osb/source/game/StarParticleDatabase.hpp

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#pragma once
2023-06-20 04:33:09 +00:00
#include "StarJson.hpp"
#include "StarThread.hpp"
#include "StarParticle.hpp"
namespace Star {
STAR_CLASS(ParticleConfig);
STAR_CLASS(ParticleDatabase);
class ParticleConfig {
public:
ParticleConfig(Json const& config);
String const& kind();
Particle instance();
private:
String m_kind;
Particle m_particle;
Particle m_variance;
};
class ParticleDatabase {
public:
ParticleDatabase();
ParticleConfigPtr config(String const& kind) const;
// If the given variant is a string, loads the particle of that kind,
// otherwise loads the given config directly. If the config is given
// directly it is assumed to optionally contain the variance config in-line.
ParticleVariantCreator particleCreator(Json const& kindOrConfig, String const& relativePath = "") const;
// Like particleCreator except just returns a single particle. Probably not
// what you want if you want to support particle variance.
Particle particle(Json const& kindOrConfig, String const& relativePath = "") const;
private:
StringMap<ParticleConfigPtr> m_configs;
};
}