122 lines
3.3 KiB
TypeScript
122 lines
3.3 KiB
TypeScript
import { Color, Euler, Object3D, Vector3 } from 'three';
|
|
import { Property } from './property';
|
|
import { EditorProperty } from '../decorators/property';
|
|
import { readMetadataOf } from '../utils/read-metadata';
|
|
|
|
export class GameObject extends Object3D {
|
|
public objectType = 'GameObject';
|
|
public virtual = false;
|
|
|
|
@EditorProperty({ type: String })
|
|
public override name: string = '';
|
|
@EditorProperty({ type: Boolean })
|
|
public override visible: boolean = true;
|
|
|
|
constructor() {
|
|
super();
|
|
this.name = this.objectType;
|
|
}
|
|
|
|
private get excludedProperties() {
|
|
return readMetadataOf<string>(this, 'excludedProperties');
|
|
}
|
|
|
|
/** The exposed properties for this game object, used for the editor */
|
|
get properties() {
|
|
const exclude = this.excludedProperties;
|
|
const properties = readMetadataOf<Property>(this, 'properties');
|
|
return properties.filter(
|
|
(item) => !exclude.includes(item.definition.name!)
|
|
);
|
|
}
|
|
|
|
/**
|
|
* Serialize GameObject for exporting
|
|
*/
|
|
serialize() {
|
|
const object: SerializedObject = {
|
|
name: this.name,
|
|
objectType: this.objectType,
|
|
children: this.children
|
|
.filter((entry) => entry instanceof GameObject)
|
|
.map((entry) => (entry as GameObject).serialize()),
|
|
visible: this.visible,
|
|
};
|
|
|
|
const keys = this.properties.map((property) => property.definition.name!);
|
|
|
|
Object.assign(
|
|
object,
|
|
keys.reduce<{ [x: string]: unknown }>((obj, key) => {
|
|
const indexable = this as Record<string, unknown>;
|
|
const value = (indexable[key] as any)?.toArray
|
|
? (indexable[key] as any).toArray()
|
|
: indexable[key];
|
|
|
|
return {
|
|
...obj,
|
|
[key]: value,
|
|
};
|
|
}, {})
|
|
);
|
|
|
|
return object;
|
|
}
|
|
|
|
override copy(object: Object3D, recursive = true) {
|
|
super.copy(object as any, recursive);
|
|
this.properties
|
|
.map((property) => property.definition.name!)
|
|
.filter((key) => !['position', 'rotation', 'scale'].includes(key))
|
|
.forEach((key) => {
|
|
(this as any)[key] = (object as any)[key];
|
|
});
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Deserialize a serialized object into properties on this object.
|
|
* @param input Serialized information
|
|
*/
|
|
deserialize(input: SerializedObject) {
|
|
Object.keys(input)
|
|
.filter((key) => !['children', 'objectType'].includes(key))
|
|
.forEach((key) => {
|
|
const indexable = this as any;
|
|
if (indexable[key]?.fromArray && Array.isArray(input[key])) {
|
|
indexable[key].fromArray(input[key]);
|
|
} else if (indexable[key].isColor) {
|
|
indexable[key] = new Color(input[key] as string);
|
|
} else if (indexable[key].copy) {
|
|
indexable[key].copy(input[key]);
|
|
} else {
|
|
indexable[key] = input[key];
|
|
}
|
|
});
|
|
}
|
|
}
|
|
|
|
export class GameObject3D extends GameObject {
|
|
public objectType = 'GameObject3D';
|
|
|
|
@EditorProperty({ type: Boolean })
|
|
public locked = false;
|
|
|
|
@EditorProperty({ type: Vector3 })
|
|
public override position!: Vector3;
|
|
|
|
@EditorProperty({ type: Vector3 })
|
|
public override scale!: Vector3;
|
|
|
|
@EditorProperty({ type: Euler })
|
|
public override rotation!: Euler;
|
|
}
|
|
|
|
export interface SerializedObject {
|
|
[x: string]: unknown;
|
|
name: string;
|
|
objectType: string;
|
|
children: SerializedObject[];
|
|
visible: boolean;
|
|
}
|