colorable eyes
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3907950340
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686f1c9123
BIN
assets/eyes/eye-base.png
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assets/eyes/eye-base.png
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After Width: | Height: | Size: 23 KiB |
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assets/eyes/eye-mask.png
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assets/eyes/eye-mask.png
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@ -7,6 +7,7 @@ import { ThirdPersonCamera } from './object/camera';
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import { Chat } from './object/chat';
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import { Joystick } from './object/joystick';
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import { CubeMap } from './object/other/cubemap';
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import { PonyEyes } from './object/other/eyes';
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import { VideoPlayer } from './object/other/video-player';
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import { Player } from './object/player';
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import { PlayerEntity } from './object/player-entity';
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@ -40,6 +41,7 @@ export class Game {
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const cube = await CubeMap.load('/assets/skybox/default');
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await modelLoaderInstance.loadPonyModel();
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await PonyEyes.getInstance().initialize();
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await this.world.initialize();
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this.renderer.initialize();
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@ -57,9 +59,11 @@ export class Game {
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(item) => item,
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);
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const colorGet = localStorage.getItem('color');
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if (colorGet) {
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this.character.color = colorGet;
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const character = localStorage.getItem('character')
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? JSON.parse(localStorage.getItem('character'))
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: {};
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if (character) {
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this.character = character;
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}
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// end of
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@ -254,9 +258,28 @@ export class Game {
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return;
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}
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this.character = { ...this.character, color };
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this.player.setColor(color);
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this.socket.emit('character', { color });
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localStorage.setItem('color', color);
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this.socket.emit('character', this.character);
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localStorage.setItem('character', JSON.stringify(this.character));
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}
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if (message.startsWith('!eyecolor')) {
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const [cmd, eyeColor] = message.split(' ');
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try {
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const colorr = new Color(eyeColor);
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if (!colorr) {
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throw 'invalid';
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}
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} catch (e: any) {
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this.chat.addMessage('Invalid color.');
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return;
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}
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this.character = { ...this.character, eyeColor };
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this.player.setEyeColor(eyeColor);
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this.socket.emit('character', this.character);
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localStorage.setItem('character', JSON.stringify(this.character));
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}
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if (message.startsWith('!party')) {
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173
src/client/object/other/eyes.ts
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173
src/client/object/other/eyes.ts
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@ -0,0 +1,173 @@
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import { Color, ShaderMaterial, UniformsLib, UniformsUtils } from 'three';
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import { BaseTexture } from './texture';
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export const vertex = /* glsl */ `
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varying vec3 vViewPosition;
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varying vec2 vUv;
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#include <common>
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#include <uv_pars_vertex>
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#include <uv2_pars_vertex>
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#include <displacementmap_pars_vertex>
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#include <envmap_pars_vertex>
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#include <color_pars_vertex>
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#include <fog_pars_vertex>
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#include <normal_pars_vertex>
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#include <morphtarget_pars_vertex>
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#include <skinning_pars_vertex>
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#include <shadowmap_pars_vertex>
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#include <logdepthbuf_pars_vertex>
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#include <clipping_planes_pars_vertex>
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void main() {
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vUv = uv;
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#include <uv_vertex>
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#include <uv2_vertex>
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#include <color_vertex>
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#include <beginnormal_vertex>
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#include <morphnormal_vertex>
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#include <skinbase_vertex>
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#include <skinnormal_vertex>
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#include <defaultnormal_vertex>
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#include <normal_vertex>
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#include <begin_vertex>
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#include <morphtarget_vertex>
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#include <skinning_vertex>
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#include <displacementmap_vertex>
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#include <project_vertex>
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#include <logdepthbuf_vertex>
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#include <clipping_planes_vertex>
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vViewPosition = - mvPosition.xyz;
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#include <worldpos_vertex>
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#include <envmap_vertex>
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#include <shadowmap_vertex>
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#include <fog_vertex>
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}
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`;
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export const fragment = /* glsl */ `
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uniform vec3 emissive;
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uniform vec3 specular;
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uniform float shininess;
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uniform sampler2D baseT;
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uniform sampler2D maskT;
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uniform vec3 colorMask;
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varying vec2 vUv;
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#include <common>
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#include <packing>
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#include <dithering_pars_fragment>
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#include <color_pars_fragment>
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#include <uv_pars_fragment>
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#include <uv2_pars_fragment>
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#include <map_pars_fragment>
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#include <alphamap_pars_fragment>
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#include <alphatest_pars_fragment>
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#include <aomap_pars_fragment>
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#include <lightmap_pars_fragment>
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#include <emissivemap_pars_fragment>
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#include <envmap_common_pars_fragment>
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#include <envmap_pars_fragment>
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#include <cube_uv_reflection_fragment>
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#include <fog_pars_fragment>
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#include <bsdfs>
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#include <lights_pars_begin>
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#include <normal_pars_fragment>
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#include <lights_phong_pars_fragment>
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#include <shadowmap_pars_fragment>
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#include <bumpmap_pars_fragment>
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#include <normalmap_pars_fragment>
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#include <specularmap_pars_fragment>
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#include <logdepthbuf_pars_fragment>
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#include <clipping_planes_pars_fragment>
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void main() {
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#include <clipping_planes_fragment>
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vec4 baseTex = texture2D(baseT, vUv);
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vec4 maskTex = texture2D(maskT, vUv);
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vec3 combine = mix(baseTex.rgb, colorMask, maskTex.r);
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vec4 diffuseColor = vec4( combine, 1.0 );
