voxspatium/data/shaders/skybox.vert

16 lines
282 B
GLSL

#version 330
in vec3 position;
in vec3 color;
out vec3 cardial_color;
uniform mat4 projectionMatrix;
uniform mat4 viewMatrix;
uniform mat4 modelMatrix;
void main(void) {
gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(position, 1.0);
cardial_color = color;
}