Add a planter machine
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elepower_farming/formspec.lua
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25
elepower_farming/formspec.lua
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@ -0,0 +1,25 @@
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elefarm.formspec = {}
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local function bar(x,y,metric)
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return "image["..x..","..y..";0.25,2.8;elepower_gui_barbg.png"..
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"^[lowpart:"..metric..":elefarming_gui_bar.png]"
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end
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function elefarm.formspec.planter_formspec(timer, power)
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return "size[8,10]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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ele.formspec.power_meter(power)..
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bar(1, 0, 100-timer)..
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"list[context;layout;2.5,0;3,3;]"..
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"list[context;src;0,3.5;8,2;]"..
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"list[current_player;main;0,5.75;8,1;]"..
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"list[current_player;main;0,7;8,3;8]"..
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"listring[current_player;main]"..
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"listring[context;src]"..
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"listring[current_player;main]"..
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default.get_hotbar_bg(0, 5.75)
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end
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@ -6,3 +6,5 @@ local modpath = minetest.get_modpath(minetest.get_current_modname())
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elefarm = rawget(_G, "elefarm") or {}
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elefarm.modpath = modpath
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dofile(modpath.."/formspec.lua")
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dofile(modpath.."/nodes/init.lua")
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@ -1,3 +1,3 @@
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name = elepower_farming
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description = Electric Farming Automation!
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depends = elepower_papi, elepower_tools
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depends = elepower_papi, elepower_tools, farming
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2
elepower_farming/nodes/init.lua
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2
elepower_farming/nodes/init.lua
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@ -0,0 +1,2 @@
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dofile(elefarm.modpath.."/nodes/planter.lua")
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261
elepower_farming/nodes/planter.lua
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elepower_farming/nodes/planter.lua
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@ -0,0 +1,261 @@
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local PLANTER_TICK = 5
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local ranges = {
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-- Slot 1 (starts from upper left corner)
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{
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{x = -4, z = 2, y = 1},
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{x = -2, z = 4, y = 1},
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},
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-- Slot 2
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{
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{x = -1, z = 2, y = 1},
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{x = 1, z = 4, y = 1},
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},
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-- Slot 3
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{
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{x = 2, z = 2, y = 1},
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{x = 4, z = 4, y = 1},
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},
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-- Slot 4
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{
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{x = -4, z = -1, y = 1},
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{x = -2, z = 1, y = 1},
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},
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-- Slot 5 (center)
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{
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{x = -1, z = -1, y = 1},
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{x = 1, z = 1, y = 1},
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},
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-- Slot 6
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{
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{x = 2, z = -1, y = 1},
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{x = 4, z = 1, y = 1},
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},
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-- Slot 7
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{
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{x = -4, z = -4, y = 1},
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{x = -2, z = -2, y = 1},
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},
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-- Slot 8
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{
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{x = -1, z = -4, y = 1},
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{x = 1, z = -2, y = 1},
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},
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-- Slot 9 (last one, bottom right)
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{
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{x = 2, z = -4, y = 1},
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{x = 4, z = -2, y = 1},
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},
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}
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local function can_dig(pos, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:is_empty("src")
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end
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local function allow_metadata_inventory_put(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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if listname == "layout" then
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local inv = minetest.get_meta(pos):get_inventory()
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stack:set_count(1)
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inv:set_stack(listname, index, stack)
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return 0
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end
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return stack:get_count()
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end
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local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local stack = inv:get_stack(from_list, from_index)
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if from_list == "layout" then
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inv:set_stack(from_list, from_index, ItemStack(nil))
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return 0
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end
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return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
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end
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local function allow_metadata_inventory_take(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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if listname == "layout" then
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local inv = minetest.get_meta(pos):get_inventory()
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inv:set_stack(listname, index, ItemStack(nil))
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return 0
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end
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return stack:get_count()
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end
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local function plant(pos, range, stack, inv)
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local planted = 0
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local range_st = vector.add(ranges[range][1], pos)
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local range_end = vector.add(ranges[range][2], pos)
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local y_top = 0
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if minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z}).name ~= "air" then
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y_top = y_top + 1
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end
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if not stack or stack:is_empty() then
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return 0
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end
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local to_plant = stack:get_name()
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local to_place = nil
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local amount = 0
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local till = false
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for _,stack in ipairs(inv:get_list("src")) do
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if stack:get_name() == to_plant then
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amount = amount + stack:get_count()
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end
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end
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-- Saplings
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if ele.helpers.get_item_group(to_plant, "sapling") then
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to_place = to_plant
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to_plant = nil
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elseif ele.helpers.get_item_group(to_plant, "seed") then
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to_place = nil
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till = true
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end
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if (to_plant or to_place) and amount > 0 then
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for x = range_st.x, range_end.x do
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if amount == 0 then break end
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for z = range_st.z, range_end.z do
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if amount == 0 then break end
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local place_pos = {x = x, y = range_st.y + y_top, z = z}
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local base_pos = {x = place_pos.x, y = place_pos.y - 1, z = place_pos.z}
