osb/source/game/StarQuests.cpp

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#include "StarQuests.hpp"
#include "StarJsonExtra.hpp"
#include "StarFile.hpp"
#include "StarRoot.hpp"
#include "StarAssets.hpp"
#include "StarTime.hpp"
#include "StarRandom.hpp"
#include "StarItemDatabase.hpp"
#include "StarItemDrop.hpp"
#include "StarMonster.hpp"
#include "StarNpc.hpp"
#include "StarObjectDatabase.hpp"
#include "StarObject.hpp"
#include "StarPlayer.hpp"
#include "StarPlayerInventory.hpp"
#include "StarPlayerTech.hpp"
#include "StarConfigLuaBindings.hpp"
#include "StarEntityLuaBindings.hpp"
#include "StarPlayerLuaBindings.hpp"
#include "StarStatusControllerLuaBindings.hpp"
#include "StarQuestManager.hpp"
#include "StarClientContext.hpp"
#include "StarUuid.hpp"
#include "StarCelestialLuaBindings.hpp"
namespace Star {
EnumMap<QuestState> const QuestStateNames {
{QuestState::New, "New"},
{QuestState::Offer, "Offer"},
{QuestState::Active, "Active"},
{QuestState::Complete, "Complete"},
{QuestState::Failed, "Failed"}
};
Quest::Quest(QuestArcDescriptor const& questArc, size_t arcPos, Player* player) {
m_trackedIndicator = Root::singleton().assets()->json("/quests/quests.config:trackedCustomIndicator").toString();
m_untrackedIndicator = Root::singleton().assets()->json("/quests/quests.config:untrackedCustomIndicator").toString();
m_money = 0;
m_unread = true;
m_canTurnIn = false;
m_lastUpdatedOn = Time::monotonicMilliseconds();
m_arc = questArc;
m_arcPos = arcPos;
auto itemDatabase = Root::singleton().itemDatabase();
auto templateDatabase = Root::singleton().questTemplateDatabase();
auto questTemplate = templateDatabase->questTemplate(templateId());
m_parameters = questDescriptor().parameters;
m_displayParameters = DisplayParameters {
questTemplate->ephemeral,
questTemplate->showInLog,
questTemplate->showAcceptDialog,
questTemplate->showCompleteDialog,
questTemplate->showFailDialog,
questTemplate->mainQuest,
questTemplate->hideCrossServer
};
setEntityParameter("player", player);
m_money = Random::randUInt(questTemplate->moneyRange[0], questTemplate->moneyRange[1]);
m_rewards = Random::randValueFrom(questTemplate->rewards, {}).transformed(
[&itemDatabase](ItemDescriptor const& item) -> ItemConstPtr { return itemDatabase->item(item); });
for (String const& rewardParamName : questTemplate->rewardParameters) {
if (!m_parameters.contains(rewardParamName))
continue;
QuestParam const& rewardParam = m_parameters[rewardParamName];
if (rewardParam.detail.is<QuestItem>()) {
addReward(rewardParam.detail.get<QuestItem>().descriptor());
} else {
if (!rewardParam.detail.is<QuestItemList>())
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throw StarException::format("Quest parameter {} cannot be used as a reward parameter", rewardParamName);
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for (auto item : rewardParam.detail.get<QuestItemList>())
addReward(item);
}
}
m_title = questTemplate->title;
m_text = questTemplate->text;
m_completionText = questTemplate->completionText;
m_failureText = questTemplate->failureText;
m_state = QuestState::New;
m_showDialog = false;
m_player = nullptr;
m_world = nullptr;
m_inited = false;
}
Quest::Quest(Json const& spec) {
m_trackedIndicator = Root::singleton().assets()->json("/quests/quests.config:trackedCustomIndicator").toString();
m_untrackedIndicator = Root::singleton().assets()->json("/quests/quests.config:untrackedCustomIndicator").toString();
auto versioningDatabase = Root::singleton().versioningDatabase();
Json diskStore = versioningDatabase->loadVersionedJson(VersionedJson::fromJson(spec), "Quest");
m_state = QuestStateNames.getLeft(diskStore.getString("state"));
m_arc = QuestArcDescriptor::diskLoad(diskStore.get("arc"));
m_arcPos = diskStore.getUInt("arcPos");
m_parameters = questParamsDiskLoad(diskStore.get("parameters"));
m_worldId = diskStore.optString("worldId").apply(parseWorldId);
m_location = diskStore.opt("location").apply([](Json const& json) {
return make_pair(jsonToVec3I(json.get("system")), jsonToSystemLocation(json.get("location")));
