Minetest Power API. Semi-divergent fork by sirrobzeroone: https://github.com/sirrobzeroone/elepower
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Sirrobzeroone 12eacba8f6 Floodlight and Powercell Fix
Floodlights reverted to Incandescent on active/inactive change - Thanks Yeti
Powercells wouldn't supply to machines in "Out of Power" state - Thanks Meise21
Both issues should now be resolved

Also pushed some changes I made to external_nodes_items.lua doesn't affect functionality purely tidy up
2021-09-26 10:11:12 +10:00
elepower_documentation Left network debug on 2021-06-14 10:48:45 +10:00
elepower_dynamics Decouple from default start and fixes 2021-08-11 20:25:00 +10:00
elepower_farming Decouple from default start and fixes 2021-08-11 20:25:00 +10:00
elepower_lighting Floodlight and Powercell Fix 2021-09-26 10:11:12 +10:00
elepower_machines Decouple from default start and fixes 2021-08-11 20:25:00 +10:00
elepower_mining Decouple from default start and fixes 2021-08-11 20:25:00 +10:00
elepower_nuclear Decouple from default start and fixes 2021-08-11 20:25:00 +10:00
elepower_papi Floodlight and Powercell Fix 2021-09-26 10:11:12 +10:00
elepower_solar Decouple from default start and fixes 2021-08-11 20:25:00 +10:00
elepower_thermal Decouple from default start and fixes 2021-08-11 20:25:00 +10:00
elepower_tome Decouple from default start and fixes 2021-08-11 20:25:00 +10:00
elepower_tools Decouple from default start and fixes 2021-08-11 20:25:00 +10:00
elepower_wireless Decouple from default start and fixes 2021-08-11 20:25:00 +10:00
LICENSE Initial commit 2018-06-18 10:09:43 +03:00
modpack.conf modpack.conf 2019-02-04 20:14:42 +02:00
README.md Guide/Tome - Add Wind Turbine Help 2021-07-02 13:56:57 +10:00
screenshot.png fix formspecs, new screenshot 2020-05-02 21:59:31 +03:00

Elepower

A new powerful modpack for Minetest 5.0.0+!

I do not recommend using this modpack with technic, as this modpack aims to become an all new technology mod. However, compatibility might be added at a later date.

Depends on fluid_lib!

Features

Universal Electric Power API

How is this any different from technic I hear you asking? Well, first of all, I have eliminated the concept of "tiers" in the technic sense, as all types of machines will now be accepting any conduit. Machines can be upgraded for speed and efficiency.

Universal Fluid Transfer API

Exactly what it sounds like. Pipeworks failed to do this. Works with melterns!

Machinery

Machines for doubling your ore output and helping you create more powerful materials.

Tools

Powered tools that you can simply recharge instead of crafting them again.

Farming

Farming automation machines: automatic planting and harvesting of crops.

Nuclear

Nuclear power. Both fission and fusion will (soon) be presented!