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local base_node = minetest.get_node_or_nil(base_pos)
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-- Make sure we're planting on soil, till it if necessary
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if base_node and ele.helpers.get_item_group(base_node.name, "soil") then
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local node = minetest.get_node_or_nil(place_pos)
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if node and node.name == "air" then
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if till then
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local regN = minetest.registered_nodes
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if regN[base_node.name].soil == nil or
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regN[base_node.name].soil.wet == nil or
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regN[base_node.name].soil.dry == nil then
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till = false
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end
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if till then
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minetest.sound_play("default_dig_crumbly", {
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pos = base_pos,
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gain = 0.5,
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})
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minetest.set_node(base_pos, {name = regN[base_node.name].soil.dry})
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end
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end
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local take = to_place
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if to_place then
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minetest.set_node(place_pos, {name = to_place})
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else
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local seeddef = minetest.registered_items[to_plant]
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farming.place_seed(to_plant, nil, {type = "node", under = base_pos, above = place_pos},
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seeddef.next_plant)
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take = to_plant
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end
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planted = planted + 1
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amount = amount - 1
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inv:remove_item("src", ItemStack(take, 1))
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end
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end
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end
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end
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end
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return planted
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end
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local function on_timer(pos, elapsed)
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local refresh = false
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local capacity = ele.helpers.get_node_property(meta, pos, "capacity")
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local usage = ele.helpers.get_node_property(meta, pos, "usage")
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local storage = ele.helpers.get_node_property(meta, pos, "storage")
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local work = meta:get_int("src_time")
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if storage > usage then
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if work == PLANTER_TICK then
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local planted = 0
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for index, slot in ipairs(inv:get_list("layout")) do
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if planted >= 9 then break end
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if not slot:is_empty() then
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planted = planted + plant(pos, index, slot, inv)
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end
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end
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work = 0
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if planted > 0 then
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storage = storage - usage
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end
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else
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work = work + 1
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end
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refresh = true
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end
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local power_percent = math.floor((storage / capacity)*100)
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local work_percent = math.floor((work / PLANTER_TICK)*100)
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meta:set_string("formspec", elefarm.formspec.planter_formspec(work_percent, power_percent))
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meta:set_int("storage", storage)
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meta:set_int("src_time", work)
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return refresh
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end
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ele.register_base_device("elepower_farming:planter", {
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description = "Automatic Planter",
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ele_capacity = 12000,
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ele_inrush = 288,
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ele_usage = 128,
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tiles = {
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"elefarming_machine_planter.png", "elefarming_machine_base.png", "elefarming_machine_side.png",
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"elefarming_machine_side.png", "elefarming_machine_side.png", "elefarming_machine_side.png",
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},
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groups = {
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oddly_breakable_by_hand = 1,
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ele_machine = 1,
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ele_user = 1,
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cracky = 1,
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},
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on_construct = function (pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("layout", 9)
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inv:set_size("src", 16)
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meta:set_int("src_time", 0)
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meta:set_string("formspec", elefarm.formspec.planter_formspec(0,0))
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end,
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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allow_metadata_inventory_move = allow_metadata_inventory_move,
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can_dig = can_dig,
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on_timer = on_timer,
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})
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BIN
elepower_farming/textures/elefarming_gui_bar.png
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BIN
elepower_farming/textures/elefarming_gui_bar.png
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Binary file not shown.
After Width: | Height: | Size: 10 KiB |
BIN
elepower_farming/textures/elefarming_machine_base.png
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BIN
elepower_farming/textures/elefarming_machine_base.png
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Binary file not shown.
After Width: | Height: | Size: 321 B |
BIN
elepower_farming/textures/elefarming_machine_planter.png
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BIN
elepower_farming/textures/elefarming_machine_planter.png
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Binary file not shown.
After Width: | Height: | Size: 5.8 KiB |
BIN
elepower_farming/textures/elefarming_machine_side.png
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BIN
elepower_farming/textures/elefarming_machine_side.png
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Binary file not shown.
After Width: | Height: | Size: 338 B |
@ -211,19 +211,22 @@ function ele.register_machine(nodename, nodedef)
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nodedef.groups["ele_machine"] = 0
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end
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-- Add ports to the device's faces
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if nodedef.tiles and #nodedef.tiles == 6 then
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for i = 1, 5 do
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nodedef.tiles[i] = nodedef.tiles[i] .. "^elepower_power_port.png"
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if not nodedef.ele_no_automatic_ports then
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-- Add ports to the device's faces
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if nodedef.tiles and #nodedef.tiles == 6 then
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for i = 1, 5 do
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nodedef.tiles[i] = nodedef.tiles[i] .. "^elepower_power_port.png"
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end
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end
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end
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-- Add ports to the device's active faces
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if nodedef.ele_active_nodedef and nodedef.ele_active_nodedef.tiles and #nodedef.ele_active_nodedef.tiles == 6 then
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for i = 1, 5 do
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nodedef.ele_active_nodedef.tiles[i] = nodedef.ele_active_nodedef.tiles[i] .. "^elepower_power_port.png"
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-- Add ports to the device's active faces
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if nodedef.ele_active_nodedef and nodedef.ele_active_nodedef.tiles and #nodedef.ele_active_nodedef.tiles == 6 then
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for i = 1, 5 do
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nodedef.ele_active_nodedef.tiles[i] = nodedef.ele_active_nodedef.tiles[i] .. "^elepower_power_port.png"
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end
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end
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end
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nodedef.ele_no_automatic_ports = nil
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-- Default metadata handlers for "src" and "dst"
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if not nodedef.allow_metadata_inventory_put then
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