});
m_serverUuid = diskStore.optString("serverUuid").apply(construct<Uuid>());
m_money = diskStore.getUInt("money");
auto itemDatabase = Root::singleton().itemDatabase();
m_rewards = diskStore.getArray("rewards").transformed(
[&itemDatabase](Json const& json) -> ItemConstPtr { return itemDatabase->diskLoad(json); });
m_lastUpdatedOn = diskStore.getInt("lastUpdatedOn");
m_unread = diskStore.getBool("unread", true);
m_canTurnIn = diskStore.getBool("canTurnIn", false);
m_indicators = jsonToStringSet(diskStore.get("indicators", JsonArray{}));
m_scriptComponent.setScriptStorage(diskStore.getObject("scriptStorage", JsonObject{}));
auto templateDatabase = Root::singleton().questTemplateDatabase();
auto questTemplate = templateDatabase->questTemplate(templateId());
m_displayParameters = DisplayParameters{
questTemplate->ephemeral,
questTemplate->showInLog,
questTemplate->showAcceptDialog,
questTemplate->showCompleteDialog,
questTemplate->showFailDialog,
questTemplate->mainQuest,
questTemplate->hideCrossServer
};
m_title = diskStore.getString("title", questTemplate->title);
m_text = diskStore.getString("text", questTemplate->text);
m_completionText = diskStore.getString("completionText", questTemplate->completionText);
m_failureText = diskStore.getString("failureText", questTemplate->failureText);
m_portraits = jsonToMapV<StringMap<List<Drawable>>>(diskStore.get("portraits", JsonObject{}), [](Json const& portrait) {
return portrait.toArray().transformed(construct<Drawable>());
});
m_portraitTitles = jsonToMapV<StringMap<String>>(diskStore.get("portraitTitles", JsonObject{}), mem_fn(&Json::toString));
m_showDialog = diskStore.getBool("showDialog", false);
m_player = nullptr;
m_world = nullptr;
m_inited = false;
}
Json Quest::diskStore() const {
auto versioningDatabase = Root::singleton().versioningDatabase();
JsonObject result;
result["state"] = QuestStateNames.getRight(m_state);
result["arc"] = m_arc.diskStore();
result["arcPos"] = m_arcPos;
result["parameters"] = questParamsDiskStore(m_parameters);
result["money"] = m_money;
result["worldId"] = jsonFromMaybe(m_worldId.apply(printWorldId));
result["location"] = jsonFromMaybe(m_location.apply([](pair<Vec3I, SystemLocation> const& location) {
return JsonObject{{"system", jsonFromVec3I(location.first)}, {"location", jsonFromSystemLocation(location.second)}};
}));
result["serverUuid"] = jsonFromMaybe(m_serverUuid.apply(mem_fn(&Uuid::hex)));
auto itemDatabase = Root::singleton().itemDatabase();
result["rewards"] =
m_rewards.transformed([&itemDatabase](ItemConstPtr const& item) { return itemDatabase->diskStore(item); });
result["lastUpdatedOn"] = m_lastUpdatedOn;
result["unread"] = m_unread;
result["canTurnIn"] = m_canTurnIn;
result["indicators"] = jsonFromStringSet(m_indicators);
result["scriptStorage"] = m_scriptComponent.getScriptStorage();
result["title"] = m_title;
result["text"] = m_text;
result["completionText"] = m_completionText;
result["failureText"] = m_failureText;
result["portraits"] = jsonFromMapV(m_portraits, [](List<Drawable> const& portrait) {
return portrait.transformed(mem_fn(&Drawable::toJson));
});
result["portraitTitles"] = jsonFromMap(m_portraitTitles);
result["showDialog"] = m_showDialog;
return versioningDatabase->makeCurrentVersionedJson("Quest", result).toJson();
}
QuestTemplatePtr Quest::getTemplate() const {
return Root::singleton().questTemplateDatabase()->questTemplate(templateId());
}
void Quest::init(Player* player, World* world, UniverseClient* client) {
m_player = player;
m_world = world;
m_client = client;
if (m_state == QuestState::Offer || m_state == QuestState::Active)
initScript();
}
void Quest::uninit() {
if (m_inited)
uninitScript();
m_player = nullptr;
m_world = nullptr;
}
Maybe<Json> Quest::receiveMessage(String const& message, bool localMessage, JsonArray const& args) {
if (!m_inited)
return {};
return m_scriptComponent.handleMessage(message, localMessage, args);
}
void Quest::update(float dt) {
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if (!m_inited)
