osb/doc/lua/activeitemanimation.md

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2023-06-20 04:33:09 +00:00
The activeItemAnimation table contains bindings available to client-side animation scripts for active items.
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#### `Vec2F` activeItemAnimation.ownerPosition()
Returns the current entity position of the item's owner.
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#### `Vec2F` activeItemAnimation.ownerAimPosition()
Returns the current world aim position of the item's owner.
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#### `float` activeItemAnimation.ownerArmAngle()
Returns the current angle of the arm holding the item.
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#### `int` activeItemAnimation.ownerFacingDirection()
Returns the current facing direction of the item's owner. Will return 1 for right or -1 for left.
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#### `Vec2F` activeItemAnimation.handPosition([`Vec2F` offset])
Takes an input position (defaults to [0, 0]) relative to the item and returns a position relative to the owner entity.
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#### `Vec2F` activeItemAnimation.partPoint(`String` partName, `String` propertyName)
Returns a transformation of the specified `Vec2F` parameter configured on the specified animation part, relative to the owner's position.
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#### `PolyF` activeItemAnimation.partPoly(`String` partName, `String` propertyName)
Returns a transformation of the specified `PolyF` parameter configured on the specified animation part, relative to the owner's position.