osb/source/game/StarCollectionDatabase.cpp

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#include "StarCollectionDatabase.hpp"
#include "StarRoot.hpp"
#include "StarAssets.hpp"
#include "StarMonsterDatabase.hpp"
#include "StarItemDatabase.hpp"
namespace Star {
EnumMap<CollectionType> const CollectionTypeNames {
{CollectionType::Generic, "generic"},
{CollectionType::Item, "item"},
{CollectionType::Monster, "monster"}
};
Collection::Collection() : name(), title(), type() {}
Collection::Collection(String const& name, CollectionType type, String const& title) : name(name), title(title), type(type) {}
Collectable::Collectable() : name(), order(), title(), description(), icon() {}
Collectable::Collectable(String const& name, int order, String const& title, String const& description, String const& icon)
: name(name), order(order), title(title), description(description), icon(icon) {};
CollectionDatabase::CollectionDatabase() {
auto assets = Root::singleton().assets();
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auto& files = assets->scanExtension("collection");
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assets->queueJsons(files);
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for (auto& file : files) {
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auto config = assets->json(file);
Collection collection;
collection.name = config.getString("name");
collection.title = config.getString("title", collection.name);
collection.type = CollectionTypeNames.getLeft(config.getString("type", "generic"));
m_collectables[collection.name] = {};
for (auto pair : config.get("collectables").iterateObject()) {
Collectable collectable;
if (collection.type == CollectionType::Monster)
collectable = parseMonsterCollectable(pair.first, pair.second);
else if (collection.type == CollectionType::Item)
collectable = parseItemCollectable(pair.first, pair.second);
else
collectable = parseGenericCollectable(pair.first, pair.second);
m_collectables[collection.name][collectable.name] = collectable;
}
m_collections[collection.name] = collection;
}
}
List<Collection> CollectionDatabase::collections() const {
return m_collections.values();
}
Collection CollectionDatabase::collection(String const& collectionName) const {
try {
return m_collections.get(collectionName);
} catch (MapException const& e) {
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throw CollectionDatabaseException(strf("Collection '{}' not found", collectionName), e);
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}
}
List<Collectable> CollectionDatabase::collectables(String const& collectionName) const {
try {
return m_collectables.get(collectionName).values();
} catch (MapException const& e) {
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throw CollectionDatabaseException(strf("Collection '{}' not found", collectionName), e);
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}
}
Collectable CollectionDatabase::collectable(String const& collectionName, String const& collectableName) const {
try {
return m_collectables.get(collectionName).get(collectableName);
} catch (MapException const& e) {
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throw CollectionDatabaseException(strf("Collectable '{}' not found in collection '{}'", collectableName, collectionName), e);
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}
}
bool CollectionDatabase::hasCollectable(String const& collectionName, String const& collectableName) const {
return (m_collections.contains(collectionName) && m_collectables.get(collectionName).contains(collectableName));
}
Collectable CollectionDatabase::parseGenericCollectable(String const& name, Json const& config) const {
Collectable collectable;
collectable.name = name;
collectable.order = config.getInt("order", 0);
collectable.title = config.getString("title", "");
collectable.description = config.getString("description", "");
collectable.icon = config.getString("icon", "");
return collectable;
}
Collectable CollectionDatabase::parseMonsterCollectable(String const& name, Json const& config) const {
Collectable collectable = parseGenericCollectable(name, config);
auto seed = 0; // use a static seed to utilize caching
auto variant = Root::singleton().monsterDatabase()->monsterVariant(config.getString("monsterType"), seed);
collectable.title = variant.shortDescription.value("");
collectable.description = variant.description.value("");
return collectable;
}
Collectable CollectionDatabase::parseItemCollectable(String const& name, Json const& config) const {
Collectable collectable = parseGenericCollectable(name, config);
auto itemDatabase = Root::singleton().itemDatabase();
auto item = itemDatabase->itemShared(ItemDescriptor(config.getString("item")));
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collectable.title = item->friendlyName();
collectable.description = item->description();
if (config.contains("icon")) {
collectable.icon = config.getString("icon");
} else {
auto inventoryIcon = item->instanceValue("inventoryIcon", "");
if (inventoryIcon.isType(Json::Type::String))
collectable.icon = AssetPath::relativeTo(itemDatabase->itemConfig(item->name(), JsonObject()).directory, inventoryIcon.toString());
}
return collectable;
}
}