server/src/game/mesh.object.ts

22 lines
568 B
TypeScript

import { Vector3 } from 'three';
import { Brick } from '.';
import type Rapier from '@dimforge/rapier3d-compat';
export class MeshPart extends Brick {
public objectType = 'MeshPart';
protected override createCollider(
factory: typeof Rapier,
world: Rapier.World,
body?: Rapier.RigidBody,
) {
const scale = this.getWorldScale(new Vector3()).divideScalar(2);
const collider = factory.ColliderDesc.cuboid(
Math.abs(scale.x),
Math.abs(scale.y),
Math.abs(scale.z),
);
return world.createCollider(collider, body);
}
}