3.0 KiB
Docummentation:
Settings available via Editor/GDscript:
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bool enable : enable/disable camera controls. Default is true.
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int mouse_mode: Same as Godot's mouse settings by default the mouse is captured:
- Visible = 0 (MOUSE_MODE_VISIBLE),
- Hidden = 1 (MOUSE_MODE_HIDDEN),
- Capture = 2 (MOUSE_MODE_CAPTURED),
- Confined = 3 (MOUSE_MODE_CONFINED).
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bool mouselook - Enable/disable mouselook. Default is true.
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float sensitivity - Sensitivity of the mouselook. A value between 0 and 1. Default value is 0.5.
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float smoothness - Smoothness of the mouselook. A value between 0,001 and 0,999. Default value is 0.5.
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Spatial privot - Optional privot object for thirdperson like mouselook. Default value is None (no privot).
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bool rotate_privot - Enable/disable if the will be rotated with the camera. Default is false.
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float distance - The distance between the camera and the privot object. Minimum value is 0. Default value is 5.0
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bool rotate_privote - Rotate privot object with the mouselook. Default is false.
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bool collision - The camera avoid it to go through/behind objects. Default is true.
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int yaw_limit - Limit the yaw of the mouselook in Degrees, if limit >= 360 there is no limit. Default value is 360.
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int pitch_limit - Limit the Pitch of the mouselook in Degrees, if limit = 360 there is no limit. Default value is 360.
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bool movement - Enable/disable camera movement (flying). Default is true.
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bool local - Switch between movement on local or global axes. Default is true.
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float acceleration - Set the movement speed up factor. A Value between 0 and 1. Default value is 1.0.
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float deceleration - Set the movement slow down factor. A Value between 0 and 1. Default value is 0.1.
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Vector3 max_speed - Set maximum movement speed for each axes separately. Default value is (1.0, 1.0, 1.0).
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String forword_action - Input Action for fordward movement. Default action is "ui_up".
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String backward_action - Input Action for backward movement. Default action is "ui_down".
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String left_action - Input Action for Left movement. Default action is "ui_left".
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String right_action: Input Action for Right movement. Default action is "ui_right".
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String up_action - Input Action for upward movement. Default action is "ui_page_up".
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String down_action: Input Action for downward movement. Default action is "ui_page_down".
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String gui_action - Input Action to show/hide the ingame control gui. Default action is "ui_cancel".
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bool use_gui - Enable/disable ingame gui. Default is true.
Gui configuration:
The ingame gui can also be configurated via constants in the camera_control_gui.gd script
- const Vector2 GUI_POS - The default position of the gui. Default is (10, 10).
- const Vector2 GUI_SIZE - The size of the gui. Default is (200, 0)
- const bool DRAGGABLE - Enable/disable draggable gui. Default is true.
- const bool CUSTOM_BACKGROUND - Enable/disable custom background color. Default is false.
- const Color CUSTOM_COLOR - Set custom background color.
- const MAX_SPEED - The maximal value of the speedslider