From eb05ae19501c58cc76af81ae77664ca80aba3759 Mon Sep 17 00:00:00 2001 From: AstroSnail Date: Thu, 7 Jun 2018 07:07:12 +0100 Subject: [PATCH] Minor conveniences --- src/Application.cpp | 2 +- src/Camera.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Application.cpp b/src/Application.cpp index a7e26ef..80561ae 100644 --- a/src/Application.cpp +++ b/src/Application.cpp @@ -224,7 +224,7 @@ void Application::run() glEnable(GL_DEPTH_TEST); - Planet* pl = new Planet(glm::vec3(0.0f,0.0f,0.0f), 10); + Planet* pl = new Planet(glm::vec3(0.0f,0.0f,0.0f), 4); // Create the shader and link them together Shader& chunkShader = Shader::createShader("data/shaders/chunk.vert", "data/shaders/chunk.frag"); chunkShader.linkShaders(); diff --git a/src/Camera.h b/src/Camera.h index 4a10e83..e51406f 100644 --- a/src/Camera.h +++ b/src/Camera.h @@ -32,7 +32,7 @@ enum Camera_Movement { const GLfloat YAW = -90.0f; const GLfloat PITCH = 0.0f; const GLfloat ROLL = 0.0f; -const GLfloat SPEED = 3.0f; +const GLfloat SPEED = 100.0f; const GLfloat SENSITIVTY = 0.25f; const GLfloat ZOOM = 45.0f;