209b8a7596
~ Also fix minor wind turbine bugs and limit to 100 epu's max of power gen ~ Also add Info for simple machines and clean up icons
216 lines
5.8 KiB
Lua
216 lines
5.8 KiB
Lua
|
|
|
|
local function get_formspec_default(power, state)
|
|
return "size[8,8.5]"..
|
|
default.gui_bg..
|
|
default.gui_bg_img..
|
|
default.gui_slots..
|
|
ele.formspec.power_meter(power)..
|
|
ele.formspec.state_switcher(7, 0, state)..
|
|
"list[current_player;main;0,4.25;8,1;]"..
|
|
"list[current_player;main;0,5.5;8,3;8]"..
|
|
default.get_hotbar_bg(0, 4.25)
|
|
end
|
|
|
|
-- Primitive wind checking function
|
|
elepm.wind_height_constant = 20
|
|
function elepm.wind_check(pos)
|
|
if pos.y < 10 then
|
|
return 0
|
|
end
|
|
|
|
local power = math.ceil(pos.y / elepm.wind_height_constant)
|
|
|
|
if math.floor(pos.y / elepm.wind_height_constant) > 25 then
|
|
power = 25
|
|
end
|
|
|
|
return power
|
|
end
|
|
|
|
-- A generator that creates power using altitude
|
|
function ele.register_wind_generator(nodename, nodedef)
|
|
-- Allow for custom formspec
|
|
local get_formspec = get_formspec_default
|
|
if nodedef.get_formspec then
|
|
get_formspec = nodedef.get_formspec
|
|
nodedef.get_formspec = nil
|
|
end
|
|
|
|
local defaults = {
|
|
groups = {
|
|
ele_provider = 1,
|
|
oddly_breakable_by_hand = 1,
|
|
wind_generator = 1,
|
|
},
|
|
tube = false,
|
|
paramtype2 = 0,
|
|
on_timer = function (pos, elapsed)
|
|
|
|
local refresh = false
|
|
local meta = minetest.get_meta(pos)
|
|
|
|
local capacity = ele.helpers.get_node_property(meta, pos, "capacity")
|
|
local generation = ele.helpers.get_node_property(meta, pos, "usage")
|
|
local storage = ele.helpers.get_node_property(meta, pos, "storage")
|
|
|
|
local state = meta:get_int("state")
|
|
local is_enabled = ele.helpers.state_enabled(meta, pos, state)
|
|
|
|
local pow_buffer = {capacity = capacity, storage = storage, usage = 0}
|
|
local status = "Idle"
|
|
|
|
local wind = meta:get_int("wind")
|
|
|
|
while true do
|
|
if not is_enabled then
|
|
status = "Off"
|
|
wind = 0
|
|
break
|
|
end
|
|
|
|
local multiplier = 1
|
|
local tentpos = vector.subtract(pos, {x=0,y=0,z=1})
|
|
for i, ob in pairs(minetest.get_objects_inside_radius(tentpos, 0.5)) do
|
|
if ob:get_luaentity() and ob:get_luaentity().name == "elepower_machines:wind_turbine_blades" then
|
|
multiplier = 4
|
|
break
|
|
end
|
|
end
|
|
|
|
wind = elepm.wind_check(pos) * multiplier
|
|
|
|
if wind == 0 then
|
|
status = "No wind"
|
|
break
|
|
end
|
|
|
|
pow_buffer.usage = wind
|
|
if pow_buffer.storage + pow_buffer.usage > pow_buffer.capacity then
|
|
break
|
|
end
|
|
|
|
status = "Active"
|
|
refresh = true
|
|
|
|
pow_buffer.storage = pow_buffer.storage + pow_buffer.usage
|
|
break
|
|
end
|
|
|
|
meta:set_string("formspec", get_formspec(pow_buffer, state))
|
|
meta:set_string("infotext", ("Wind Turbine %s\n%s"):format(status,
|
|
ele.capacity_text(capacity, pow_buffer.storage)))
|
|
|
|
meta:set_int("storage", pow_buffer.storage)
|
|
meta:set_int("wind", wind)
|
|
|
|
return refresh
|
|
end,
|
|
on_construct = function (pos)
|
|
local meta = minetest.get_meta(pos)
|
|
|
|
local capacity = ele.helpers.get_node_property(meta, pos, "capacity")
|
|
local storage = ele.helpers.get_node_property(meta, pos, "storage")
