elepower/elepower_machines
Sirrobzeroone 2627e0c763 Network fixes - Powercells/Batteries
- Powercells/Batteries now distribute power when Powergen for network is 0
- Powercells/Batteries will only distribute power to "Active" machines lowering network drain
- All machines/Powercells-Batteries act as power pass through ie no longer a network end point - note this only happened on reload of game they worked like this when laid out this way just game save/reload caused machines/Powercells to act as end point.
- fixed Issue max_stack to stack_max, https://gitlab.icynet.eu/evert/elepower/-/issues/5
2021-06-14 08:29:25 +10:00
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machines Network fixes - Powercells/Batteries 2021-06-14 08:29:25 +10:00
models A crude wooden windmill 2019-01-28 13:43:07 +02:00
textures PCB Etching plant 2020-05-01 22:50:52 +03:00
craft.lua Fix enrichment plant, add speed and efficiency upgrades 2019-01-22 23:14:38 +02:00
crafting.lua PCB Etching plant 2020-05-01 22:50:52 +03:00
craftitems.lua A crude wooden windmill 2019-01-28 13:43:07 +02:00
init.lua Concept of soldering, tiers of power storage cells 2018-12-12 15:04:53 +02:00
mod.conf support new craftguide api 2018-12-17 12:46:13 +02:00
nodes.lua thermal evaporation plant (incomplete) 2019-02-04 20:08:07 +02:00
upgrading.lua numerous bug fixes, new machine: Wireless Control Station 2020-05-21 19:19:43 +03:00