brick.object';
import { gameObjectGeometries } from './geometries';
import type Rapier from '@dimforge/rapier3d';
export class Cylinder extends Brick {
public objectType = 'Cylinder';
protected mesh = new Mesh(this.geometry, this.material);
constructor() {
super(gameObjectGeometries.cylinderGeometry);
this.name = this.objectType;
}
protected override createCollider(
factory: typeof Rapier,
world: Rapier.World,
body?: Rapier.RigidBody
) {
const scale = this.getWorldScale(new Vector3());
const height = Math.abs(scale.y) / 2;
const radius = (Math.abs(scale.x) / 2 + Math.abs(scale.z) / 2) / 2;
const collider = factory.ColliderDesc.cylinder(height, radius);
return world.createCollider(collider, body);
}
}