return;
m_scriptComponent.update(m_scriptComponent.updateDt(dt));
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}
void Quest::offer() {
starAssert(m_player && m_world);
if (!showAcceptDialog()) {
start();
} else {
setState(QuestState::Offer);
initScript();
m_scriptComponent.invoke("questOffer");
}
}
void Quest::declineOffer() {
setState(QuestState::New);
m_scriptComponent.invoke("questDecline");
uninitScript();
}
void Quest::cancelOffer() {
setState(QuestState::New);
m_scriptComponent.invoke("questCancel");
uninitScript();
}
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void Quest::start() {
setState(QuestState::Active);
initScript();
auto current = m_player->questManager()->trackedQuest();
if (mainQuest() || !current)
m_player->questManager()->setAsTracked(questId());
m_scriptComponent.invoke("questStart");
}
void Quest::complete(Maybe<size_t> followupIndex) {
setState(QuestState::Complete);
m_showDialog = showCompleteDialog();
m_scriptComponent.invoke("questComplete");
uninitScript();
// Grant reward items and money
for (auto const& item : rewards())
m_player->giveItem(item->clone());
m_player->inventory()->addCurrency("money", money());
// Offer follow-up quests
bool trackNewQuest = m_player->questManager()->isTracked(questId());
size_t nextArcPos = followupIndex.value(questArcPosition() + 1);
if (nextArcPos < m_arc.quests.size()) {
auto followUp = make_shared<Quest>(m_arc, nextArcPos, m_player);
followUp->setWorldId(worldId());
followUp->setLocation(location());
followUp->setServerUuid(serverUuid());
m_player->questManager()->offer(followUp);
if (trackNewQuest)
m_player->questManager()->setAsTracked(followUp->questId());
} else if (trackNewQuest) {
// no followup, track another main quest or clear quest tracker
if (auto main = m_player->questManager()->getFirstMainQuest())
m_player->questManager()->setAsTracked(main.value()->questId());
else
m_player->questManager()->setAsTracked({});
}
}
void Quest::fail() {
setState(QuestState::Failed);
m_showDialog = showFailDialog();
m_scriptComponent.invoke("questFail", false);
uninitScript();
}
void Quest::abandon() {
setState(QuestState::Failed);
m_showDialog = false;
m_scriptComponent.invoke("questFail", true);
uninitScript();
}
bool Quest::interactWithEntity(EntityId entity) {
Maybe<bool> result = m_scriptComponent.invoke<bool>("questInteract", entity);
return result && result.value();
}
String Quest::questId() const {
return questDescriptor().questId;
}
String Quest::templateId() const {
return questDescriptor().templateId;
}
StringMap<QuestParam> const& Quest::parameters() const {
return m_parameters;
}
QuestState Quest::state() const {
return m_state;
}
bool Quest::showDialog() const {
return m_showDialog;
}
void Quest::setDialogShown() {
m_showDialog = false;
}
void Quest::setEntityParameter(String const& paramName, EntityConstPtr const& entity) {
setEntityParameter(paramName, entity.get());
}
void Quest::setParameter(String const& paramName, QuestParam const& paramValue) {
m_parameters[paramName] = paramValue;
}
Maybe<List<Drawable>> Quest::portrait(String const& portraitName) const {
return m_portraits.maybe(portraitName);
}
Maybe<String> Quest::portraitTitle(String const& portraitName) const {
return m_portraitTitles.maybe(portraitName);
}
QuestDescriptor Quest::questDescriptor() const {
return m_arc.quests[m_arcPos];
}
QuestArcDescriptor Quest::questArcDescriptor() const {
return m_arc;
}
size_t Quest::questArcPosition() const {
return m_arcPos;
}
Maybe<WorldId> Quest::worldId() const {
return m_worldId;
}
Maybe<pair<Vec3I, SystemLocation>> Quest::location() const {
return m_location;
}
Maybe<Uuid> Quest::serverUuid() const {
return m_serverUuid;
}
void Quest::setWorldId(Maybe<WorldId> worldId) {
m_worldId = worldId;
}
void Quest::setLocation(Maybe<pair<Vec3I, SystemLocation>> location) {
m_location = std::move(location);
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}
void Quest::setServerUuid(Maybe<Uuid> serverUuid) {
m_serverUuid = serverUuid;
}
