osb/source/game/StarPlayerFactory.cpp

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2023-06-20 04:33:09 +00:00
#include "StarPlayerFactory.hpp"
#include "StarJsonExtra.hpp"
#include "StarPlayer.hpp"
#include "StarAssets.hpp"
#include "StarRoot.hpp"
namespace Star {
PlayerConfig::PlayerConfig(JsonObject const& cfg) {
defaultIdentity = HumanoidIdentity(cfg.value("defaultHumanoidIdentity"));
humanoidTiming = Humanoid::HumanoidTiming(cfg.value("humanoidTiming"));
for (Json v : cfg.value("defaultItems", JsonArray()).toArray())
defaultItems.append(ItemDescriptor(v));
for (Json v : cfg.value("defaultBlueprints", JsonObject()).getArray("tier1", JsonArray()))
defaultBlueprints.append(ItemDescriptor(v));
metaBoundBox = jsonToRectF(cfg.get("metaBoundBox"));
movementParameters = cfg.get("movementParameters");
zeroGMovementParameters = cfg.get("zeroGMovementParameters");
statusControllerSettings = cfg.get("statusControllerSettings");
footstepTiming = cfg.get("footstepTiming").toFloat();
footstepSensor = jsonToVec2F(cfg.get("footstepSensor"));
underwaterSensor = jsonToVec2F(cfg.get("underwaterSensor"));
underwaterMinWaterLevel = cfg.get("underwaterMinWaterLevel").toFloat();
splashConfig = EntitySplashConfig(cfg.get("splashConfig"));
companionsConfig = cfg.get("companionsConfig");
deploymentConfig = cfg.get("deploymentConfig");
effectsAnimator = cfg.get("effectsAnimator").toString();
teleportInTime = cfg.get("teleportInTime").toFloat();
teleportOutTime = cfg.get("teleportOutTime").toFloat();
deployInTime = cfg.get("deployInTime").toFloat();
deployOutTime = cfg.get("deployOutTime").toFloat();
bodyMaterialKind = cfg.get("bodyMaterialKind").toString();
for (auto& p : cfg.get("genericScriptContexts").optObject().value(JsonObject()))
genericScriptContexts[p.first] = p.second.toString();
}
PlayerFactory::PlayerFactory() {
m_config = make_shared<PlayerConfig>(Root::singleton().assets()->json("/player.config").toObject());
}
PlayerPtr PlayerFactory::create() const {
return make_shared<Player>(m_config);
}
PlayerPtr PlayerFactory::diskLoadPlayer(Json const& diskStore) const {
return make_shared<Player>(m_config, diskStore);
}
PlayerPtr PlayerFactory::netLoadPlayer(ByteArray const& netStore) const {
return make_shared<Player>(m_config, netStore);
}
}