diff --git a/data/shaders/chunk.frag b/data/shaders/chunk.frag index 724589a..48c2b9c 100644 --- a/data/shaders/chunk.frag +++ b/data/shaders/chunk.frag @@ -1,6 +1,6 @@ -#version 110 +#version 330 -varying vec2 uv_p; +in vec2 uv_p; void main(void) { gl_FragColor = vec4(uv_p.xy, 0.5f, 1.0f); diff --git a/data/shaders/chunk.vert b/data/shaders/chunk.vert index bd068c1..e66a23f 100644 --- a/data/shaders/chunk.vert +++ b/data/shaders/chunk.vert @@ -1,9 +1,9 @@ -#version 110 +#version 330 -attribute vec3 position; -attribute vec3 normal; -attribute vec2 uv; -varying vec2 uv_p; +in vec3 position; +in vec3 normal; +in vec2 uv; +out vec2 uv_p; uniform mat4 projectionMatrix; uniform mat4 viewMatrix; diff --git a/data/shaders/skybox.frag b/data/shaders/skybox.frag index 027df6b..29d04bb 100644 --- a/data/shaders/skybox.frag +++ b/data/shaders/skybox.frag @@ -1,6 +1,6 @@ -#version 110 +#version 330 -varying vec3 cardial_color; +in vec3 cardial_color; void main(void) { gl_FragColor = vec4(cardial_color.xyz, 1.0f); diff --git a/data/shaders/skybox.vert b/data/shaders/skybox.vert index d92a982..131e605 100644 --- a/data/shaders/skybox.vert +++ b/data/shaders/skybox.vert @@ -1,8 +1,8 @@ -#version 110 +#version 330 -attribute vec3 position; -attribute vec3 color; -varying vec3 cardial_color; +in vec3 position; +in vec3 color; +out vec3 cardial_color; uniform mat4 projectionMatrix; uniform mat4 viewMatrix;