custom index buffers, broken neighbor detection
This commit is contained in:
parent
674887d5ce
commit
567dd856cb
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@ -2,7 +2,8 @@
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#include "planet/PlanetFace.h"
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Planet::Planet(glm::vec3 position, float radius, PlanetNoiseParams &noiseParams) :
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m_position(position), m_radius(radius), m_noise(noiseParams.frequency, noiseParams.amplitude, noiseParams.lacunarity, noiseParams.persistence)
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m_position(position), m_radius(radius), m_noise(noiseParams.frequency, noiseParams.amplitude, noiseParams.lacunarity, noiseParams.persistence),
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m_ibuffers(new PlanetIndexBuffer(15))
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{
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for (int i = 0; i < 6; i++)
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{
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@ -16,6 +17,7 @@ Planet::~Planet()
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{
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delete m_faces[i];
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}
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delete m_ibuffers;
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}
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void Planet::draw(Camera* camera, Shader* shader)
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@ -6,6 +6,8 @@
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#include "Shader.h"
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#include "Camera.h"
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#include "planet/PlanetIndexBuffer.h"
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struct PlanetNoiseParams {
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float frequency;
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float amplitude;
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@ -14,6 +16,7 @@ struct PlanetNoiseParams {
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};
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class PlanetFace;
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class PlanetFaceNode;
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class Planet
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{
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public:
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@ -29,10 +32,13 @@ class Planet
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void tick(Camera* camera, GLfloat dtime);
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void draw(Camera* camera, Shader* shader);
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SimplexNoise& getNoise() { return m_noise; }
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inline SimplexNoise& getNoise() { return m_noise; }
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inline PlanetIndexBuffer* getBuffers() { return m_ibuffers; }
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inline PlanetFace* getFace(const unsigned int face) { return m_faces[face]; }
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glm::mat4 getTransformation();
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private:
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PlanetIndexBuffer* m_ibuffers;
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SimplexNoise m_noise;
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glm::vec3 m_position;
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float m_radius;
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@ -1,4 +1,5 @@
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#include "planet/PlanetFace.h"
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#include <time.h>
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// Correlates directly to Face enum
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const glm::vec3 FACE_NORMALS[6] = {
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@ -10,8 +11,8 @@ const glm::vec3 FACE_NORMALS[6] = {
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glm::vec3(0.0f, 0.0f, 1.0f)
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};
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PlanetFaceNode::PlanetFaceNode(Planet* planet, PlanetFace* face, glm::vec3 position, const unsigned int level) :
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m_planet(planet), m_planetFace(face), m_pos(position), m_level(level), m_generated(false), m_dirty(true), m_leaf(true)
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PlanetFaceNode::PlanetFaceNode(Planet* planet, PlanetFace* face, glm::vec3 position, const unsigned int index, const unsigned int level) :
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m_planet(planet), m_planetFace(face), m_pos(position), m_index(index), m_level(level), m_generated(false), m_dirty(true), m_leaf(true)
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{
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glm::vec3 normal = face->getNormal();
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m_left = glm::vec3(normal.y, normal.z, normal.x);
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@ -23,6 +24,8 @@ PlanetFaceNode::PlanetFaceNode(Planet* planet, PlanetFace* face, glm::vec3 posit
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m_pos = m_pos - (m_left * radius);
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m_pos = m_pos - (m_forward * radius);
