16 lines
300 B
GLSL
16 lines
300 B
GLSL
#version 110
|
|
|
|
attribute vec3 position;
|
|
attribute vec3 color;
|
|
varying vec3 cardial_color;
|
|
|
|
uniform mat4 projectionMatrix;
|
|
uniform mat4 viewMatrix;
|
|
uniform mat4 modelMatrix;
|
|
|
|
void main(void) {
|
|
gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(position, 1.0);
|
|
|
|
cardial_color = color;
|
|
}
|