elepower/elepower_machines/machines/bases/crafter.lua
Sirrobzeroone 56d89df934 elepower lighting initial and elepower inventory update
Breaking Update:
~ elepower lighting added
  ~ light bulbs
  ~ flood lights
  ~ led panels
  ~ decorative shades
  ~ added to tome
~ improvements to dynamics inventory images
~ improvements to machine recipe storage
~ tome support for new recipes
~ additional elepower conduit types added with lighting and base
~ changes to compressing from 1 recipe slot to 2 slots (potential breaking change)
2021-08-08 20:39:20 +10:00

342 lines
10 KiB
Lua

-- This is a crafter type machine base.
-- It accepts a recipe type registered beforehand.
-- Specialized formspec for crafters
function ele.formspec.get_crafter_formspec(craft_type, power, percent, pos, machine_name, state)
local craftstats = elepm.craft.types[craft_type]
local craft_reg_path = elepm.craft[craft_type]
local input_size = craftstats.inputs
local material_inputs = {}
local mat_inputs_1 = "|"
local mat_inputs_2 = "|"
local mat_inputs_3 = "|"
local formspec_inout_icon_tooltip
local icon_def_slot_1 = minetest.registered_nodes[machine_name].ele_icon_material_1 or "elepower_gui_icon_crafter_genmat_1.png"
local icon_def_slot_2 = minetest.registered_nodes[machine_name].ele_icon_material_2 or "elepower_gui_icon_crafter_genmat_2.png"
local icon_def_slot_3 = minetest.registered_nodes[machine_name].ele_icon_material_3 or "elepower_gui_icon_crafter_genmat_3.png"
-- Start add icons and tooltips for input slots
-- setting material name values to keys helps remove duplicates
-- for cooking we have to retrieve from MT engine
if craft_type == "cooking" then
local sort_output = {}
for name,def in pairs(minetest.registered_items) do
local recipe = minetest.get_all_craft_recipes(name)
if recipe ~= nil then
for k,v in pairs(recipe) do
if v.method == "cooking" and v.output ~= "" then
local reg_name = v.items[1]
if string.find(reg_name, "group") ~= nil then
description = string.gsub(reg_name, "group:","All ")
else
description = minetest.registered_items[reg_name].description
end
material_inputs[description] = 1
end
end
end
end
else
for _,craft_recipes in pairs(craft_reg_path) do
for item_pos,item in pairs(craft_recipes.recipe)do
for item_name,item_num in pairs(item) do
-- have to check all registered items
if minetest.registered_items[item_name] then
local description = minetest.registered_items[item_name].description
-- remove any text on 2nd/3rd line
if string.find(description,"\n") then
description = string.split(description,"\n")
description = description[1]
end
material_inputs[description..":"..item_pos] = item_pos -- add a unique value to name
end
end
end
end
end
-- reverse table so we can sort
local material_in_sort = {}
for k,v in pairs(material_inputs)do
table.insert(material_in_sort,k)
end
table.sort(material_in_sort)
for k,mat_desc in pairs(material_in_sort) do
local mat_desc_r = string.gsub(mat_desc,":(.*)","") -- remove :1,:2,:3
if material_inputs[mat_desc] == 1 then
mat_inputs_1 = mat_inputs_1.."\n"..mat_desc_r
elseif material_inputs[mat_desc] == 2 then
mat_inputs_2 = mat_inputs_2.."\n"..mat_desc_r
elseif material_inputs[mat_desc] == 3 then
mat_inputs_3 = mat_inputs_3.."\n"..mat_desc_r
end
end
mat_inputs_1 = string.gsub(mat_inputs_1, "|\n","")
mat_inputs_2 = string.gsub(mat_inputs_2, "|\n","")
mat_inputs_3 = string.gsub(mat_inputs_3, "|\n","")
--adjust tooltip and layout depending on if we have 1/2/3 input slots
if input_size == 1 then
formspec_inout_icon_tooltip = "image[1.7,2.45;0.5,0.5;"..icon_def_slot_1.."]"..
"tooltip[1.5,2.0;1,1;"..mat_inputs_1..";#30434c;#0399c6]"--"tooltip[1.5,2.0;1,1;"..minetest.colorize("#0399c6",mat_inputs).."]"
elseif input_size == 2 then
formspec_inout_icon_tooltip = "image[1.2,2.45;0.5,0.5;"..icon_def_slot_1.."]"..
"tooltip[1.0,2.0;1,1;"..mat_inputs_1..";#30434c;#0399c6]"..
"image[2.2,2.45;0.5,0.5;"..icon_def_slot_2.."]"..
"tooltip[2.0,2.0;1,1;"..mat_inputs_2..";#30434c;#0399c6]"
else
formspec_inout_icon_tooltip = "image[1.2,2.45;0.5,0.5;"..icon_def_slot_1.."]"..
"tooltip[1.0,2.0;1,1;"..mat_inputs_1..";#30434c;#0399c6]"..
"image[2.2,2.45;0.5,0.5;"..icon_def_slot_2.."]"..
"tooltip[2.0,2.0;1,1;"..mat_inputs_2..";#30434c;#0399c6]"..
"image[3.2,2.45;0.5,0.5;"..icon_def_slot_3.."]"..
"tooltip[3.0,2.0;1,1;"..mat_inputs_3..";#30434c;#0399c6]"
end
-- End add icons tooltips for in slots
local gui_name = "gui_furnace_arrow"
if craftstats.gui_name then
gui_name = craftstats.gui_name
end
local bar = "image[4,1.5;1,1;"..gui_name.."_bg.png^[transformR270]"
if percent ~= nil then
bar = "image[4,1.5;1,1;"..gui_name.."_bg.png^[lowpart:"..
