osb/source/game/StarPlayerDeployment.cpp

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#include "StarPlayerDeployment.hpp"
#include "StarConfigLuaBindings.hpp"
#include "StarEntityLuaBindings.hpp"
#include "StarJsonExtra.hpp"
#include "StarPlayer.hpp"
#include "StarPlayerLuaBindings.hpp"
#include "StarStatusControllerLuaBindings.hpp"
#include "StarEntityRendering.hpp"
namespace Star {
PlayerDeployment::PlayerDeployment(Json const& config) : m_config(config) {
m_deploying = false;
m_deployed = false;
}
void PlayerDeployment::diskLoad(Json const& diskStore) {
m_scriptComponent.setScriptStorage(diskStore.getObject("scriptStorage", JsonObject{}));
}
Json PlayerDeployment::diskStore() const {
JsonObject result;
result["scriptStorage"] = m_scriptComponent.getScriptStorage();
return result;
}
void PlayerDeployment::init(Entity* player, World* world) {
m_world = world;
if (m_deploying) {
m_deployed = true;
m_deploying = false;
} else {
m_deployed = false;
}
m_scriptComponent.setScripts(jsonToStringList(m_config.getArray("scripts", JsonArray())));
m_scriptComponent.setUpdateDelta(m_config.getInt("scriptDelta", 10));
m_scriptComponent.addCallbacks("entity", LuaBindings::makeEntityCallbacks(player));
m_scriptComponent.addCallbacks("player", LuaBindings::makePlayerCallbacks(as<Player>(player)));
m_scriptComponent.addCallbacks("status", LuaBindings::makeStatusControllerCallbacks(as<Player>(player)->statusController()));
m_scriptComponent.addCallbacks("config",
LuaBindings::makeConfigCallbacks([this](String const& name, Json const& def) { return m_config.query(name, def); }));
m_scriptComponent.init(world);
}
bool PlayerDeployment::canDeploy() {
Maybe<bool> res = m_scriptComponent.invoke<bool>("canDeploy");
return res && *res;
}
void PlayerDeployment::setDeploying(bool deploying) {
m_deploying = deploying;
}
bool PlayerDeployment::isDeploying() const {
return m_deploying;
}
bool PlayerDeployment::isDeployed() const {
return m_deployed;
}
void PlayerDeployment::uninit() {
m_scriptComponent.uninit();
m_scriptComponent.removeCallbacks("entity");
m_scriptComponent.removeCallbacks("player");
m_scriptComponent.removeCallbacks("status");
m_scriptComponent.removeCallbacks("config");
m_world = nullptr;
}
void PlayerDeployment::teleportOut() {
m_scriptComponent.invoke("teleportOut");
}
Maybe<Json> PlayerDeployment::receiveMessage(String const& message, bool localMessage, JsonArray const& args) {
return m_scriptComponent.handleMessage(message, localMessage, args);
}
void PlayerDeployment::update(float dt) {
m_scriptComponent.update(m_scriptComponent.updateDt(dt));
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}
void PlayerDeployment::render(RenderCallback* renderCallback, Vec2F const& position) {
for (auto drawablePair : m_scriptComponent.drawables()) {
drawablePair.first.translate(position);
renderCallback->addDrawable(drawablePair.first, drawablePair.second.value(RenderLayerPlayer));
}
renderCallback->addParticles(m_scriptComponent.pullNewParticles());
for (auto audio : m_scriptComponent.pullNewAudios()) {
audio->setPosition(position);
renderCallback->addAudio(audio);
}
}
void PlayerDeployment::renderLightSources(RenderCallback* renderCallback) {
renderCallback->addLightSources(m_scriptComponent.lightSources());
}
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}