Sirrobzeroone 12eacba8f6 Floodlight and Powercell Fix
Floodlights reverted to Incandescent on active/inactive change - Thanks Yeti
Powercells wouldn't supply to machines in "Out of Power" state - Thanks Meise21
Both issues should now be resolved

Also pushed some changes I made to external_nodes_items.lua doesn't affect functionality purely tidy up
2021-09-26 10:11:12 +10:00
2018-06-18 10:09:43 +03:00
2019-02-04 20:14:42 +02:00
2021-07-02 13:56:57 +10:00
2020-05-02 21:59:31 +03:00

Elepower

A new powerful modpack for Minetest 5.0.0+!

I do not recommend using this modpack with technic, as this modpack aims to become an all new technology mod. However, compatibility might be added at a later date.

Depends on fluid_lib!

Features

Universal Electric Power API

How is this any different from technic I hear you asking? Well, first of all, I have eliminated the concept of "tiers" in the technic sense, as all types of machines will now be accepting any conduit. Machines can be upgraded for speed and efficiency.

Universal Fluid Transfer API

Exactly what it sounds like. Pipeworks failed to do this. Works with melterns!

Machinery

Machines for doubling your ore output and helping you create more powerful materials.

Tools

Powered tools that you can simply recharge instead of crafting them again.

Farming

Farming automation machines: automatic planting and harvesting of crops.

Nuclear

Nuclear power. Both fission and fusion will (soon) be presented!

Description
Minetest Power API. Semi-divergent fork by sirrobzeroone: https://github.com/sirrobzeroone/elepower
Readme 13 MiB
Languages
Lua 100%