String Quest::title() const {
return m_title;
}
String Quest::text() const {
return m_text;
}
String Quest::completionText() const {
return m_completionText;
}
String Quest::failureText() const {
return m_failureText;
}
size_t Quest::money() const {
return m_money;
}
List<ItemConstPtr> Quest::rewards() const {
return m_rewards;
}
int64_t Quest::lastUpdatedOn() const {
return m_lastUpdatedOn;
}
bool Quest::unread() const {
return m_unread;
}
void Quest::markAsRead() {
m_unread = false;
}
bool Quest::canTurnIn() const {
return m_canTurnIn;
}
String Quest::questGiverIndicator() const {
return getTemplate()->questGiverIndicator;
}
String Quest::questReceiverIndicator() const {
return getTemplate()->questReceiverIndicator;
}
bool hasItemIndicator(EntityPtr const& entity, List<ItemDescriptor> indicatedItems) {
if (auto itemDrop = as<ItemDrop>(entity)) {
for (auto const& itemDesc : indicatedItems) {
if (itemDrop->item()->matches(itemDesc, true)) {
return true;
}
}
} else if (auto object = as<Object>(entity)) {
ObjectConfigPtr objectConfig = Root::singleton().objectDatabase()->getConfig(object->name());
if (!objectConfig->hasObjectItem)
return false;
for (auto const& itemDesc : indicatedItems) {
if (object->name() == itemDesc.name())
return true;
}
}
return false;
}
Maybe<String> Quest::customIndicator(EntityPtr const& entity) const {
if (!m_inited)
return {};
for (String const& indicator : m_indicators) {
auto param = parameters().get(indicator);
if (param.detail.is<QuestEntity>()) {
QuestEntity questEntity = param.detail.get<QuestEntity>();
if (questEntity.uniqueId && entity->uniqueId() == questEntity.uniqueId) {
return param.indicator.value(defaultCustomIndicator());
}
} else if (param.detail.is<QuestItem>()) {
QuestItem questItem = param.detail.get<QuestItem>();
if (hasItemIndicator(entity, {questItem.descriptor()}))
return param.indicator.value(defaultCustomIndicator());
} else if (param.detail.is<QuestItemTag>()) {
String questItemTag = param.detail.get<QuestItemTag>();
if (auto itemDrop = as<ItemDrop>(entity)) {
if (itemDrop->item()->itemTags().contains(questItemTag))
return param.indicator.value(defaultCustomIndicator());
}
} else if (param.detail.is<QuestItemList>()) {
QuestItemList questItemList = param.detail.get<QuestItemList>();
if (hasItemIndicator(entity, questItemList))
return param.indicator.value(defaultCustomIndicator());
} else if (param.detail.is<QuestMonsterType>()) {
QuestMonsterType questMonsterType = param.detail.get<QuestMonsterType>();
if (auto monster = as<Monster>(entity)) {
if (monster->typeName() == questMonsterType.typeName) {
TeamType team = monster->getTeam().type;
if (team == TeamType::Enemy || team == TeamType::Passive)
return param.indicator.value(defaultCustomIndicator());
}
}
}
}
return {};
}
Maybe<JsonArray> Quest::objectiveList() const {
return m_objectiveList;
}
Maybe<float> Quest::progress() const {
return m_progress;
}
Maybe<float> Quest::compassDirection() const {
return m_compassDirection;
}
void Quest::setObjectiveList(Maybe<JsonArray> const& objectiveList) {
m_objectiveList = objectiveList;
}
void Quest::setProgress(Maybe<float> const& progress) {
m_progress = progress;
}
void Quest::setCompassDirection(Maybe<float> const& compassDirection) {
m_compassDirection = compassDirection;
}
Maybe<String> Quest::completionCinema() const {
return getTemplate()->completionCinema;
}
bool Quest::canBeAbandoned() const {
return getTemplate()->canBeAbandoned;
}
bool Quest::ephemeral() const {
return m_displayParameters.ephemeral;
}
bool Quest::showInLog() const {
return m_displayParameters.showInLog;
}
bool Quest::showAcceptDialog() const {
return m_displayParameters.showAcceptDialog;
}
bool Quest::showCompleteDialog() const {
return m_displayParameters.showCompleteDialog;
}
bool Quest::showFailDialog() const {
return m_displayParameters.showFailDialog;
}
bool Quest::mainQuest() const {
return m_displayParameters.mainQuest;
}
bool Quest::hideCrossServer() const {
return m_displayParameters.hideCrossServer;
}