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ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
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vec3 totalEmissiveRadiance = emissive;
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#include <logdepthbuf_fragment>
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#include <map_fragment>
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#include <color_fragment>
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#include <alphamap_fragment>
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#include <alphatest_fragment>
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#include <specularmap_fragment>
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#include <normal_fragment_begin>
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#include <normal_fragment_maps>
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#include <emissivemap_fragment>
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// accumulation
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#include <lights_phong_fragment>
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#include <lights_fragment_begin>
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#include <lights_fragment_maps>
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#include <lights_fragment_end>
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// modulation
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#include <aomap_fragment>
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vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
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#include <envmap_fragment>
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#include <output_fragment>
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#include <tonemapping_fragment>
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#include <encodings_fragment>
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#include <fog_fragment>
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#include <premultiplied_alpha_fragment>
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#include <dithering_fragment>
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}
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`;
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let instance: PonyEyes;
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export class PonyEyes {
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private base!: BaseTexture;
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private mask!: BaseTexture;
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public shader!: ShaderMaterial;
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async initialize() {
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this.base = await BaseTexture.load('/assets/eyes/eye-base.png');
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this.mask = await BaseTexture.load('/assets/eyes/eye-mask.png');
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this.base.texture.flipY = false;
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this.mask.texture.flipY = false;
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this.shader = new ShaderMaterial({
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vertexShader: vertex,
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fragmentShader: fragment,
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lights: true,
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uniforms: UniformsUtils.merge([
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UniformsLib.common,
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UniformsLib.specularmap,
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UniformsLib.envmap,
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UniformsLib.aomap,
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UniformsLib.lightmap,
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UniformsLib.emissivemap,
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UniformsLib.fog,
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UniformsLib.lights,
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{
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baseT: { value: this.base.texture },
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maskT: { value: this.mask.texture },
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colorMask: { value: new Color(0xff0000) },
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shininess: { value: 100 },
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},
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]),
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});
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}
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public getShader(): ShaderMaterial {
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return this.shader.clone();
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}
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public setColor(
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shader: ShaderMaterial,
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color: number | string,
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): ShaderMaterial {
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shader.uniforms.colorMask.value = new Color(color);
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return shader;
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}
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public static getInstance(): PonyEyes {
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if (!instance) {
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instance = new PonyEyes();
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}
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return instance;
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}
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}
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18
src/client/object/other/texture.ts
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18
src/client/object/other/texture.ts
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import { TextureLoader, Texture } from 'three';
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const loader = new TextureLoader();
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export class BaseTexture {
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constructor(public source: string, public texture: Texture) {}
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public static async load(src: string): Promise<BaseTexture> {
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return new Promise((resolve, reject) =>
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loader.load(
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src,
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(texture) => resolve(new BaseTexture(src, texture)),
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undefined,
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reject,
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),
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);
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}
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}
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AnimationMixer,
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Object3D,
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Vector3,
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ShaderMaterial,
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} from 'three';
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import { ClientWorld } from './world/ClientWorld';
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import { PonyEyes } from './other/eyes';
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const nameTagBuilder = new CanvasUtils({
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fill: false,
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@ -43,6 +45,8 @@ export class PonyEntity {
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.material as MeshStandardMaterial
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).clone();
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(this.model.children[0].children[1] as Mesh).material = this.material;
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(this.model.children[0].children[2] as Mesh).material =
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PonyEyes.getInstance().getShader();
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this.mixer = new AnimationMixer(this.model);
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this.idleAction = this.mixer.clipAction(modelLoaderInstance.animations[0]);
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this.walkAction = this.mixer.clipAction(modelLoaderInstance.animations[2]);
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@ -62,10 +66,11 @@ export class PonyEntity {
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);
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// Put pony on the terrain
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const terrainFloorHeight = this.heightSource?.getInterpolatedHeight(
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this.container.position.x,
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this.container.position.z,
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) || 0;
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const terrainFloorHeight =
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this.heightSource?.getInterpolatedHeight(
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this.container.position.x,
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this.container.position.z,
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) || 0;
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this.container.position.y = terrainFloorHeight;
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this.mixer.update(dt);
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@ -103,10 +108,21 @@ export class PonyEntity {
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this.material.color = new Color(color);
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}
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public setEyeColor(color: number | string) {
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PonyEyes.getInstance().setColor(
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(this.model.children[0].children[2] as Mesh).material as ShaderMaterial,
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color,
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);
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}
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public setCharacter(packet: CharacterPacket) {
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if (packet.color) {
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this.setColor(packet.color);
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}
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if (packet.eyeColor) {
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this.setEyeColor(packet.eyeColor);
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}
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}
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public setHeightSource(source: ClientWorld) {
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@ -19,6 +19,7 @@ export interface FullStatePacket {
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export interface CharacterPacket {
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color?: number | string;
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eyeColor?: number | string;
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}
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export interface CompositePacket extends IcyNetUser, FullStatePacket {}
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