voxspatium/src/util/Math3D.h

13 lines
232 B
C++

#ifndef __MATH_H__
#define __MATH_H__
// TODO: Write custom math class
// Using GLM for now
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
using namespace glm;
#endif // __MATH_H__