(percent)..":"..gui_name.."_fg.png^[transformR270]"
end
local in_width = input_size
local in_height = 1
for n = 2, 4 do
if input_size % n == 0 and input_size ~= n then
in_width = input_size / n
in_height = input_size / n
end
end
local y = 1.5
local x = 1.5
if in_height == 2 then
y = 1
elseif in_height >= 3 then
y = 0.5
end
if in_width >= 2 then
x = 1
end
return "size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
ele.formspec.power_meter(power)..
ele.formspec.state_switcher(7, 0, state)..
"list[context;src;"..x..","..y..";"..in_width..","..in_height..";]"..
bar..
formspec_inout_icon_tooltip..
"list[context;dst;5,1;2,2;]"..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
"listring[current_player;main]"..
"listring[context;src]"..
"listring[current_player;main]"..
"listring[context;dst]"..
"listring[current_player;main]"..
default.get_hotbar_bg(0, 4.25)
end
-- Don't duplicate function for every single crafter node
function crafter_timer (pos, elapsed)
local refresh = false
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
--tt_time = minetest.get_node_timer(pos)
-- Specialized for universal crafter node
local machine_node = minetest.get_node(pos).name
local machine_def = minetest.registered_nodes[machine_node]
-- If this is an active node, get the inactive version
if machine_def.groups['ele_active'] == 1 then
machine_node = machine_def.drop -- Reliable
machine_def = minetest.registered_nodes[machine_node]
end
local capacity = ele.helpers.get_node_property(meta, pos, "capacity")
local usage = ele.helpers.get_node_property(meta, pos, "usage")
local storage = ele.helpers.get_node_property(meta, pos, "storage")
local speed = ele.helpers.get_node_property(meta, pos, "craft_speed")
local time = meta:get_int("src_time")
local state = meta:get_int("state")
local status = "Idle"
local is_enabled = ele.helpers.state_enabled(meta, pos, state)
local res_time = 0
local get_formspec = machine_def.get_formspec or ele.formspec.get_crafter_formspec
local pow_buffer = {capacity = capacity, storage = storage, usage = 0}
-- Default craft speed is 1
if speed == 0 then speed = 1 end
while true do
if not is_enabled then
time = 0
status = "Off"
break
end
local result = elepm.get_recipe(machine_def.craft_type, inv:get_list("src"))
local power_operation = false
-- Determine if there is enough power for this action
res_time = result.time
if result.time ~= 0 and pow_buffer.storage >= usage then
power_operation = true
pow_buffer.usage = usage
end
if result.time == 0 or not power_operation then
ele.helpers.swap_node(pos, machine_node)
if result.time == 0 then
time = 0
status = "Idle"
else
status = "Out of Power!"
end
break
end
refresh = true
status = "Active"
-- One step
pow_buffer.storage = pow_buffer.storage - usage
time = time + ele.helpers.round(speed * 10)
if machine_def.ele_active_node then
local active_node = machine_node.."_active"
if machine_def.ele_active_node ~= true then
active_node = machine_def.ele_active_node
end
ele.helpers.swap_node(pos, active_node)
end
if time <= ele.helpers.round(result.time * 10) then
break
end
local output = result.output
if type(output) ~= "table" then output = { output } end
local output_stacks = {}
for _, o in ipairs(output) do
table.insert(output_stacks, ItemStack(o))
end
local room_for_output = true
inv:set_size("dst_tmp", inv:get_size("dst"))
inv:set_list("dst_tmp", inv:get_list("dst"))
for _, o in ipairs(output_stacks) do
if not inv:room_for_item("dst_tmp", o) then
room_for_output = false
break
end
inv:add_item("dst_tmp", o)
end
if not room_for_output then
ele.helpers.swap_node(pos, machine_node)
time = ele.helpers.round(res_time*10)
status = "Output Full!"
break
end
time = 0
inv:set_list("src", result.new_input)
inv:set_list("dst", inv:get_list("dst_tmp"))
break
end
local pct = 0
if res_time > 0 and time > 0 then
pct = math.floor((time / ele.helpers.round(res_time * 10)) * 100)
end
meta:set_string("formspec", get_formspec(machine_def.craft_type, pow_buffer, pct, pos ,minetest.get_node(pos).name,state))
meta:set_string("infotext", ("%s %s"):format(machine_def.description, status) ..
"\n" .. ele.capacity_text(capacity, storage))
meta:set_int("src_time", time)
meta:set_int("storage", pow_buffer.storage)
return refresh
end
function elepm.register_crafter(nodename, nodedef)
local craft_type = nodedef.craft_type
if not craft_type or not elepm.craft.types[craft_type] then
return nil
end
if not nodedef.groups then
nodedef.groups = {}
end
nodedef.groups["ele_machine"] = 1
nodedef.groups["ele_user"] = 1
nodedef.groups["tubedevice"] = 1
nodedef.groups["tubedevice_receiver"] = 1
nodedef.on_timer = crafter_timer
-- Allow for custom formspec
local get_formspec = ele.formspec.get_crafter_formspec
if nodedef.get_formspec then
get_formspec = nodedef.get_formspec
end
local sizes = elepm.craft.types[craft_type]
nodedef.on_construct = function (pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("src", sizes.inputs)
inv:set_size("dst", 4)
local storage = ele.helpers.get_node_property(meta, pos, "storage")
local capacity = ele.helpers.get_node_property(meta, pos, "capacity")
local pow_buffer = {capacity = capacity, storage = storage, usage = 0}
meta:set_string("formspec", get_formspec(craft_type, pow_buffer, nil, pos,nodename))
end
-- Upgradable
nodedef.ele_upgrades = {
machine_chip = {"craft_speed", "usage", "inrush"},
capacitor = {"capacity"},
}
ele.register_machine(nodename, nodedef)
end