osb/source/frontend/StarNameplatePainter.cpp

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#include "StarNameplatePainter.hpp"
#include "StarJsonExtra.hpp"
#include "StarAssets.hpp"
#include "StarNametagEntity.hpp"
#include "StarPlayer.hpp"
#include "StarGuiContext.hpp"
namespace Star {
NameplatePainter::NameplatePainter() {
auto assets = Root::singleton().assets();
Json nametagConfig = assets->json("/interface.config:nametag");
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m_showMasterNames = nametagConfig.getBool("showMasterNames");
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m_opacityRate = nametagConfig.getFloat("opacityRate");
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m_inspectOpacityRate = nametagConfig.queryFloat("inspectOpacityRate", m_opacityRate);
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m_offset = jsonToVec2F(nametagConfig.get("offset"));
Json textStyle = nametagConfig.get("textStyle");
m_textStyle = textStyle;
m_statusTextStyle = nametagConfig.get("statusTextStyle", textStyle);
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m_statusOffset = jsonToVec2F(nametagConfig.get("statusOffset"));
m_statusTextStyle.color = jsonToColor(nametagConfig.get("statusColor")).toRgba();
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m_opacityBoost = nametagConfig.getFloat("opacityBoost");
m_nametags.setTweenFactor(nametagConfig.getFloat("tweenFactor"));
m_nametags.setMovementThreshold(nametagConfig.getFloat("movementThreshold"));
}
void NameplatePainter::update(float dt, WorldClientPtr const& world, WorldCamera const& camera, bool inspectionMode) {
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m_camera = camera;
Set<EntityId> foundEntities;
for (auto const& entity : world->query<NametagEntity>(camera.worldScreenRect())) {
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if ((entity->isMaster() && !m_showMasterNames) || !entity->displayNametag())
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continue;
if (auto player = as<Player>(entity)) {
if (player->isTeleporting())
continue;
}
foundEntities.insert(entity->entityId());
if (!m_entitiesWithNametags.contains(entity->entityId())) {
Nametag nametag = {entity->name(), entity->statusText(), entity->nametagColor(), 1.0f, entity->entityId()};
RectF boundBox = determineBoundBox(Vec2F(), nametag);
m_nametags.addBubble(Vec2F(), boundBox, std::move(nametag));
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}
}
m_nametags.filter([&foundEntities](
BubbleState<Nametag> const&, Nametag const& nametag) { return foundEntities.contains(nametag.entityId); });
m_nametags.forEach([&world, &camera, this, inspectionMode](BubbleState<Nametag>& bubbleState, Nametag& nametag) {
if (auto entity = as<NametagEntity>(world->entity(nametag.entityId))) {
bubbleState.idealDestination = camera.worldToScreen(entity->nametagOrigin()) + m_offset * camera.pixelRatio();
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bubbleState.boundBox = determineBoundBox(bubbleState.idealDestination, nametag);
nametag.statusText = entity->statusText();
nametag.name = entity->name();
nametag.color = entity->nametagColor();
bool fullyOnScreen = world->geometry().rectContains(camera.worldScreenRect(), entity->position());
if (inspectionMode)
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nametag.opacity = approach(1.0f, nametag.opacity, m_inspectOpacityRate);
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else if (fullyOnScreen)
nametag.opacity = approach(0.0f, nametag.opacity, m_opacityRate);
else
nametag.opacity = approach(m_opacityBoost, nametag.opacity, m_opacityRate);
}
});
m_entitiesWithNametags = std::move(foundEntities);
m_nametags.update(dt);
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}
void NameplatePainter::render() {
auto& context = GuiContext::singleton();
m_nametags.forEach([&context, this](BubbleState<Nametag> const& bubble, Nametag const& nametag) {
if (nametag.opacity == 0.0f)
return;
auto& setStyle = context.setTextStyle(m_textStyle);
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auto color = Color::rgb(nametag.color);
color.setAlphaF(nametag.opacity);
setStyle.color = color.toRgba();
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context.renderText(nametag.name, namePosition(bubble.currentPosition));
if (nametag.statusText) {
context.setTextStyle(m_statusTextStyle).color[3] *= nametag.opacity;
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context.renderText(*nametag.statusText, statusPosition(bubble.currentPosition));
}
context.clearTextStyle();
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});
}
TextPositioning NameplatePainter::namePosition(Vec2F bubblePosition) const {
return TextPositioning(bubblePosition, HorizontalAnchor::HMidAnchor, VerticalAnchor::BottomAnchor);
}
TextPositioning NameplatePainter::statusPosition(Vec2F bubblePosition) const {
auto& context = GuiContext::singleton();
return TextPositioning(
bubblePosition + m_statusOffset * context.interfaceScale(),
HorizontalAnchor::HMidAnchor, VerticalAnchor::BottomAnchor);
}
RectF NameplatePainter::determineBoundBox(Vec2F bubblePosition, Nametag const& nametag) const {
auto& context = GuiContext::singleton();
context.setTextStyle(m_textStyle);
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RectF nametagBox = context.determineTextSize(nametag.name, namePosition(bubblePosition));
if (nametag.statusText) {
context.setTextStyle(m_statusTextStyle);
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nametagBox.combine(context.determineTextSize(*nametag.statusText, statusPosition(bubblePosition)));
}
context.clearTextStyle();
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return nametagBox;
}
}