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}
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generate();
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}
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PlanetFaceNode::~PlanetFaceNode()
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@ -35,36 +38,19 @@ PlanetFaceNode::~PlanetFaceNode()
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}
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return;
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}
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glDeleteBuffers(1, &m_vao);
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glDeleteBuffers(1, &m_vbo);
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glDeleteBuffers(1, &m_ebo);
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}
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void PlanetFaceNode::tick(Camera* camera, GLfloat dtime, bool& tickUpdatedLOD, bool& tickGeneratedFace)
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void PlanetFaceNode::tick(Camera* camera, GLfloat dtime)
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{
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if (tickUpdatedLOD == true || tickGeneratedFace == true)
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return;
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// TODO: based on planet transform
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float camToOrigin = glm::distance(camera->getPosition(), (m_planet->getPosition() + m_center));
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float divisionLevel = (float)pow(2, m_level);
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float splitDistance = m_planet->getRadius() / divisionLevel;
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if (camToOrigin < splitDistance * 1.5 && m_leaf)
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tickUpdatedLOD = this->subdivide();
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else if (camToOrigin > splitDistance * 2 && !m_leaf)
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tickUpdatedLOD = this->merge();
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// TODO: fix weird vanishing meshes
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if (tickUpdatedLOD)
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if (camToOrigin < splitDistance * 1.5 && m_leaf) {
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this->subdivide();
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return;
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if (m_leaf && m_generated == false)
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{
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tickGeneratedFace = true;
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generate();
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} else if (camToOrigin > splitDistance * 2.0 && !m_leaf) {
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this->merge();
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return;
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}
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@ -72,13 +58,17 @@ void PlanetFaceNode::tick(Camera* camera, GLfloat dtime, bool& tickUpdatedLOD, b
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{
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for (int i = 0; i < 4; i++)
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{
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m_children[i]->tick(camera, dtime, tickUpdatedLOD, tickGeneratedFace);
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if (tickGeneratedFace || tickUpdatedLOD)
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break;
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m_children[i]->tick(camera, dtime);
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}
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}
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}
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void PlanetFaceNode::setIndexBuffer(PlanetBufferIndex buf) {
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PIB* indx = m_planet->getBuffers()->getBuffer(buf);
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m_ebo = indx->ebo;
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m_indices = indx->indices.size();
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}
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void PlanetFaceNode::draw(Camera* camera, Shader* shader)
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{
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// TODO: occlusion culling
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@ -109,7 +99,6 @@ void PlanetFaceNode::generate()
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return;
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std::vector<Vertex> vertices;
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std::vector<unsigned int> indices;
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float divisionLevel = (float)pow(2.0, m_level);
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float radius = m_planet->getRadius();
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@ -140,135 +129,16 @@ void PlanetFaceNode::generate()
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}
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}
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bool fanTop = true;
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bool fanLeft = true;
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bool fanRight = true;
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bool fanBottom = true;
