2019-11-07 19:10:15 +00:00
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magicalities.researching = {}
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2019-11-08 12:48:12 +00:00
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local function genlist(list, x, y, w, h, index, canlearn)
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local i = ""
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if #list == 0 then return "" end
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local ty = 0
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local total = #list
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local visualtotal = math.ceil(y + h)
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local reallist = {}
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for i = index * visualtotal, visualtotal do
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if list[i + 1] then
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table.insert(reallist, list[i + 1])
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end
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end
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for _,v in pairs(reallist) do
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if ty + 1 > visualtotal then break end
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local icon = ""
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if v.icon ~= nil then
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icon = "image["..x..","..(y+ty)..";1,1;"..v.icon.."]"
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elseif v.type == "recipe" then
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icon = "item_image["..x..","..(y+ty)..";1,1;"..v.name.."]"
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end
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i = i .. icon .. "label["..(x + 1)..","..(y+ty)..";"..v.description.."]"
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if canlearn then
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local t = 1
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if v.type == "recipe" then t = 2 end
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i = i .. "button["..(x+w-1)..","..(y+ty)..";1,1;@"..t..""..v.name..";Learn]"
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end
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ty = ty + 1
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end
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if index > 0 then
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i = i .. "button["..(x+w)..","..y..";1,1;up;Up]"
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elseif total > visualtotal then
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i = i .. "button["..(x+w)..","..(y+h)..";1,1;dn;Down]"
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end
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return i
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end
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local function table_formspec(player, research, index, canlearn)
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local list = {}
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if player then
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list = magicalities.available_to_player(player, false, true)
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end
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2019-11-07 19:10:15 +00:00
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return "size[8,8.5]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"image[0.5,0.5;1,1;magicalities_gui_book_slot.png]"..
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"list[context;book;0.5,0.5;1,1;]"..
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2019-11-08 12:48:12 +00:00
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"image[0.5,1.5;1,1;magicalities_gui_quill_slot.png]"..
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"list[context;tools;0.5,1.5;1,1;]"..
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"image[0.5,2.5;1,1;magicalities_gui_paper_slot.png]"..
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"list[context;paper;0.5,2.5;3,3;]"..
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genlist(list, 1.5, 0.5, 5.5, 2, index, canlearn)..
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2019-11-07 19:10:15 +00:00
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"list[current_player;main;0,4.25;8,1;]"..
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"list[current_player;main;0,5.5;8,3;8]"..
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"listring[current_player;main]"..
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"listring[context;book]"..
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"listring[current_player;main]"..
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"listring[context;paper]"..
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"listring[current_player;main]"..
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"listring[context;tools]"..
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"listring[current_player;main]"..
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default.get_hotbar_bg(0, 4.25)
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end
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local function allow_metadata_inventory_put (pos, listname, index, stack, player)
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2019-11-08 12:48:12 +00:00
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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2019-11-07 19:10:15 +00:00
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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if (listname == "book" and stack:get_name() ~= "magicalities:book") or
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(listname == "paper" and stack:get_name() ~= "magicalities:research" and stack:get_name() ~= "default:paper") or
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(listname == "tools" and stack:get_name() ~= "magicalities:ink_and_quill") then
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return 0
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end
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return 1
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end
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local function allow_metadata_inventory_move (pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local stack = inv:get_stack(from_list, from_index)
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return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
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end
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local function allow_metadata_inventory_take (pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return stack:get_count()
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end
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2019-11-08 12:48:12 +00:00
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local function update_table_formspec(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local learnable = not inv:get_stack("tools", 1):is_empty()
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if inv:get_stack("book", 1):is_empty() then
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meta:set_int("scrolli", 0)
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meta:set_string("formspec", table_formspec())
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else
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local paper = inv:get_stack("paper", 1)
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local bmeta = inv:get_stack("book", 1):get_meta()
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local iplayer = bmeta:get_string("player")
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local current_research = ""
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local current_research_type = 0
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if not paper:is_empty() then
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if paper:get_name() ~= "default:paper" then
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learnable = false
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end
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local pmeta = paper:get_meta()
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current_research = pmeta:get_string("learn")
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current_research_type = pmeta:get_int("type")
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else
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learnable = false
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end
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if learnable and magicalities.player_research(iplayer) < 10 then
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learnable = false
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end
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meta:set_string("formspec", table_formspec(iplayer, current_research, meta:get_int("scrolli"), learnable))
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end
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end
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2019-11-07 19:10:15 +00:00
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local function table_inventory_changed (pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local vec = vector.add(pos,{x=0,y=1,z=0})
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local node = minetest.get_node_or_nil(vec)
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if inv:get_stack("tools", 1):is_empty() then
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if node and (node.name == "magicalities:quill" or node.name == "magicalities:quill_research") then
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minetest.set_node(vec, {name="air"})
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end
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elseif node then
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local dir = minetest.dir_to_facedir(vector.normalize(vector.subtract(pos, player:get_pos())), false)
