osb/source/game/StarItemDatabase.hpp

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#pragma once
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#include "StarThread.hpp"
#include "StarItemRecipe.hpp"
#include "StarItem.hpp"
#include "StarCasting.hpp"
#include "StarLuaRoot.hpp"
#include "StarTtlCache.hpp"
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namespace Star {
STAR_CLASS(RecipeDatabase);
STAR_CLASS(AugmentItem);
STAR_CLASS(ItemDatabase);
STAR_EXCEPTION(ItemDatabaseException, ItemException);
enum class ItemType {
Generic,
LiquidItem,
MaterialItem,
ObjectItem,
CurrencyItem,
MiningTool,
Flashlight,
WireTool,
BeamMiningTool,
HarvestingTool,
TillingTool,
PaintingBeamTool,
HeadArmor,
ChestArmor,
LegsArmor,
BackArmor,
Consumable,
Blueprint,
Codex,
InspectionTool,
InstrumentItem,
GrapplingHook,
ThrownItem,
UnlockItem,
ActiveItem,
AugmentItem
};
extern EnumMap<ItemType> ItemTypeNames;
class ItemDatabase {
public:
// During item loading, the ItemDatabase takes the ItemDescriptor and
// produces a set of things from it:
struct ItemConfig {
// The relative path in assets to the base config
String directory;
// A possibly modified / generated config from the base config that is
// re-constructed each time an ItemDescriptor is loaded. Become's the
// Item's base config.
Json config;
// The parameters from the ItemDescriptor, also possibly modified during
// loading. Since this become's the Item's parameters, it will be
// subsequently stored with the Item as the new ItemDescriptor.
Json parameters;
};
static uint64_t getCountOfItem(List<ItemPtr> const& bag, ItemDescriptor const& item, bool exactMatch = false);
static uint64_t getCountOfItem(HashMap<ItemDescriptor, uint64_t> const& bag, ItemDescriptor const& item, bool exactMatch = false);
static HashMap<ItemDescriptor, uint64_t> normalizeBag(List<ItemPtr> const& bag);
static bool canMakeRecipe(ItemRecipe const& recipe, HashMap<ItemDescriptor, uint64_t> const& availableIngredients, StringMap<uint64_t> const& availableCurrencies);
static HashSet<ItemRecipe> recipesFromSubset(HashMap<ItemDescriptor, uint64_t> const& normalizedBag, StringMap<uint64_t> const& availableCurrencies, HashSet<ItemRecipe> const& subset);
static HashSet<ItemRecipe> recipesFromSubset(HashMap<ItemDescriptor, uint64_t> const& normalizedBag, StringMap<uint64_t> const& availableCurrencies, HashSet<ItemRecipe> const& subset, StringSet const& allowedTypes);
static String guiFilterString(ItemPtr const& item);
ItemDatabase();
void cleanup();
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// Load an item based on item descriptor. If loadItem is called with a
// live ptr, and the ptr matches the descriptor read, then no new item is
// constructed. If ItemT is some other type than Item, then loadItem will
// clear the item if the new item is not castable to it. Returns whether
// itemPtr was changed. No exception will be thrown if there is an error
// spawning the new item, it will be logged and the itemPtr will be set to a
// default item.
template <typename ItemT>
bool loadItem(ItemDescriptor const& descriptor, shared_ptr<ItemT>& itemPtr) const;
// Protects against re-instantiating an item in the same was as loadItem
template <typename ItemT>
bool diskLoad(Json const& diskStore, shared_ptr<ItemT>& itemPtr) const;
ItemPtr diskLoad(Json const& diskStore) const;
ItemPtr fromJson(Json const& spec) const;
Json diskStore(ItemConstPtr const& itemPtr) const;
Json toJson(ItemConstPtr const& itemPtr) const;
bool hasItem(String const& itemName) const;
ItemType itemType(String const& itemName) const;
// Friendly name here can be different than the final friendly name, as it
// can be modified by custom config or builder scripts.
String itemFriendlyName(String const& itemName) const;
StringSet itemTags(String const& itemName) const;
// Generate an item config for the given itemName, parameters, level and seed.
// Level and seed are used by generation in some item types, and may be stored as part
// of the unique item data or may be ignored.
ItemConfig itemConfig(String const& itemName, Json parameters, Maybe<float> level = {}, Maybe<uint64_t> seed = {}) const;
// Generates the config for the given item descriptor and then loads the item
// from the appropriate factory. If there is a problem instantiating the
// item, will return a default item instead. If item is passed a null
// ItemDescriptor, it will return a null pointer.
