osb/source/game/StarStatCollection.hpp

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#pragma once
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#include "StarEither.hpp"
#include "StarNetElementSystem.hpp"
#include "StarStatSet.hpp"
namespace Star {
// Extension of StatSet that can easily be set up from config, and is network
// capable.
class StatCollection : public NetElementSyncGroup {
public:
explicit StatCollection(Json const& config);
StringList statNames() const;
float stat(String const& statName) const;
// Returns true if the stat is strictly greater than zero
bool statPositive(String const& statName) const;
StringList resourceNames() const;
bool isResource(String const& resourceName) const;
float resource(String const& resourceName) const;
// Returns true if the resource is strictly greater than zero
bool resourcePositive(String const& resourceName) const;
void setResource(String const& resourceName, float value);
void modifyResource(String const& resourceName, float amount);
float giveResource(String const& resourceName, float amount);
bool consumeResource(String const& resourceName, float amount);
bool overConsumeResource(String const& resourceName, float amount);
bool resourceLocked(String const& resourceName) const;
void setResourceLocked(String const& resourceName, bool locked);
// Resetting a resource also clears any locked states
void resetResource(String const& resourceName);
void resetAllResources();
Maybe<float> resourceMax(String const& resourceName) const;
Maybe<float> resourcePercentage(String const& resourceName) const;
float setResourcePercentage(String const& resourceName, float resourcePercentage);
float modifyResourcePercentage(String const& resourceName, float resourcePercentage);
StatModifierGroupId addStatModifierGroup(List<StatModifier> modifiers = {});
void setStatModifierGroup(StatModifierGroupId modifierGroupId, List<StatModifier> modifiers);
void removeStatModifierGroup(StatModifierGroupId modifierGroupId);
void clearStatModifiers();
void tickMaster(float dt);
void tickSlave(float dt);
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private:
void netElementsNeedLoad(bool full) override;
void netElementsNeedStore() override;
StatSet m_stats;
// Left value is a raw value, right value is a percentage.
StringMap<Either<float, float>> m_defaultResourceValues;
NetElementMap<StatModifierGroupId, List<StatModifier>> m_statModifiersNetState;
StableStringMap<NetElementFloat> m_resourceValuesNetStates;
StableStringMap<NetElementBool> m_resourceLockedNetStates;
};
}