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// Create indices for mesh
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for (int gz = 0; gz < RESOLUTION - 1; gz++)
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{
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bool slantLeft = gz % 2 == 0;
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for (int gx = 0; gx < RESOLUTION - 1; gx++)
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{
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int topLeft = (gz * RESOLUTION) + gx;
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int topRight = topLeft + 1;
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int bottomLeft = ((gz + 1) * RESOLUTION) + gx;
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int bottomRight = bottomLeft + 1;
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bool uTri1 = true;
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bool uTri2 = true;
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int tri1[3];
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int tri2[3];
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if (slantLeft)
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{
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tri1[0] = topLeft;
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tri1[1] = bottomLeft;
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tri1[2] = bottomRight;
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tri2[0] = topLeft;
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tri2[1] = bottomRight;
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tri2[2] = topRight;
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}
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else
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{
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tri1[0] = topLeft;
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tri1[1] = bottomLeft;
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tri1[2] = topRight;
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tri2[0] = bottomLeft;
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tri2[1] = bottomRight;
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tri2[2] = topRight;
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}
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if (fanTop && gz == 0)
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{
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if (gx % 2 == 0)
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{
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tri2[0] = topLeft;
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tri2[1] = bottomRight;
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tri2[2] = topRight + 1;
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}
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else
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{
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uTri1 = false;
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}
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}
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if (fanRight && gx == RESOLUTION - 2)
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{
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if (gz % 2 == 0)
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{
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tri2[0] = topRight;
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tri2[1] = bottomLeft;
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tri2[2] = bottomRight + RESOLUTION;
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}
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else
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{
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uTri2 = false;
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}
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}
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if (fanBottom && gz == RESOLUTION - 2)
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{
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if (gx % 2 == 0)
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{
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tri2[0] = bottomLeft;
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tri2[1] = bottomRight + 1;
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tri2[2] = topRight;
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}
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else
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{
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uTri1 = false;
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}
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}
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if (fanLeft && gx == 0)
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{
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if (gz % 2 == 0)
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{
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tri1[0] = topLeft;
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tri1[1] = bottomLeft + RESOLUTION;
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tri1[2] = bottomRight;
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}
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else
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{
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uTri1 = false;
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}
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}
