55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
// Voxspatium Engine - Voxel Planets Engine
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// Copyright (C) 2018 Evert "Diamond" Prants <evert@lunasqu.ee>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#ifndef __APPLICATION_H__
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#define __APPLICATION_H__
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#include "util/Common.h"
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#include "util/Singleton.h"
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#include "Camera.h"
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#include "Input.h"
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class Application : public Singleton<Application>
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{
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public:
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Application();
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~Application();
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void initialize();
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void exit() { m_run = false; }
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inline glm::vec2 getScreenDimensions() const { return glm::vec2(m_width, m_height); }
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friend class Singleton<Application>;
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private:
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int m_width, m_height;
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Camera* m_camera;
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SDL_Window* m_window;
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SDL_GLContext m_glContext;
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GLuint m_now;
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GLuint m_last;
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double deltaTime;
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bool m_run;
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void handleEvents();
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void run();
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void render();
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void update(GLfloat dtime);
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};
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#endif // __APPLICATION_H__
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