osb/source/game/StarLightSource.cpp

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#include "StarLightSource.hpp"
#include "StarDataStreamExtra.hpp"
namespace Star {
EnumMap<LightType> const LightTypeNames{
{LightType::Spread, "Spread"},
{LightType::Point, "Point"},
{LightType::PointAsSpread, "PointAsSpread"}
};
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void LightSource::translate(Vec2F const& pos) {
position += pos;
}
DataStream& operator<<(DataStream& ds, LightSource const& lightSource) {
ds.write(lightSource.position);
ds.write(lightSource.color);
ds.write(lightSource.type);
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ds.write(lightSource.pointBeam);
ds.write(lightSource.beamAngle);
ds.write(lightSource.beamAmbience);
return ds;
}
DataStream& operator>>(DataStream& ds, LightSource& lightSource) {
ds.read(lightSource.position);
ds.read(lightSource.color);
ds.read(lightSource.type);
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ds.read(lightSource.pointBeam);
ds.read(lightSource.beamAngle);
ds.read(lightSource.beamAmbience);
return ds;
}
}