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if (uTri1)
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{
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indices.push_back(tri1[0]);
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indices.push_back(tri1[1]);
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indices.push_back(tri1[2]);
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}
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if (uTri2)
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{
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indices.push_back(tri2[0]);
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indices.push_back(tri2[1]);
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indices.push_back(tri2[2]);
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}
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slantLeft = !slantLeft;
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}
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}
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m_indices = indices.size();
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glGenVertexArrays(1, &m_vao);
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glBindVertexArray(m_vao);
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glGenBuffers(1, &m_vbo);
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glGenBuffers(1, &m_ebo);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ebo);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(unsigned int) * m_indices, &(indices[0]), GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
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glBufferData(GL_ARRAY_BUFFER, sizeof(Vertex) * vertices.size(), &(vertices[0]), GL_STATIC_DRAW);
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m_generated = true;
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setIndexBuffer(PlanetBufferIndex::Base);
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}
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bool PlanetFaceNode::subdivide()
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glm::vec3 stepLeft = m_left * (radius / (float)pow(2, lv));
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glm::vec3 stepForward = m_forward * (radius / (float)pow(2, lv));
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m_children[TOP_LEFT] = new PlanetFaceNode(m_planet, m_planetFace, m_pos, TOP_LEFT, lv);
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m_children[TOP_RIGHT] = new PlanetFaceNode(m_planet, m_planetFace, m_pos + stepForward, TOP_RIGHT, lv);
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m_children[BOTTOM_RIGHT] = new PlanetFaceNode(m_planet, m_planetFace, (m_pos + stepLeft) + stepForward, BOTTOM_RIGHT, lv);
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m_children[BOTTOM_LEFT] = new PlanetFaceNode(m_planet, m_planetFace, (m_pos + stepLeft), BOTTOM_LEFT, lv);
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m_leaf = false;
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m_children[0] = new PlanetFaceNode(m_planet, m_planetFace, m_pos + stepForward, lv);
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m_children[1] = new PlanetFaceNode(m_planet, m_planetFace, (m_pos + stepLeft) + stepForward, lv);
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m_children[2] = new PlanetFaceNode(m_planet, m_planetFace, m_pos, lv);
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m_children[3] = new PlanetFaceNode(m_planet, m_planetFace, (m_pos + stepLeft), lv);
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for (int i = 0; i < 4; i++)
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m_children[i]->m_parent = this;
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this->dispose();
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@ -303,22 +176,19 @@ bool PlanetFaceNode::merge()
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// Merge and dispose the children
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for (int i = 0; i < 4; i++)
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{
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m_children[i]->merge();
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m_children[i]->dispose();
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delete m_children[i];
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}
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// We're a leaf now
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m_leaf = true;
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generate();
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return true;
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}
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void PlanetFaceNode::dispose()
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{
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m_generated = false;
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glDeleteBuffers(1, &m_vao);
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glDeleteBuffers(1, &m_vbo);
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glDeleteBuffers(1, &m_ebo);
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}
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bool PlanetFaceNode::isLeaf()
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@ -326,27 +196,141 @@ bool PlanetFaceNode::isLeaf()
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return m_leaf;
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}
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void PlanetFaceNode::getNeighbors() {
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if (m_level == 0)
