voxspatium/src/planet/Planet.cpp

94 lines
2.4 KiB
C++

#include "planet/Planet.h"
#include "planet/PlanetFace.h"
Planet::Planet(glm::vec3 position, float radius, PlanetNoiseParams &noiseParams) :
m_position(position), m_radius(radius), m_noise(noiseParams.frequency, noiseParams.amplitude, noiseParams.lacunarity, noiseParams.persistence)
{
for (unsigned int a = 0; a <= 4; a++)
{
for (unsigned int b = 0; b <= 4; b++)
{
for (unsigned int c = 0; c <= 4; c++)
{
for (unsigned int d = 0; d <= 4; d++)
{
m_ibuffers[a][b][c][d] = new PlanetIndexBuffer(16, a, b, c, d);
}
}
}
}
for (int i = 0; i < 6; i++)
{
m_faces[i] = new PlanetFace(this, i);
}
connectFaces();
}
Planet::~Planet()
{
for (int i = 0; i < 6; i++)
{
delete m_faces[i];
}
for (unsigned int a = 0; a <= 4; a++)
{
for (unsigned int b = 0; b <= 4; b++)
{
for (unsigned int c = 0; c <= 4; c++)
{
for (unsigned int d = 0; d <= 4; d++)
{
delete m_ibuffers[a][b][c][d];
m_ibuffers[a][b][c][d] = 0;
}
}
}
}
}
void Planet::draw(Camera* camera, Shader* shader)
{
for (int i = 0; i < 6; i++)
{
m_faces[i]->draw(camera, shader);
}
}
void Planet::tick(Camera* camera, GLfloat dtime)
{
for (int i = 0; i < 6; i++)
{
m_faces[i]->tick(camera, dtime);
}
// m_faces[FACE_BACK]->tick(camera, dtime);
}
void Planet::connectFaces()
{
m_faces[FACE_FRONT]->connect(TOP, m_faces[FACE_TOP]);
m_faces[FACE_FRONT]->connect(LEFT, m_faces[FACE_LEFT]);
m_faces[FACE_FRONT]->connect(BOTTOM, m_faces[FACE_BOTTOM]);
m_faces[FACE_LEFT]->connect(TOP, m_faces[FACE_TOP]);
m_faces[FACE_LEFT]->connect(LEFT, m_faces[FACE_BACK]);
m_faces[FACE_LEFT]->connect(BOTTOM, m_faces[FACE_BOTTOM]);
m_faces[FACE_BACK]->connect(TOP, m_faces[FACE_TOP]);
m_faces[FACE_BACK]->connect(LEFT, m_faces[FACE_RIGHT]);
m_faces[FACE_BACK]->connect(BOTTOM, m_faces[FACE_BOTTOM]);
m_faces[FACE_RIGHT]->connect(TOP, m_faces[FACE_TOP]);
m_faces[FACE_RIGHT]->connect(LEFT, m_faces[FACE_FRONT]);
m_faces[FACE_RIGHT]->connect(BOTTOM, m_faces[FACE_BOTTOM]);
}
glm::mat4 Planet::getTransformation()
{
glm::mat4 newMat = glm::mat4(1.0f);
newMat = glm::translate(newMat, m_position);
return newMat;
}
PlanetIndexBuffer* Planet::getIndexBuffer(const unsigned int detailTop, const unsigned int detailRight, const unsigned int detailBottom, const unsigned int detailLeft) {
return m_ibuffers[detailTop][detailRight][detailBottom][detailLeft];
}