// The returned item pointer will be shared. Either call ->clone() or use item() instead for a copy.
ItemPtr itemShared(ItemDescriptor descriptor, Maybe<float> level = {}, Maybe<uint64_t> seed = {}) const;
// Same as itemShared, but makes a copy instead. Does not cache.
ItemPtr item(ItemDescriptor descriptor, Maybe<float> level = {}, Maybe<uint64_t> seed = {}, bool ignoreInvalid = false) const;
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bool hasRecipeToMake(ItemDescriptor const& item) const;
bool hasRecipeToMake(ItemDescriptor const& item, StringSet const& allowedTypes) const;
HashSet<ItemRecipe> recipesForOutputItem(String itemName) const;
HashSet<ItemRecipe> recipesFromBagContents(List<ItemPtr> const& bag, StringMap<uint64_t> const& availableCurrencies) const;
HashSet<ItemRecipe> recipesFromBagContents(HashMap<ItemDescriptor, uint64_t> const& bag, StringMap<uint64_t> const& availableCurrencies) const;
HashSet<ItemRecipe> recipesFromBagContents(List<ItemPtr> const& bag, StringMap<uint64_t> const& availableCurrencies, StringSet const& allowedTypes) const;
HashSet<ItemRecipe> recipesFromBagContents(HashMap<ItemDescriptor, uint64_t> const& bag, StringMap<uint64_t> const& availableCurrencies, StringSet const& allowedTypes) const;
uint64_t maxCraftableInBag(List<ItemPtr> const& bag, StringMap<uint64_t> const& availableCurrencies, ItemRecipe const& recipe) const;
uint64_t maxCraftableInBag(HashMap<ItemDescriptor, uint64_t> const& bag, StringMap<uint64_t> const& availableCurrencies, ItemRecipe const& recipe) const;
ItemRecipe getPreciseRecipeForMaterials(String const& group, List<ItemPtr> const& bag, StringMap<uint64_t> const& availableCurrencies) const;
ItemRecipe parseRecipe(Json const& config) const;
HashSet<ItemRecipe> const& allRecipes() const;
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HashSet<ItemRecipe> allRecipes(StringSet const& types) const;
ItemPtr applyAugment(ItemPtr const item, AugmentItem* augment) const;
bool ageItem(ItemPtr& item, double aging) const;
List<String> allItems() const;
private:
struct ItemData {
ItemType type;
String name;
String friendlyName;
StringSet itemTags;
StringList agingScripts;
Maybe<String> assetsConfig;
JsonObject customConfig;
String directory;
};
static ItemPtr createItem(ItemType type, ItemConfig const& config);
ItemPtr tryCreateItem(ItemDescriptor const& descriptor, Maybe<float> level = {}, Maybe<uint64_t> seed = {}, bool ignoreInvalid = false) const;
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ItemData const& itemData(String const& name) const;
ItemRecipe makeRecipe(List<ItemDescriptor> inputs, ItemDescriptor output, float duration, StringSet groups) const;
void addItemSet(ItemType type, String const& extension);
void addObjectDropItem(String const& objectPath, Json const& objectConfig);
void scanItems();
void addObjectItems();
void scanRecipes();
void addBlueprints();
void addCodexes();
StringMap<ItemData> m_items;
HashSet<ItemRecipe> m_recipes;
mutable RecursiveMutex m_luaMutex;
LuaRootPtr m_luaRoot;
typedef tuple<ItemDescriptor, Maybe<float>, Maybe<uint64_t>> ItemCacheEntry;
mutable Mutex m_cacheMutex;
mutable HashTtlCache<ItemCacheEntry, ItemPtr> m_itemCache;
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};
template <typename ItemT>
bool ItemDatabase::loadItem(ItemDescriptor const& descriptor, shared_ptr<ItemT>& itemPtr) const {
if (descriptor.isNull()) {
if (itemPtr) {
itemPtr.reset();
return true;
}
} else {
if (!itemPtr || !itemPtr->matches(descriptor, true)) {
itemPtr = as<ItemT>(item(descriptor));
return true;
} else if (itemPtr->count() != descriptor.count()) {
itemPtr->setCount(descriptor.count());
return true;
}
}
return false;
}
template <typename ItemT>
bool ItemDatabase::diskLoad(Json const& diskStore, shared_ptr<ItemT>& itemPtr) const {
try {
return loadItem(ItemDescriptor::loadStore(diskStore), itemPtr);
} catch (StarException const&) {
return false;
}
}
}