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{
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// The m_neighbors of root nodes never change
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if (m_neighborTop != nullptr) return;
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std::cout << m_planet->getFace(FACE_TOP)->getLODRoot() << std::endl;
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switch (m_index)
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{
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// Front face
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case FACE_FRONT:
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m_neighborTop = m_planet->getFace(FACE_TOP)->getLODRoot();
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m_neighborLeft = m_planet->getFace(FACE_LEFT)->getLODRoot();
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m_neighborRight = m_planet->getFace(FACE_RIGHT)->getLODRoot();
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m_neighborBottom = m_planet->getFace(FACE_BOTTOM)->getLODRoot();
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break;
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// Back face
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case FACE_BACK:
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m_neighborTop = m_planet->getFace(FACE_TOP)->getLODRoot();
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m_neighborLeft = m_planet->getFace(FACE_RIGHT)->getLODRoot();
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m_neighborRight = m_planet->getFace(FACE_LEFT)->getLODRoot();
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m_neighborBottom = m_planet->getFace(FACE_BOTTOM)->getLODRoot();
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break;
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// Left face
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case FACE_LEFT:
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m_neighborTop = m_planet->getFace(FACE_TOP)->getLODRoot();
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m_neighborLeft = m_planet->getFace(FACE_BACK)->getLODRoot();
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m_neighborRight = m_planet->getFace(FACE_FRONT)->getLODRoot();
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m_neighborBottom = m_planet->getFace(FACE_BOTTOM)->getLODRoot();
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break;
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// Right face
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case FACE_RIGHT:
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m_neighborTop = m_planet->getFace(FACE_TOP)->getLODRoot();
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m_neighborLeft = m_planet->getFace(FACE_FRONT)->getLODRoot();
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m_neighborRight = m_planet->getFace(FACE_BACK)->getLODRoot();
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m_neighborBottom = m_planet->getFace(FACE_BOTTOM)->getLODRoot();
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break;
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// Top face
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case FACE_TOP:
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m_neighborTop = m_planet->getFace(FACE_BACK)->getLODRoot();
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m_neighborLeft = m_planet->getFace(FACE_LEFT)->getLODRoot();
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m_neighborRight = m_planet->getFace(FACE_RIGHT)->getLODRoot();
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m_neighborBottom = m_planet->getFace(FACE_FRONT)->getLODRoot();
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break;
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// Bottom face
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case FACE_BOTTOM:
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m_neighborTop = m_planet->getFace(FACE_FRONT)->getLODRoot();
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m_neighborLeft = m_planet->getFace(FACE_LEFT)->getLODRoot();
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m_neighborRight = m_planet->getFace(FACE_RIGHT)->getLODRoot();
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m_neighborBottom = m_planet->getFace(FACE_BACK)->getLODRoot();
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break;
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}
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return;
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}
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if (m_parent == nullptr) return;
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switch (m_index)
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{
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// Top left corner
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case TOP_LEFT:
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if (m_parent->m_neighborTop != nullptr)
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m_neighborTop = m_parent->m_neighborTop->m_children[BOTTOM_LEFT];
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if (m_parent->m_children[TOP_RIGHT] != nullptr)
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m_neighborRight = m_parent->m_children[TOP_RIGHT];
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if (m_parent->m_children[BOTTOM_LEFT] != nullptr)
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m_neighborBottom = m_parent->m_children[BOTTOM_LEFT];
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if (m_parent->m_neighborLeft != nullptr)
