colorable eyes

This commit is contained in:
Evert Prants 2022-04-11 22:43:45 +03:00
parent 3907950340
commit 686f1c9123
Signed by: evert
GPG Key ID: 1688DA83D222D0B5
7 changed files with 240 additions and 9 deletions

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@ -7,6 +7,7 @@ import { ThirdPersonCamera } from './object/camera';
import { Chat } from './object/chat';
import { Joystick } from './object/joystick';
import { CubeMap } from './object/other/cubemap';
import { PonyEyes } from './object/other/eyes';
import { VideoPlayer } from './object/other/video-player';
import { Player } from './object/player';
import { PlayerEntity } from './object/player-entity';
@ -40,6 +41,7 @@ export class Game {
const cube = await CubeMap.load('/assets/skybox/default');
await modelLoaderInstance.loadPonyModel();
await PonyEyes.getInstance().initialize();
await this.world.initialize();
this.renderer.initialize();
@ -57,9 +59,11 @@ export class Game {
(item) => item,
);
const colorGet = localStorage.getItem('color');
if (colorGet) {
this.character.color = colorGet;
const character = localStorage.getItem('character')
? JSON.parse(localStorage.getItem('character'))
: {};
if (character) {
this.character = character;
}
// end of
@ -254,9 +258,28 @@ export class Game {
return;
}
this.character = { ...this.character, color };
this.player.setColor(color);
this.socket.emit('character', { color });
localStorage.setItem('color', color);
this.socket.emit('character', this.character);
localStorage.setItem('character', JSON.stringify(this.character));
}
if (message.startsWith('!eyecolor')) {
const [cmd, eyeColor] = message.split(' ');
try {
const colorr = new Color(eyeColor);
if (!colorr) {
throw 'invalid';
}
} catch (e: any) {
this.chat.addMessage('Invalid color.');
return;
}
this.character = { ...this.character, eyeColor };
this.player.setEyeColor(eyeColor);
this.socket.emit('character', this.character);
localStorage.setItem('character', JSON.stringify(this.character));
}
if (message.startsWith('!party')) {

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@ -0,0 +1,173 @@
import { Color, ShaderMaterial, UniformsLib, UniformsUtils } from 'three';
import { BaseTexture } from './texture';
export const vertex = /* glsl */ `
varying vec3 vViewPosition;
varying vec2 vUv;
#include <common>
#include <uv_pars_vertex>
#include <uv2_pars_vertex>
#include <displacementmap_pars_vertex>
#include <envmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <shadowmap_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
vUv = uv;
#include <uv_vertex>
#include <uv2_vertex>
#include <color_vertex>
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vViewPosition = - mvPosition.xyz;
#include <worldpos_vertex>
#include <envmap_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
}
`;
export const fragment = /* glsl */ `
uniform vec3 emissive;
uniform vec3 specular;
uniform float shininess;
uniform sampler2D baseT;
uniform sampler2D maskT;
uniform vec3 colorMask;
varying vec2 vUv;
#include <common>
#include <packing>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <uv2_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <aomap_pars_fragment>
#include <lightmap_pars_fragment>
#include <emissivemap_pars_fragment>
#include <envmap_common_pars_fragment>
#include <envmap_pars_fragment>
#include <cube_uv_reflection_fragment>
#include <fog_pars_fragment>
#include <bsdfs>
#include <lights_pars_begin>
#include <normal_pars_fragment>
#include <lights_phong_pars_fragment>
#include <shadowmap_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <specularmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
#include <clipping_planes_fragment>
vec4 baseTex = texture2D(baseT, vUv);
vec4 maskTex = texture2D(maskT, vUv);
vec3 combine = mix(baseTex.rgb, colorMask, maskTex.r);
vec4 diffuseColor = vec4( combine, 1.0 );
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
vec3 totalEmissiveRadiance = emissive;
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <specularmap_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
#include <emissivemap_fragment>
// accumulation
#include <lights_phong_fragment>
#include <lights_fragment_begin>
#include <lights_fragment_maps>
#include <lights_fragment_end>
// modulation
#include <aomap_fragment>
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
#include <envmap_fragment>
#include <output_fragment>
#include <tonemapping_fragment>
#include <encodings_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}
`;
let instance: PonyEyes;
export class PonyEyes {
private base!: BaseTexture;
private mask!: BaseTexture;
public shader!: ShaderMaterial;
async initialize() {
this.base = await BaseTexture.load('/assets/eyes/eye-base.png');
this.mask = await BaseTexture.load('/assets/eyes/eye-mask.png');
this.base.texture.flipY = false;
this.mask.texture.flipY = false;
this.shader = new ShaderMaterial({
vertexShader: vertex,
fragmentShader: fragment,
lights: true,
uniforms: UniformsUtils.merge([
UniformsLib.common,
UniformsLib.specularmap,
UniformsLib.envmap,
UniformsLib.aomap,
UniformsLib.lightmap,
UniformsLib.emissivemap,
UniformsLib.fog,
UniformsLib.lights,
{
baseT: { value: this.base.texture },
maskT: { value: this.mask.texture },
colorMask: { value: new Color(0xff0000) },
shininess: { value: 100 },
},
]),
});
}
public getShader(): ShaderMaterial {
return this.shader.clone();
}
public setColor(
shader: ShaderMaterial,
color: number | string,
): ShaderMaterial {
shader.uniforms.colorMask.value = new Color(color);
return shader;
}
public static getInstance(): PonyEyes {
if (!instance) {
instance = new PonyEyes();
}
return instance;
}
}

