melterns/multifurnace/multi.lua

65 lines
1.7 KiB
Lua

multifurnace.api = {}
local function is_inner (pos)
local node = minetest.get_node_or_nil(pos)
return node and node.name == "air"
end
function multifurnace.api.detect_center (inside, limit)
-- "inside" is the position behind the controller, "inside the furnace"
-- adjust the x-position until the difference between the outer walls is at most 1
-- basically this means we center the position inside the furnace on the x axis.
local xd1 = 1 -- x-difference
local xd2 = 1
local zd1 = 1 -- z-difference
local zd2 = 1
for i = 1, limit do -- don't check farther than needed
-- expand the range on the x axis as long as one side has not met a wall
if is_inner(vector.add(inside, {x = -xd1, y = 0, z = 0})) then
xd1 = xd1 + 1
elseif is_inner(vector.add(inside, {x = xd2, y = 0, z = 0})) then
xd2 = xd2 + 1
end
-- if one side hit a wall and the other didn't we might have to re-center our x-position again
if xd1 - xd2 > 1 then
-- move x and offsets to the -x
xd1 = xd1 - 1
inside = vector.add(inside, {x = -1, y = 0, z = 0})
xd2 = xd2 + 1
end
-- or the right
if xd2 - xd1 > 1 then
xd2 = xd2 - 1
inside = vector.add(inside, {x = 1, y = 0, z = 0})
xd1 = xd1 + 1
end
-- also do exactly the same on the z axis
if is_inner(vector.add(inside, {x = 0, y = 0, z = -zd1})) then
zd1 = zd1 + 1
elseif is_inner(vector.add(inside, {x = 0, y = 0, z = zd2})) then
zd2 = zd2 + 1
end
if zd1 - zd2 > 1 then
-- move x and offsets to the -x
zd1 = zd1 - 1
inside = vector.add(inside, {x = 0, y = 0, z = -1})
zd2 = zd2 + 1
end
-- or the right
if zd2 - zd1 > 1 then
zd2 = zd2 - 1
inside = vector.add(inside, {x = 0, y = 0, z = 1})
zd1 = zd1 + 1
end
end
return inside
end