melterns/tinkering/register.lua

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Lua
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2018-04-04 10:31:27 +00:00
local textures = {
pick = {"tinkering_pickaxe_head.png", "tinkering_overlay_handle_pickaxe.png"},
axe = {"tinkering_axe_head.png", "tinkering_overlay_handle_axe.png"},
sword = {"tinkering_sword_blade.png", "tinkering_overlay_handle_sword.png"},
shover = {"tinkering_shovel_head.png", "tinkering_overlay_handle_shovel.png"},
rod = "tinkering_tool_rod.png",
binding = "tinkering_binding.png"
}
local components = {
pickaxe_head = {description = "%s Pickaxe Head", materials = 1, image = textures.pick[1]},
axe_head = {description = "%s Axe Head", materials = 1, image = textures.axe[1]},
sword_blade = {description = "%s Sword Blade", materials = 1, image = textures.sword[1]},
shover_head = {description = "%s Shovel Head", materials = 1, image = textures.shover[1]},
tool_rod = {description = "%s Tool Rod", materials = 1, image = textures.rod},
tool_binding = {description = "%s Binding", materials = 1, image = textures.binding}
}
function tinkering.register_component(data)
local desc = data.description
local name = data.name
local mod = data.mod_name or "tinkering"
minetest.register_craftitem(mod..":"..name, {
description = desc,
groups = {tinker_component = 1},
inventory_image = data.image
})
end
for i, v in pairs(components) do
if v.materials == 1 then
for m, s in pairs(tinkering.materials) do
tinkering.register_component({
name = m.."_"..i,
description = v.description:format(s.name),
image = tinkering.color_filter(v.image, s.color)
})
end
end
end