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local ver = "magicalities:quill"
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if not inv:get_stack("paper", 1):is_empty() then
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ver = "magicalities:quill_research"
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end
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minetest.set_node(vec, {name=ver,param2=dir})
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end
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2019-11-08 12:48:12 +00:00
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update_table_formspec(pos)
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end
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local function damage_tools(tools)
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local wear = tools:get_wear()
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local percent = math.floor(65535 * 0.25)
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if wear == 0 then
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wear = 65535 - (65535 - percent)
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else
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wear = wear + percent
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end
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if wear <= 65535 and wear >= 0 then
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tools:set_wear(wear)
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else
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return nil
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end
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return tools
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end
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local function process_learn(pos, ltype, learn, pts, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if inv:get_stack("book", 1):is_empty() or inv:get_stack("tools", 1):is_empty() or inv:get_stack("paper", 1):is_empty() then
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return
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end
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local bookm = inv:get_stack("book", 1):get_meta()
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local player = bookm:get_string("player")
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if player == "" then return end
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if inv:get_stack("paper", 1):get_name() ~= "default:paper" then return end
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-- Commit learn
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magicalities.deal_research_points(player, -pts)
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local istack = ItemStack("magicalities:research_complete")
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local istackmeta = istack:get_meta()
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istackmeta:set_int("type", ltype)
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istackmeta:set_string("learn", learn)
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local itool = damage_tools(inv:get_stack("tools", 1))
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inv:set_stack("tools", 1, itool)
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if not itool then
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table_inventory_changed(pos, "tools", 1, ItemStack(itool), player)
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end
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inv:set_stack("paper", 1, istack)
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end
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local function first_key(list)
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local ekey
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for key,_ in pairs(list) do
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ekey = key
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break
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end
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return ekey
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end
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local function table_fields(pos, formname, fields, sender)
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local meta = minetest.get_meta(pos)
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local findex = meta:get_int("scrolli")
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local scrolled = false
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local learn_type
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local learn
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local fkey = first_key(fields)
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if fields["dn"] then
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scrolled = true
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findex = findex + 1
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elseif fields["up"] then
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scrolled = true
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findex = findex - 1
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if findex < 0 then
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findex = 0
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end
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elseif fkey and fkey:sub(0,1) == "@" then
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learn_type = tonumber(fkey:sub(2,2))
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learn = fkey:sub(3)
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end
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if scrolled then
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meta:set_int("scrolli", findex)
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end
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if learn and learn_type then
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process_learn(pos, learn_type, learn, 10, sender)
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end
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update_table_formspec(pos)
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end
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local function table_use(pos, node, clicker, itemstack, pointed_thing)
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update_table_formspec(pos)
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return itemstack
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2019-11-07 19:10:15 +00:00
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end
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-- Base Table Override
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minetest.override_item("magicalities:table", {
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on_construct = function (pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("book", 1)
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inv:set_size("tools", 1)
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inv:set_size("paper", 1)
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meta:set_string("formspec", table_formspec())
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end,
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on_destruct = function (pos)
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local vec = vector.add(pos,{x=0,y=1,z=0})
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local node = minetest.get_node_or_nil(vec)
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if node and node.name == "magicalities:quill" then
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minetest.set_node(vec, {name="air"})
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end
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end,
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on_rightclick = table_use,
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can_dig = function (pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:get_stack("book", 1):is_empty() and inv:get_stack("paper", 1):is_empty() and inv:get_stack("tools", 1):is_empty()
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end,
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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allow_metadata_inventory_move = allow_metadata_inventory_move,
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on_metadata_inventory_take = table_inventory_changed,
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on_metadata_inventory_put = table_inventory_changed,
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on_metadata_inventory_move = table_inventory_changed,
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2019-11-08 12:48:12 +00:00
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on_receive_fields = table_fields,
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2019-11-07 19:10:15 +00:00
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})
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-- Remove floating quills
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minetest.register_lbm({
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label = "Remove floating quills",
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name = "magicalities:quill_cleanup",
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nodenames = {"magicalities:quill", "magicalities:quill_research"},
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run_at_every_load = true,
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action = function(pos, node)
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local vecunder = vector.add(pos,{x=0,y=-1,z=0})
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local nodeunder = minetest.get_node_or_nil(vecunder)
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if not nodeunder or nodeunder.name ~= "magicalities:table" then
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minetest.set_node(pos, {name="air"})
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end
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end,
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})
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