attempt to fix glitchy, not yet
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20acbbecaa
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e2ec33f97c
@ -119,6 +119,11 @@ export class Humanoid extends GameObject implements PhysicsTicking {
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tick(dt: number): void {
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if (!this.ready) return;
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// Stick to ground
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if (this.grounded) {
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this._appliedGravity.y = 0;
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}
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// Apply rigidbody transforms to object from last process tick
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if (this.rigidBody) {
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this.parent!.position.copy(this.rigidBody.translation() as any);
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@ -146,11 +151,6 @@ export class Humanoid extends GameObject implements PhysicsTicking {
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this.parent?.lookAt(this._currentLookAt);
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this.applyRotation(this.parent!.quaternion);
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// Stick to ground
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if (this.grounded) {
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this._appliedGravity.y = 0;
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}
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}
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die() {
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@ -15,27 +15,33 @@ export class PhysicsService {
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private running = false;
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private sceneInitialized = false;
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private physicsTicker: ReturnType<typeof setTimeout>;
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private physicsTicker: ReturnType<typeof setInterval>;
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private trackedObjects: PhysicsTicking[] = [];
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private tickCallback?: () => void;
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loop() {
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if (!this.running) return;
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this.physicsTicker = setTimeout(() => this.loop(), 25);
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this.physicsTicker = setInterval(() => {
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this.physicsWorld.step();
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for (const object of this.trackedObjects) object.tick(0.025); // TODO: DT
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for (const object of this.trackedObjects) object.tick(0.016);
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this.tickCallback?.();
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}, 16);
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}
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async start(world: World) {
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async start(world: World, cb?: () => void) {
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this.world = world;
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await RAPIER.init();
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this.physicsWorld = new RAPIER.World(new Vector3(0, this.world.gravity, 0));
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this.physicsWorld.timestep = 0.016;
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this.running = true;
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this.tickCallback = cb;
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this.initializePhysicsScene();
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this.loop();
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}
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stop() {
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this.running = false;
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clearInterval(this.physicsTicker);
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}
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getObjectPackets() {
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@ -48,7 +54,10 @@ export class PhysicsService {
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.write(object.uuid, String)
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.write(body.translation(), 'vec3')
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.write(body.rotation(), 'quat')
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.write(body.linvel(), 'vec3')
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.write(
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object instanceof Humanoid ? body.nextTranslation() : body.linvel(),
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'vec3',
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)
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.write(body.angvel(), 'vec3')
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.toBuffer(),
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);
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@ -19,7 +19,7 @@ export class WorldService implements OnModuleInit {
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private logger = new Logger(WorldService.name);
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private world = new World();
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private environment = new Environment();
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private broadcastWorldStateTicker!: ReturnType<typeof setInterval>;
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private broadcastTick = 0;
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constructor(
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private readonly players: PlayerStoreService,
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@ -33,8 +33,14 @@ export class WorldService implements OnModuleInit {
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this.loadWorld()
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.then(() => {
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this.logger.log('World file loaded');
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this.physics.start(this.world);
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this.startUpdateTick();
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this.physics.start(this.world, () => {
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if (this.broadcastTick >= 0.25) {
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this.broadcastTick = 0;
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this.broadcastWorldState();
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return;
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}
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this.broadcastTick += 0.016;
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});
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})
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.catch((err) => {
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this.logger.error('Failed to load world:', err.stack);
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@ -207,11 +213,4 @@ export class WorldService implements OnModuleInit {
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this.players.broadcastExcept(data, this.players.getUninitializedIds()),
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);
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}
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private startUpdateTick() {
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this.broadcastWorldStateTicker = setInterval(
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() => this.broadcastWorldState(),
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5000,
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);
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}
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}
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