osb/source/game/StarAiDatabase.cpp

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#include "StarAiDatabase.hpp"
#include "StarLexicalCast.hpp"
#include "StarJsonExtra.hpp"
#include "StarRoot.hpp"
#include "StarAssets.hpp"
namespace Star {
AiDatabase::AiDatabase() {
auto assets = Root::singleton().assets();
auto config = assets->json("/ai/ai.config");
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auto& missions = assets->scanExtension("aimission");
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assets->queueJsons(missions);
for (auto const& file : missions) {
if (auto config = assets->json(file)) {
auto mission = parseMission(config);
m_missions[mission.missionName] = mission;
}
}
for (auto const& speciesPair : config.get("species").iterateObject())
m_speciesParameters[speciesPair.first] = parseSpeciesParameters(speciesPair.second);
for (auto const& p : config.get("shipStatus").iterateObject())
m_shipStatus[lexicalCast<unsigned>(p.first)] = parseSpeech(p.second);
m_noMissionsSpeech = parseSpeech(config.get("noMissionsSpeech"));
m_noCrewSpeech = parseSpeech(config.get("noCrewSpeech"));
m_animationConfig.charactersPerSecond = config.getFloat("charactersPerSecond");
m_animationConfig.defaultAnimation = config.getString("defaultAnimation");
m_animationConfig.staticAnimation = Animation("/ai/ai.config:staticAnimation");
m_animationConfig.staticOpacity = config.getFloat("staticOpacity");
m_animationConfig.scanlineAnimation = Animation("/ai/ai.config:scanlineAnimation");
m_animationConfig.scanlineOpacity = config.getFloat("scanlineOpacity");
for (auto const& pair : config.get("aiAnimations").iterateObject())
m_animationConfig.aiAnimations[pair.first] = Animation(pair.second, "/ai/");
}
AiMission AiDatabase::mission(String const& missionName) const {
return m_missions.get(missionName);
}
AiSpeech AiDatabase::shipStatus(unsigned shipLevel) const {
// Find the first open speech set at this ship level or below.
auto i = m_shipStatus.upper_bound(shipLevel);
if (i != m_shipStatus.begin() && (--i)->first <= shipLevel)
return i->second;
return {};
}
AiSpeech AiDatabase::noCrewSpeech() const {
return m_noCrewSpeech;
}
AiSpeech AiDatabase::noMissionsSpeech() const {
return m_noMissionsSpeech;
}
String AiDatabase::portraitImage(String const& species, String const& frame) const {
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return strf("/ai/{}:{}", m_speciesParameters.get(species).portraitFrames, frame);
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}
Animation AiDatabase::animation(String const& species, String const& animationName) const {
auto faceAnimation = m_animationConfig.aiAnimations.get(animationName);
faceAnimation.setTag("image", m_speciesParameters.get(species).aiFrames);
return faceAnimation;
}
Animation AiDatabase::staticAnimation(String const& species) const {
auto staticAnimation = m_animationConfig.staticAnimation;
staticAnimation.setTag("image", m_speciesParameters.get(species).staticFrames);
staticAnimation.setColor(Color::rgbaf(1.0f, 1.0f, 1.0f, m_animationConfig.staticOpacity));
return staticAnimation;
}
Animation AiDatabase::scanlineAnimation() const {
auto animation = m_animationConfig.scanlineAnimation;
animation.setColor(Color::rgbaf(1.0f, 1.0f, 1.0f, m_animationConfig.scanlineOpacity));
return animation;
}
float AiDatabase::charactersPerSecond() const {
return m_animationConfig.charactersPerSecond;
}
String AiDatabase::defaultAnimation() const {
return m_animationConfig.defaultAnimation;
}
AiSpeech AiDatabase::parseSpeech(Json const& v) {
return AiSpeech{v.getString("animation"), v.getString("text"), v.getFloat("speedModifier", 1.0f)};
}
AiDatabase::AiSpeciesParameters AiDatabase::parseSpeciesParameters(Json const& v) {
AiSpeciesParameters species;
species.aiFrames = v.getString("aiFrames");
species.portraitFrames = v.getString("portraitFrames");
species.staticFrames = v.getString("staticFrames");
return species;
}
AiSpeciesMissionText AiDatabase::parseSpeciesMissionText(Json const& vm) {
return AiSpeciesMissionText{
vm.getString("buttonText"), vm.getString("repeatButtonText"), parseSpeech(vm.get("selectSpeech", {}))};
}
AiMission AiDatabase::parseMission(Json const& vm) {
AiMission mission;
mission.missionName = vm.getString("missionName");
mission.missionUniqueWorld = vm.getString("missionWorld");
mission.warpAnimation = vm.optString("warpAnimation");
mission.warpDeploy = vm.optBool("warpDeploy");
mission.icon = AssetPath::relativeTo("/ai/", vm.getString("icon"));
for (auto const& textPair : vm.get("speciesText").iterateObject())
mission.speciesText[textPair.first] = parseSpeciesMissionText(textPair.second);
return mission;
}
}