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master
voxspatium
/
data
/
shaders
/
chunk.frag
8 lines
92 B
GLSL
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#version 330
in
vec2
uv_p
;
void
main
(
void
)
{
gl_FragColor
=
vec4
(
uv_p
.
xy
,
0.5
f
,
1.0
f
)
;
}
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