void Quest::setState(QuestState state) {
m_state = state;
m_lastUpdatedOn = Time::monotonicMilliseconds();
}
void Quest::initScript() {
if (!m_player || !m_world || m_inited)
return;
auto questTemplate = getTemplate();
if (questTemplate->script.isValid())
m_scriptComponent.setScript(*questTemplate->script);
else
m_scriptComponent.setScripts(StringList{});
m_scriptComponent.setUpdateDelta(questTemplate->updateDelta);
m_scriptComponent.addCallbacks("quest", makeQuestCallbacks(m_player));
m_scriptComponent.addCallbacks("celestial", LuaBindings::makeCelestialCallbacks(m_client));
m_scriptComponent.addCallbacks("player", LuaBindings::makePlayerCallbacks(m_player));
m_scriptComponent.addCallbacks("config", LuaBindings::makeConfigCallbacks([this](String const& name, Json const& def) {
return Json(getTemplate()->scriptConfig).query(name, def);
}));
m_scriptComponent.addCallbacks("entity", LuaBindings::makeEntityCallbacks(m_player));
m_scriptComponent.addCallbacks("status", LuaBindings::makeStatusControllerCallbacks(m_player->statusController()));
m_scriptComponent.addActorMovementCallbacks(m_player->movementController());
m_inited = true;
m_scriptComponent.init(m_world);
}
void Quest::uninitScript() {
m_scriptComponent.uninit();
m_scriptComponent.removeCallbacks("quest");
m_scriptComponent.removeCallbacks("celestial");
m_scriptComponent.removeCallbacks("player");
m_scriptComponent.removeCallbacks("config");
m_scriptComponent.removeCallbacks("entity");
m_scriptComponent.removeCallbacks("status");
m_scriptComponent.removeActorMovementCallbacks();
m_inited = false;
}
LuaCallbacks Quest::makeQuestCallbacks(Player* player) {
LuaCallbacks callbacks;
callbacks.registerCallback("state", [this]() { return QuestStateNames.getRight(state()); });
callbacks.registerCallback("complete", [this](Maybe<size_t> followup) { complete(followup); });
callbacks.registerCallback("fail", [this]() { fail(); });
callbacks.registerCallback("setCanTurnIn", [this](bool value) { this->m_canTurnIn = value; });
callbacks.registerCallback("questId", [this]() { return questId(); });
callbacks.registerCallback("templateId", [this]() { return templateId(); });
callbacks.registerCallback("seed", [this]() { return questDescriptor().seed; });
callbacks.registerCallback("questDescriptor", [this]() { return questDescriptor().toJson(); });
callbacks.registerCallback("questArcDescriptor", [this]() { return questArcDescriptor().toJson(); });
callbacks.registerCallback("questArcPosition", [this]() { return m_arcPos; });
callbacks.registerCallback("worldId", [this]() { return worldId().apply(printWorldId); });
callbacks.registerCallback("setWorldId", [this](Maybe<String> const& worldId) { setWorldId(worldId.apply(parseWorldId)); });
callbacks.registerCallback("serverUuid", [this]() { return serverUuid().apply(mem_fn(&Uuid::hex)); });
callbacks.registerCallback("setServerUuid", [this](String const& serverUuid) { setServerUuid(Uuid(serverUuid)); });
callbacks.registerCallback("isCurrent", [this, player]() -> bool { return player->questManager()->isCurrent(questId()); });
callbacks.registerCallback("location", [this]() -> Json {
if (auto loc = location()) {
return JsonObject{
{"system", jsonFromVec3I(loc.get().first)},
{"location", jsonFromSystemLocation(loc.get().second)}
};
}
return {};
});
callbacks.registerCallback("setLocation", [this](Json const& json) {
if (json.isNull()) {
setLocation({});
} else {
Vec3I system = jsonToVec3I(json.get("system"));
SystemLocation location = jsonToSystemLocation(json.opt("location").value({}));
setLocation(make_pair(system, location));
}
});
callbacks.registerCallback("parameters", [this]() { return questParamsToJson(parameters()); });
callbacks.registerCallback("setParameter",
[this](String const& name, Json paramJson) { m_parameters[name] = QuestParam::fromJson(paramJson); });
callbacks.registerCallback(
"setIndicators", [this](StringList indicators) { m_indicators = StringSet::from(indicators); });
callbacks.registerCallbackWithSignature<void, Maybe<JsonArray>>("setObjectiveList", bind(&Quest::setObjectiveList, this, _1));