|
|
|
|
meta:set_string("formspec", get_formspec({capacity = capacity, storage = storage, usage = 0}, 0))
|
|
minetest.get_node_timer(pos):start(1)
|
|
end
|
|
}
|
|
|
|
for key,val in pairs(defaults) do
|
|
if not nodedef[key] then
|
|
nodedef[key] = val
|
|
end
|
|
end
|
|
|
|
ele.register_machine(nodename, nodedef)
|
|
end
|
|
|
|
ele.register_wind_generator("elepower_machines:wind_turbine", {
|
|
description = "Wind Turbine\n(Requires Wind Turbine Blades)",
|
|
tiles = {
|
|
"elepower_machine_top.png", "elepower_machine_base.png", "elepower_machine_side.png",
|
|
"elepower_machine_side.png", "elepower_machine_side.png", "elepower_machine_side.png^elepower_wind_turbine_face.png",
|
|
},
|
|
ele_upgrades = {
|
|
capacitor = {"capacity"},
|
|
}
|
|
})
|
|
|
|
minetest.register_craftitem("elepower_machines:wind_turbine_blades", {
|
|
description = "Wind Turbine Blades (Wooden)\nSneak Right-Click on the Wind Turbine node to place it",
|
|
inventory_image = "elepower_wind_turbine_blades.png",
|
|
on_place = function (itemstack, clicker, pointed_thing)
|
|
local pos = pointed_thing.under
|
|
if pointed_thing.type ~= "node" then return itemstack end
|
|
|
|
local node = minetest.get_node(pos)
|
|
if minetest.get_item_group(node.name, "wind_generator") == 0 then
|
|
return itemstack
|
|
end
|
|
local place_at = vector.add(pos, {x = 0, y = 0, z = -1})
|
|
local e = minetest.add_entity(place_at, "elepower_machines:wind_turbine_blades")
|
|
local ent = e:get_luaentity()
|
|
ent.controller = pos
|
|
|
|
itemstack:take_item(1)
|
|
return itemstack
|
|
end
|
|
})
|
|
|
|
minetest.register_entity("elepower_machines:wind_turbine_blades", {
|
|
initial_properties = {
|
|
hp_max = 10,
|
|
visual = "mesh",
|
|
mesh = "elepower_wind_blades.obj",
|
|
physical = true,
|
|
textures = {"default_wood.png"},
|
|
backface_culling = false,
|
|
visual_size = {x = 10, y = 10},
|
|
},
|
|
timer = 0,
|
|
wind = false,
|
|
|
|
on_step = function (self, dt)
|
|
if self.wind then
|
|
local rot = self.object:get_rotation()
|
|
self.object:set_rotation({x = 0, y = 0, z = rot.z + 0.02 * math.pi})
|
|
end
|
|
|
|
-- Wind check timer
|
|
self.timer = self.timer + 1
|
|
|
|
if self.timer < 100 then
|
|
return self
|
|
end
|
|
self.timer = 0
|
|
|
|
--controller pos always +1 z (note this can be made more robust)
|
|
local controller = vector.add(self.object:get_pos(), {x = 0, y = 0, z = 1})
|
|
local c_meta = minetest.get_meta(controller)
|
|
|
|
-- check controller timer (already using onstep here so saves an extra one)
|
|
if not minetest.get_node_timer(controller):is_started() then
|
|
minetest.get_node_timer(controller):start(1)
|
|
end
|
|
|
|
if c_meta and c_meta:get_int("wind") > 0 then
|
|
self.wind = true
|
|
else
|
|
self.wind = false
|
|
end
|
|
|
|
end,
|
|
on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir)
|
|
local itm = ItemStack("elepower_machines:wind_turbine_blades")
|
|
if not puncher or puncher == "" or puncher:get_player_name() == "" then return self end
|
|
local inv = puncher:get_inventory()
|
|
if inv:room_for_item("main", itm) then
|
|
inv:add_item("main", itm)
|
|
else
|
|
minetest.item_drop(itm, puncher, self.object:get_pos())
|
|
end
|
|
self.object:set_hp(0)
|
|
end
|
|
})
|