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m_neighborLeft = m_parent->m_neighborLeft->m_children[TOP_RIGHT];
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break;
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// Top right corner
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case TOP_RIGHT:
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if (m_parent->m_neighborTop != nullptr)
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m_neighborTop = m_parent->m_neighborTop->m_children[BOTTOM_RIGHT];
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if (m_parent->m_neighborRight != nullptr)
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m_neighborRight = m_parent->m_neighborRight->m_children[TOP_LEFT];
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if (m_parent->m_children[BOTTOM_RIGHT] != nullptr)
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m_neighborBottom = m_parent->m_children[BOTTOM_RIGHT];
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if (m_parent->m_children[TOP_LEFT] != nullptr)
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m_neighborLeft = m_parent->m_children[TOP_LEFT];
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break;
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// Bottom right corner
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case BOTTOM_RIGHT:
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if (m_parent->m_children[TOP_RIGHT] != nullptr)
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m_neighborTop = m_parent->m_children[TOP_RIGHT];
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if (m_parent->m_neighborRight != nullptr)
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m_neighborRight = m_parent->m_neighborRight->m_children[BOTTOM_LEFT];
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if (m_parent->m_neighborBottom != nullptr)
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m_neighborBottom = m_parent->m_neighborBottom->m_children[TOP_RIGHT];
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if (m_parent->m_children[BOTTOM_LEFT] != nullptr)
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m_neighborLeft = m_parent->m_children[BOTTOM_LEFT];
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break;
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// Bottom left corner
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case BOTTOM_LEFT:
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if (m_parent->m_children[TOP_RIGHT] != nullptr)
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m_neighborTop = m_parent->m_children[TOP_RIGHT];
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if (m_parent->m_children[BOTTOM_RIGHT] != nullptr)
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m_neighborRight = m_parent->m_children[BOTTOM_RIGHT];
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if (m_parent->m_neighborBottom != nullptr)
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m_neighborBottom = m_parent->m_neighborBottom->m_children[TOP_RIGHT];
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if (m_parent->m_neighborLeft != nullptr)
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m_neighborLeft = m_parent->m_neighborLeft->m_children[BOTTOM_RIGHT];
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break;
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}
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||||
}
|
||||
|
||||
PlanetFace::PlanetFace(Planet* planet, const unsigned int face) :
|
||||
m_planet(planet), m_face(face)
|
||||
{
|
||||
m_normal = FACE_NORMALS[m_face];
|
||||
m_planetFace = new PlanetFaceNode(planet, this, m_normal * (m_planet->getRadius() / 2.0f), 0);
|
||||
m_lod = new PlanetFaceNode(planet, this, m_normal * (m_planet->getRadius() / 2.0f), face, 0);
|
||||
}
|
||||
|
||||
PlanetFace::~PlanetFace()
|
||||
{
|
||||
delete m_planetFace;
|
||||
delete m_lod;
|
||||
}
|
||||
|
||||
void PlanetFace::draw(Camera* camera, Shader* shader)
|
||||
{
|
||||
m_planetFace->draw(camera, shader);
|
||||
m_lod->draw(camera, shader);
|
||||
}
|
||||
|
||||
void PlanetFace::tick(Camera* camera, GLfloat dtime)
|
||||
{
|
||||
// Do only one operation per tick, TODO: maybe allow more?
|
||||
bool tickUpdatedLOD = false;
|
||||
bool tickGeneratedFace = false;
|
||||
m_planetFace->tick(camera, dtime, tickUpdatedLOD, tickGeneratedFace);
|
||||
m_lod->tick(camera, dtime);
|
||||
}
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
#include "Shader.h"
|
||||
#include "Camera.h"
|
||||
|
||||
#define RESOLUTION 61
|
||||
#define RESOLUTION 15
|
||||
|
||||
enum Face
|
||||
{
|
||||
|
@ -15,6 +15,12 @@ enum Face
|
|||
FACE_FRONT, FACE_BACK
|
||||
};
|
||||
|
||||
enum LODFace
|
||||
{
|
||||
TOP_LEFT, TOP_RIGHT,
|
||||
BOTTOM_RIGHT, BOTTOM_LEFT
|
||||
};
|
||||
|
||||
struct Vertex
|
||||
{
|
||||
glm::vec3 position;
|
||||
|
@ -28,10 +34,10 @@ class PlanetFace;
|
|||
class PlanetFaceNode
|
||||
{
|
||||
public:
|
||||
PlanetFaceNode(Planet* planet, PlanetFace* face, glm::vec3 position, const unsigned int level);
|
||||
PlanetFaceNode(Planet* planet, PlanetFace* face, glm::vec3 position, const unsigned int index, const unsigned int level);
|
||||
~PlanetFaceNode();
|
||||
|
||||
void tick(Camera* camera, GLfloat dtime, bool& tickUpdatedLOD, bool& tickGeneratedFace);
|
||||
void tick(Camera* camera, GLfloat dtime);
|
||||
void draw(Camera* camera, Shader* shader);
|
||||
|
||||
bool isLeaf();
|
||||
|
@ -46,13 +52,23 @@ class PlanetFaceNode
|
|||
bool merge();
|
||||
void dispose();
|
||||
|
||||
void setIndexBuffer(PlanetBufferIndex buf);
|
||||
void getNeighbors();
|
||||
|
||||
Planet* m_planet;
|
||||
PlanetFace* m_planetFace;
|
||||
|
||||
PlanetFaceNode* m_parent;
