voxspatium/src/Shader.h

46 lines
1.1 KiB
C++

#ifndef __SHADER_H__
#define __SHADER_H__
#include <fstream>
#include <map>
#include "util/Common.h"
#include "util/Log.h"
class Shader
{
public:
static Shader& createShader(const string& vertexShaderFilePath, const string& fragmentShaderFilePath);
void linkShaders();
void addAttribute(const string& attribName);
GLuint getUniformLocation(const string& uniformName);
void setUniform(const string& name, float x, float y, float z);
void setUniform(const string& name, const vec3& v);
void setUniform(const string& name, const dvec3& v);
void setUniform(const string& name, const vec4& v);
void setUniform(const string& name, const dvec4& v);
void setUniform(const string& name, const dmat4& m);
void setUniform(const string& name, const mat4& m);
void setUniform(const string& name, const mat3& m);
void setUniform(const string& name, float val);
void setUniform(const string& name, int val);
void start();
void stop();
private:
int m_attributes;
GLuint m_programID;
GLuint m_vertexShaderID;
GLuint m_fragmentShaderID;
map<string, GLint> m_uniforms;
static void compileShader(const string& filePath, GLuint& id);
};
#endif // __SHADER_H__