voxspatium/src/planet/PlanetIndexBuffer.cpp

180 lines
5.4 KiB
C++

#include "PlanetIndexBuffer.h"
PlanetIndexBuffer::PlanetIndexBuffer(
unsigned int resolution,
const unsigned int detailTop,
const unsigned int detailRight,
const unsigned int detailBottom,
const unsigned int detailLeft
) : m_resolution(resolution) {
TriangleFanList triangleFans;
// Build the patch body (without edges)
for (unsigned int x = 2; x < m_resolution - 1; x += 2)
{
for (unsigned int y = 2; y < m_resolution - 1; y += 2)
{
addTriangleFan(triangleFans);
addTriangleFanVertex(triangleFans, x, y);
addTriangleFanVertex(triangleFans, x + 1, y + 1);
addTriangleFanVertex(triangleFans, x, y + 1);
addTriangleFanVertex(triangleFans, x - 1, y + 1);
addTriangleFanVertex(triangleFans, x - 1, y);
addTriangleFanVertex(triangleFans, x - 1, y - 1);
addTriangleFanVertex(triangleFans, x, y - 1);
addTriangleFanVertex(triangleFans, x + 1, y - 1);
addTriangleFanVertex(triangleFans, x + 1, y);
addTriangleFanVertex(triangleFans, x + 1, y + 1);
}
}
// Build all four edges
buildEdge(triangleFans, TOP, detailLeft);
buildEdge(triangleFans, RIGHT, detailBottom);
buildEdge(triangleFans, BOTTOM, detailRight);
buildEdge(triangleFans, LEFT, detailTop);
// Count the number of triangles and reserve three vertices per triangle
int triangleCount = 0;
for (unsigned int i = 0; i < triangleFans.size(); i++)
if (triangleFans[i].size() > 2)
triangleCount += triangleFans[i].size() - 2;
m_vertexCount = 3 * triangleCount;
// Create an index array
GLushort *indexData = new GLushort[m_vertexCount];
int n = 0;
for (unsigned int i = 0; i < triangleFans.size(); i++)
{
for (unsigned int j = 2; j < triangleFans[i].size(); j++)
{
indexData[n++] = triangleFans[i][0];
indexData[n++] = triangleFans[i][j-1];
indexData[n++] = triangleFans[i][j];
}
}
// Generate the index buffer object (IBO)
glGenBuffers(1, &m_ibo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ibo);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLushort) * m_vertexCount, indexData, GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
// Delete unnecessary data
triangleFans.clear();
delete[] indexData;
}
PlanetIndexBuffer::~PlanetIndexBuffer() {
glDeleteBuffers(1, &m_ibo);
}
void PlanetIndexBuffer::rotateIndices(unsigned int &x, unsigned int &y, const unsigned int rotation)
{
// Change the indices to match the given rotation
switch (rotation)
{
case TOP:
default:
return;
case RIGHT:
std::swap(x, y);
y = m_resolution - y;
return;
case BOTTOM:
x = m_resolution - x;
y = m_resolution - y;
return;
case LEFT:
std::swap(x, y);
x = m_resolution - x;
return;
}
}
// Creates and adds a triangle fan
void PlanetIndexBuffer::addTriangleFan(TriangleFanList &triangleFans)
{
triangleFans.push_back(TriangleFan());
}
// adds a vertex index to the most recently added triangle fan
void PlanetIndexBuffer::addTriangleFanVertex(TriangleFanList &triangleFans, unsigned int x, unsigned int y, const unsigned int rotation)
{
// Rotate and use the x and y indices
PlanetIndexBuffer::rotateIndices(x, y, rotation);
triangleFans.back().push_back(index1D(x,y));
}
void PlanetIndexBuffer::buildEdge(TriangleFanList &triangleFans, const unsigned int side, const unsigned int detail)
{
// If detail difference is 0 (default case) or too high
if (detail == 0 || detail > 4)
{
for (unsigned int x = 0; x < m_resolution - 1; x += 2)
{
addTriangleFan(triangleFans);
addTriangleFanVertex(triangleFans, x + 1, m_resolution - 1, side);
for (int d = -1; d <= 1; d++)
addTriangleFanVertex(triangleFans, x + 1 - d, m_resolution, side);
if (x > 0)
{
addTriangleFan(triangleFans);
addTriangleFanVertex(triangleFans, x, m_resolution, side);
for (int d = -1; d <= 1; d++)
addTriangleFanVertex(triangleFans, x + d, m_resolution - 1, side);
}
}
return;
}
// Calculate step sizes; step = 2^detail
const int step = 1 << detail;
const int halfStep = step / 2;
unsigned int x = 0;
for (x = 0; x < m_resolution; x += step)
{
addTriangleFan(triangleFans);
addTriangleFanVertex(triangleFans, x, m_resolution, side);
addTriangleFanVertex(triangleFans, x + halfStep, m_resolution - 1, side);
addTriangleFanVertex(triangleFans, x + step, m_resolution, side);
if (x > 0)
{
addTriangleFan(triangleFans);
addTriangleFanVertex(triangleFans, x, m_resolution, side);
for (int d = -halfStep; d <= halfStep; d++)
addTriangleFanVertex(triangleFans, x + d, m_resolution - 1, side);
}
}
if (step > 2)
{
addTriangleFan(triangleFans);
addTriangleFanVertex(triangleFans, 0, m_resolution, side);
for (int d = 1; d <= halfStep; d++)
addTriangleFanVertex(triangleFans, d, m_resolution - 1, side);
addTriangleFan(triangleFans);
addTriangleFanVertex(triangleFans, m_resolution, m_resolution, side);
for (int d = -halfStep; d <= -1; d++)
addTriangleFanVertex(triangleFans, m_resolution + d, m_resolution - 1, side);
}
}
GLsizei PlanetIndexBuffer::getVertexCount() const
{
return m_vertexCount;
}
GLuint PlanetIndexBuffer::getIbo() const
{
return m_ibo;
}
unsigned int PlanetIndexBuffer::index1D(const unsigned int x, const unsigned int y) {
return ((x) + (y) * (m_resolution + 1));
}