voxspatium/src/Input.cpp

81 lines
1.8 KiB
C++

// Voxspatium Engine - Voxel Planets engine
// Copyright (C) 2018 Evert "Diamond" Prants <evert@lunasqu.ee>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "Input.h"
// Remember previous positions
void Input::flush()
{
for(auto& it : m_keyMap)
{
m_oldKeyMap[it.first] = it.second;
}
// Keep old mouse coordinates
m_oldMouseCoords = m_mouseCoords;
// Reset the mouse wheel scroll, as we will ever only need it once.
m_mwheelY = 0;
m_mwheelX = 0;
}
void Input::pressKey(unsigned int keyID)
{
m_keyMap[keyID] = true;
}
void Input::releaseKey(unsigned int keyID)
{
m_keyMap[keyID] = false;
}
void Input::setMouseCoords(float x, float y)
{
m_mouseCoords.x = x;
m_mouseCoords.y = y;
}
bool Input::isKeyDown(unsigned int keyID)
{
auto it = m_keyMap.find(keyID);
if(it != m_keyMap.end())
return it->second;
else
return false;
}
bool Input::wasKeyDown(unsigned int keyID)
{
auto it = m_oldKeyMap.find(keyID);
if(it != m_oldKeyMap.end())
return it->second;
else
return false;
}
bool Input::isKeyPressed(unsigned int keyID)
{
if(isKeyDown(keyID) == true && wasKeyDown(keyID) == false)
return true;
return false;
}
void Input::setMouseWheel(int vert, int horiz)
{
m_mwheelY = vert;
m_mwheelX = horiz;
}