voxspatium/src/util/Math3D.h

27 lines
970 B
C

// Voxspatium Engine - Voxel Planets engine
// Copyright (C) 2018 Evert "Diamond" Prants <evert@lunasqu.ee>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#ifndef __MATH_H__
#define __MATH_H__
// TODO: Write custom math class
// Using GLM for now
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#endif // __MATH_H__