callbacks.registerCallbackWithSignature<void, Maybe<float>>("setProgress", bind(&Quest::setProgress, this, _1));
callbacks.registerCallbackWithSignature<void, Maybe<float>>("setCompassDirection", bind(&Quest::setCompassDirection, this, _1));
callbacks.registerCallbackWithSignature<void, String>("setTitle", [this](String const& title) {
m_title = title;
});
callbacks.registerCallbackWithSignature<void, String>("setText", [this](String const& text) {
m_text = text;
});
callbacks.registerCallbackWithSignature<void, String>("setCompletionText", [this](String const& completionText) {
m_completionText = completionText;
});
callbacks.registerCallbackWithSignature<void, String>("setFailureText", [this](String const& failureText) {
m_failureText = failureText;
});
callbacks.registerCallbackWithSignature<void, String, Maybe<JsonArray>>("setPortrait", [this](String const& portraitName, Maybe<JsonArray> const& portrait) {
if (portrait) {
m_portraits[portraitName] = portrait->transformed(construct<Drawable>());
} else {
m_portraits.remove(portraitName);
}
});
callbacks.registerCallbackWithSignature<void, String, Maybe<String>>("setPortraitTitle", [this](String const& portraitName, Maybe<String> const& portrait) {
if (portrait) {
m_portraitTitles[portraitName] = *portrait;
} else {
m_portraitTitles.remove(portraitName);
}
});
callbacks.registerCallbackWithSignature<void, Json>("addReward", [this](Json const& reward) {
addReward(ItemDescriptor(reward));
});
return callbacks;
}
void Quest::setEntityParameter(String const& paramName, Entity const* entity) {
Maybe<Json> portrait = {};
Maybe<String> name = {};
Maybe<String> species = {};
Maybe<Gender> gender = {};
if (auto portraitEntity = as<PortraitEntity>(entity)) {
portrait = Json{portraitEntity->portrait(PortraitMode::Full).transformed(mem_fn(&Drawable::toJson))};
name = portraitEntity->name();
}
if (auto npc = as<Npc>(entity)) {
species = npc->species();
gender = npc->gender();
} else if (auto player = as<Player>(entity)) {
species = player->species();
gender = player->gender();
}
m_parameters[paramName] = QuestParam{QuestEntity{entity->uniqueId(), species, gender}, name, portrait, {}};
}
void Quest::addReward(ItemDescriptor const& reward) {
if (reward.name() == "money") {
m_money += reward.count();
return;
}
auto itemDatabase = Root::singleton().itemDatabase();
m_rewards.append(itemDatabase->item(reward));
}
String const& Quest::defaultCustomIndicator() const {
return m_player->questManager()->isCurrent(questId()) ? m_trackedIndicator : m_untrackedIndicator;
}
QuestPtr createPreviewQuest(
String const& templateId, String const& position, String const& questGiverSpecies, Player* player) {
auto questTemplates = Root::singleton().questTemplateDatabase();
auto questTemplate = questTemplates->questTemplate(templateId);
if (!questTemplate)
return {};
Json portrait = player->portrait(PortraitMode::Full).transformed(mem_fn(&Drawable::toJson));
JsonObject paramJson = questTemplate->parameterExamples;
for (auto const& paramName : paramJson.keys()) {
paramJson[paramName] = paramJson[paramName].set("type", questTemplate->parameterTypes[paramName]);
paramJson[paramName] = paramJson[paramName].set("portrait", portrait);
}
StringMap<QuestParam> parameters = questParamsFromJson(paramJson);
QuestDescriptor questDesc = QuestDescriptor{"preview", templateId, parameters, Random::randu64()};
List<QuestDescriptor> quests;
if (!position.equalsIgnoreCase("next") && !position.equalsIgnoreCase("last") && !position.equalsIgnoreCase("first")) {
quests = {questDesc};
} else {
quests = {questDesc, questDesc, questDesc};
}
QuestArcDescriptor arc = QuestArcDescriptor{quests, {}};
size_t arcPos = 0;
if (position.equalsIgnoreCase("next")) {
arcPos = 1;
} else if (position.equalsIgnoreCase("last")) {
arcPos = 2;
}
auto quest = make_shared<Quest>(arc, arcPos, player);
quest->setParameter("questGiver", QuestParam{QuestEntity{{}, questGiverSpecies, {}}, {"Quest Giver"}, portrait, {}});
return quest;
}
}