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@ -0,0 +1,18 @@
import { TextureLoader, Texture } from 'three';
const loader = new TextureLoader();
export class BaseTexture {
constructor(public source: string, public texture: Texture) {}
public static async load(src: string): Promise<BaseTexture> {
return new Promise((resolve, reject) =>
loader.load(
src,
(texture) => resolve(new BaseTexture(src, texture)),
undefined,
reject,
),
);
}
}

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@ -11,8 +11,10 @@ import {
AnimationMixer,
Object3D,
Vector3,
ShaderMaterial,
} from 'three';
import { ClientWorld } from './world/ClientWorld';
import { PonyEyes } from './other/eyes';
const nameTagBuilder = new CanvasUtils({
fill: false,
@ -43,6 +45,8 @@ export class PonyEntity {
.material as MeshStandardMaterial
).clone();
(this.model.children[0].children[1] as Mesh).material = this.material;
(this.model.children[0].children[2] as Mesh).material =
PonyEyes.getInstance().getShader();
this.mixer = new AnimationMixer(this.model);
this.idleAction = this.mixer.clipAction(modelLoaderInstance.animations[0]);
this.walkAction = this.mixer.clipAction(modelLoaderInstance.animations[2]);
@ -62,10 +66,11 @@ export class PonyEntity {
);
// Put pony on the terrain
const terrainFloorHeight = this.heightSource?.getInterpolatedHeight(
this.container.position.x,
this.container.position.z,
) || 0;
const terrainFloorHeight =
this.heightSource?.getInterpolatedHeight(
this.container.position.x,
this.container.position.z,
) || 0;
this.container.position.y = terrainFloorHeight;
this.mixer.update(dt);
@ -103,10 +108,21 @@ export class PonyEntity {
this.material.color = new Color(color);
}
public setEyeColor(color: number | string) {
PonyEyes.getInstance().setColor(
(this.model.children[0].children[2] as Mesh).material as ShaderMaterial,
color,
);
}
public setCharacter(packet: CharacterPacket) {
if (packet.color) {
this.setColor(packet.color);
}
if (packet.eyeColor) {
this.setEyeColor(packet.eyeColor);
}
}
public setHeightSource(source: ClientWorld) {

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@ -19,6 +19,7 @@ export interface FullStatePacket {
export interface CharacterPacket {
color?: number | string;
eyeColor?: number | string;
}
export interface CompositePacket extends IcyNetUser, FullStatePacket {}