osb/source/game/StarSkyTypes.hpp

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#pragma once
2023-06-20 04:33:09 +00:00
#include "StarColor.hpp"
#include "StarBiMap.hpp"
#include "StarJson.hpp"
namespace Star {
STAR_EXCEPTION(SkyException, StarException);
enum class SkyType : uint8_t {
Barren,
Atmospheric,
Atmosphereless,
Orbital,
Warp,
Space
};
extern EnumMap<SkyType> const SkyTypeNames;
enum class FlyingType : uint8_t {
None,
Disembarking,
Warp,
Arriving
};
extern EnumMap<FlyingType> const FlyingTypeNames;
enum class WarpPhase : int8_t {
SlowingDown = -1,
Maintain = 0,
SpeedingUp = 1
};
extern EnumMap<WarpPhase> const WarpPhaseNames;
struct SkyColoring {
SkyColoring();
explicit SkyColoring(Json const& variant);
Json toJson() const;
Color mainColor;
pair<Color, Color> morningColors;
pair<Color, Color> dayColors;
pair<Color, Color> eveningColors;
pair<Color, Color> nightColors;
Color morningLightColor;
Color dayLightColor;
Color eveningLightColor;
Color nightLightColor;
};
DataStream& operator>>(DataStream& ds, SkyColoring& skyColoring);
DataStream& operator<<(DataStream& ds, SkyColoring const& skyColoring);
enum class SkyOrbiterType { Sun, Moon, HorizonCloud, SpaceDebris };
struct SkyOrbiter {
SkyOrbiter();
SkyOrbiter(SkyOrbiterType type, float scale, float angle, String const& image, Vec2F position);
SkyOrbiterType type;
float scale;
float angle;
String image;
Vec2F position;
};
struct SkyWorldHorizon {
SkyWorldHorizon();
SkyWorldHorizon(Vec2F center, float scale, float rotation);
bool empty() const;
Vec2F center;
float scale;
float rotation;
// List of L/R images for each layer of the world horizon, bottom to top.
List<pair<String, String>> layers;
};
}