Commit Graph

4 Commits

Author SHA1 Message Date
Sirrobzeroone
5d14083f2c Standalone Powercell, Lighting Fix's
Powercells can now power machines so long as they are charged up and connected to a machine/light bulb etc ie powercells can be a provider on there own now.

Lighting fixed a few issues:
Lights weren't getting power if you added them to a network while it was on powercell power rather than provider power.
Floodlights had the wrong drops listed
2021-09-26 22:35:44 +10:00
Sirrobzeroone
12eacba8f6 Floodlight and Powercell Fix
Floodlights reverted to Incandescent on active/inactive change - Thanks Yeti
Powercells wouldn't supply to machines in "Out of Power" state - Thanks Meise21
Both issues should now be resolved

Also pushed some changes I made to external_nodes_items.lua doesn't affect functionality purely tidy up
2021-09-26 10:11:12 +10:00
Sirrobzeroone
3d28ad39b5 Decouple from default start and fixes
Start to remove all default references to default mod into a single file so they can be more easily updated.
Add recipes for blue/red paper.
Add Silver Wire to internal copy of basic materials
2021-08-11 20:25:00 +10:00
Sirrobzeroone
56d89df934 elepower lighting initial and elepower inventory update
Breaking Update:
~ elepower lighting added
  ~ light bulbs
  ~ flood lights
  ~ led panels
  ~ decorative shades
  ~ added to tome
~ improvements to dynamics inventory images
~ improvements to machine recipe storage
~ tome support for new recipes
~ additional elepower conduit types added with lighting and base
~ changes to compressing from 1 recipe slot to 2 slots (potential breaking change)
2021-08-08 20:39:20 +10:00