|
||||
PlanetFaceNode* m_children[4];
|
||||
|
||||
PlanetFaceNode* m_neighborTop;
|
||||
PlanetFaceNode* m_neighborRight;
|
||||
PlanetFaceNode* m_neighborLeft;
|
||||
PlanetFaceNode* m_neighborBottom;
|
||||
|
||||
unsigned int m_index;
|
||||
unsigned int m_level;
|
||||
|
||||
bool m_dirty;
|
||||
bool m_generated;
|
||||
bool m_leaf;
|
||||
|
@ -78,12 +94,13 @@ class PlanetFace
|
|||
inline Planet* getPlanet() const { return m_planet; }
|
||||
|
||||
inline const glm::vec3 getNormal() const { return m_normal; }
|
||||
inline PlanetFaceNode* getLODRoot() { return m_lod; }
|
||||
private:
|
||||
Planet* m_planet;
|
||||
unsigned int m_face;
|
||||
|
||||
glm::vec3 m_normal;
|
||||
|
||||
PlanetFaceNode* m_planetFace;
|
||||
PlanetFaceNode* m_lod;
|
||||
};
|
||||
#endif // __PLANETFACE_H__
|
||||
|
|
|
@ -0,0 +1,145 @@
|
|||
#include "PlanetIndexBuffer.h"
|
||||
|
||||
PlanetIndexBuffer::PlanetIndexBuffer(unsigned int resolution) : m_resolution(resolution) {
|
||||
createBuffer(PlanetBufferIndex::Base);
|
||||
createBuffer(PlanetBufferIndex::FixR, false, true, false, false);
|
||||
createBuffer(PlanetBufferIndex::FixL, false, false, true, false);
|
||||
createBuffer(PlanetBufferIndex::FixB, false, false, false, true);
|
||||
createBuffer(PlanetBufferIndex::FixT, true, false, false, false);
|
||||
createBuffer(PlanetBufferIndex::FixTR, true, true, false, false);
|
||||
createBuffer(PlanetBufferIndex::FixTL, true, false, true, false);
|
||||
createBuffer(PlanetBufferIndex::FixBR, false, true, false, true);
|
||||
createBuffer(PlanetBufferIndex::FixBL, false, false, true, true);
|
||||
}
|
||||
|
||||
PlanetIndexBuffer::~PlanetIndexBuffer() {
|
||||
for (int i = 0; i < 9; i++) {
|
||||
if (m_buffers[i] == nullptr) continue;
|
||||
glDeleteBuffers(1, &m_buffers[i]->ebo);
|
||||
m_buffers[i]->indices.clear();
|
||||
delete m_buffers[i];
|
||||
}
|
||||
}
|
||||
|
||||
PIB* PlanetIndexBuffer::getBuffer(PlanetBufferIndex idx) {
|
||||
return m_buffers[idx];
|
||||
}
|
||||
|
||||
void PlanetIndexBuffer::createBuffer(PlanetBufferIndex idx, bool fanTop, bool fanRight, bool fanLeft, bool fanBottom) {
|
||||
PIB* buffer = new PIB();
|
||||
// Create indices for mesh
|
||||
for (unsigned int gz = 0; gz < m_resolution - 1; gz++)
|
||||
{
|
||||
bool slantLeft = gz % 2 == 0;
|
||||
for (unsigned int gx = 0; gx < m_resolution - 1; gx++)
|
||||
{
|
||||
unsigned int topLeft = (gz * m_resolution) + gx;
|
||||
unsigned int topRight = topLeft + 1;
|
||||
unsigned int bottomLeft = ((gz + 1) * m_resolution) + gx;
|
||||
unsigned int bottomRight = bottomLeft + 1;
|
||||
|
||||
bool uTri1 = true;
|
||||
bool uTri2 = true;
|
||||
unsigned int tri1[3];
|
||||
unsigned int tri2[3];
|
||||
|
||||
if (slantLeft)
|
||||
{
|
||||
tri1[0] = topLeft;
|
||||
tri1[1] = bottomLeft;
|
||||
tri1[2] = bottomRight;
|
||||
tri2[0] = topLeft;
|
||||
tri2[1] = bottomRight;
|
||||
tri2[2] = topRight;
|
||||
}
|
||||
else
|
||||
{
|
||||
tri1[0] = topLeft;
|
||||
tri1[1] = bottomLeft;
|
||||
tri1[2] = topRight;
|
||||
tri2[0] = bottomLeft;
|
||||
tri2[1] = bottomRight;
|
||||
tri2[2] = topRight;
|
||||
}
|
||||
|
||||
if (fanTop && gz == 0)
|
||||
{
|
||||
if (gx % 2 == 0)
|
||||
{
|
||||
tri2[0] = topLeft;
|
||||
tri2[1] = bottomRight;
|
||||
tri2[2] = topRight + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
uTri1 = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (fanRight && gx == m_resolution - 2)
|
||||
{
|
||||
if (gz % 2 == 0)
|
||||
{
|
||||
tri2[0] = topRight;
|
||||
tri2[1] = bottomLeft;
|
||||
tri2[2] = bottomRight + m_resolution;
|
||||
}
|
||||
else
|
||||
{
|
||||
uTri2 = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (fanBottom && gz == m_resolution - 2)
|
||||
{
|
||||
if (gx % 2 == 0)
|
||||
{
|
||||
tri2[0] = bottomLeft;
|
||||
tri2[1] = bottomRight + 1;
|
||||
tri2[2] = topRight;
|
||||
}
|
||||
else
|
||||
{
|
||||
uTri1 = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (fanLeft && gx == 0)
|
||||
{
|
||||
if (gz % 2 == 0)
|
||||
{
|
||||
tri1[0] = topLeft;
|
||||
tri1[1] = bottomLeft + m_resolution;
|
||||
tri1[2] = bottomRight;
|
||||
}
|
||||
else
|
||||
{
|
||||
uTri1 = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (uTri1)
|
||||
{
|
||||
buffer->indices.push_back(tri1[0]);
|
||||
buffer->indices.push_back(tri1[1]);
|
||||
buffer->indices.push_back(tri1[2]);
|
||||
}
|
||||
|
||||
if (uTri2)
|
||||
{
|
||||
buffer->indices.push_back(tri2[0]);
|
||||
buffer->indices.push_back(tri2[1]);
|
||||
buffer->indices.push_back(tri2[2]);
|
||||
}
|
||||
|
||||
slantLeft = !slantLeft;
|
||||
}
|
||||
}
|
||||
|
||||
glGenBuffers(1, &(buffer->ebo));
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer->ebo);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(unsigned int) * buffer->indices.size(), &(buffer->indices[0]), GL_STATIC_DRAW);
|
||||
|
||||
m_buffers[idx] = buffer;
|
||||
}
|
|
@ -0,0 +1,27 @@
|
|||
#ifndef __PLANETINDEXBUFFER_H__
|
||||
#define __PLANETINDEXBUFFER_H__
|
||||
|
||||
#include "util/Common.h"
|
||||
|
||||
struct PIB {
|
||||
GLuint ebo;
|
||||
std::vector<uint> indices;
|
||||
};
|
||||
|
||||
enum PlanetBufferIndex {
|
||||
Base, FixR, FixL, FixB, FixT, FixTR, FixTL, FixBR, FixBL
|
||||
};
|
||||
|
||||
class PlanetIndexBuffer {
|
||||
public:
|
||||
PlanetIndexBuffer(unsigned int resolution);
|
||||
~PlanetIndexBuffer();
|
||||
|
||||
PIB* getBuffer(PlanetBufferIndex idx);
|
||||
private:
|
||||
void createBuffer(PlanetBufferIndex idx, bool fanTop = false, bool fanRight = false, bool fanLeft = false, bool fanBottom = false);
|
||||
PIB* m_buffers[9];
|
||||
unsigned int m_resolution;
|
||||
};
|
||||
|
||||
#endif // __PLANETINDEXBUFFER_H__
|
Loading…
Reference in New Issue