name color test
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@ -11,7 +11,7 @@ import { PonyEyes } from './object/other/eyes';
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import { VideoPlayer } from './object/other/video-player';
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import { VideoPlayer } from './object/other/video-player';
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import { Player } from './object/player';
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import { Player } from './object/player';
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import { PlayerEntity } from './object/player-entity';
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import { PlayerEntity } from './object/player-entity';
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import modelLoaderInstance from './object/pony-loader';
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import { PonyModel } from './object/pony-loader';
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import { ClientWorld } from './object/world/ClientWorld';
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import { ClientWorld } from './object/world/ClientWorld';
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import { ClientWorldLoader } from './object/world/ClientWorldLoader';
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import { ClientWorldLoader } from './object/world/ClientWorldLoader';
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import { ClientWorldManifest } from './object/world/ClientWorldManifest';
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import { ClientWorldManifest } from './object/world/ClientWorldManifest';
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@ -40,7 +40,7 @@ export class Game {
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const cube = await CubeMap.load('/assets/skybox/default');
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const cube = await CubeMap.load('/assets/skybox/default');
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await modelLoaderInstance.loadPonyModel();
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await PonyModel.getInstance().loadPonyModel();
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await PonyEyes.getInstance().initialize();
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await PonyEyes.getInstance().initialize();
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await this.world.initialize();
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await this.world.initialize();
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@ -4,7 +4,7 @@ import seedrandom from 'seedrandom';
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const nameColorPallete = {
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const nameColorPallete = {
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H: [1, 360],
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H: [1, 360],
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S: [0, 100],
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S: [0, 100],
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L: [50, 100],
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L: [50, 80],
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};
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};
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export class Chat {
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export class Chat {
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@ -9,7 +9,9 @@ const dracoLoader = new DRACOLoader();
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dracoLoader.setDecoderPath('/examples/js/libs/draco/');
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dracoLoader.setDecoderPath('/examples/js/libs/draco/');
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loader.setDRACOLoader(dracoLoader);
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loader.setDRACOLoader(dracoLoader);
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class PonyModel {
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let instance: PonyModel;
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export class PonyModel {
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public ponyModel!: THREE.Group;
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public ponyModel!: THREE.Group;
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public animations!: THREE.AnimationClip[];
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public animations!: THREE.AnimationClip[];
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@ -46,7 +48,11 @@ class PonyModel {
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);
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);
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});
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});
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}
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}
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}
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const modelLoaderInstance = new PonyModel();
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public static getInstance(): PonyModel {
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export default modelLoaderInstance;
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if (!instance) {
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instance = new PonyModel();
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}
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return instance;
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}
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}
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@ -1,5 +1,4 @@
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import * as SkeletonUtils from 'three/examples/jsm/utils/SkeletonUtils';
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import * as SkeletonUtils from 'three/examples/jsm/utils/SkeletonUtils';
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import modelLoaderInstance from './pony-loader';
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import { CharacterPacket, FullStatePacket } from '../../common/types/packet';
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import { CharacterPacket, FullStatePacket } from '../../common/types/packet';
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import { NameTag } from './nametag';
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import { NameTag } from './nametag';
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import { CanvasUtils } from './canvas-utils';
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import { CanvasUtils } from './canvas-utils';
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@ -15,6 +14,7 @@ import {
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} from 'three';
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} from 'three';
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import { ClientWorld } from './world/ClientWorld';
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import { ClientWorld } from './world/ClientWorld';
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import { PonyEyes } from './other/eyes';
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import { PonyEyes } from './other/eyes';
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import { PonyModel } from './pony-loader';
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const nameTagBuilder = new CanvasUtils({
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const nameTagBuilder = new CanvasUtils({
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fill: false,
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fill: false,
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@ -39,7 +39,8 @@ export class PonyEntity {
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public heightSource?: ClientWorld;
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public heightSource?: ClientWorld;
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initialize() {
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initialize() {
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this.model = (SkeletonUtils as any).clone(modelLoaderInstance.ponyModel);
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const loader = PonyModel.getInstance();
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this.model = (SkeletonUtils as any).clone(loader.ponyModel);
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this.material = (
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this.material = (
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(this.model.children[0].children[1] as Mesh)
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(this.model.children[0].children[1] as Mesh)
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.material as MeshStandardMaterial
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.material as MeshStandardMaterial
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@ -48,8 +49,8 @@ export class PonyEntity {
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(this.model.children[0].children[2] as Mesh).material =
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(this.model.children[0].children[2] as Mesh).material =
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PonyEyes.getInstance().getShader();
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PonyEyes.getInstance().getShader();
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this.mixer = new AnimationMixer(this.model);
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this.mixer = new AnimationMixer(this.model);
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this.idleAction = this.mixer.clipAction(modelLoaderInstance.animations[0]);
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this.idleAction = this.mixer.clipAction(loader.animations[0]);
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this.walkAction = this.mixer.clipAction(modelLoaderInstance.animations[2]);
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this.walkAction = this.mixer.clipAction(loader.animations[2]);
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this.idleAction.play();
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this.idleAction.play();
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this.container = new Object3D();
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this.container = new Object3D();
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this.container.add(this.model);
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this.container.add(this.model);
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